Griff wrote:Ahruman, sorry to be a pain, what do i do with that shader code? do i copy the four examples into each of the .fragment file in the kraits Shaders folder?
Charlie, you've got to get hold of the 1.68 version of Oolite and get stuck into the glowy stuff, it looks unbelievable... specular highlights on hulls, engine exhausts all glowing hot, you see heat spreading across the hull from the gun mountings..drool..gibber...basically, it's totally up your psychedelic mind-blowing alley!
@Griff:
Your faith in my modeling ability is much appreciated - I'm not sure it's deserved, especially compared to what you & Selezen have been doing lately!
Many thanks for your kind comments.
I agree my B.inc & Orb ships will benefit hugely from this...
@Aruman:
I don't know, I stop keeping a close eye on the Oolite B.B. for five miniutes while pursuing other projects & suddenly I find...
Fantastic work!
My thanks & appreciation for your on-going hard work.
:
:
Pardon me while I go locate your latest build + Griff's Krait & spend some time catching up with developments. Then I'll need to figure out how it's done so I can add some more eye-candy.
*Edit*
@Aruman et al:
Pardon a v. daft question:
Is this build Windoze, OSX, or both?
I'm a 'doze user you see ( probably obvious given my chronic inability to squash case-sensitivity bugs
) though I'm in the process of going dual boot with OSx86.
Um... The Mac version of Oolite: It will run on OSx86..?
:
I've really not being paying attention, have I?