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Posted: Thu Jan 25, 2007 12:53 pm
by Griff
re: mirrored texture problem
what i do is flip the UV's, in your uv map find the uv's that correspond with the mirrored texture and scale them -100% horizontally (to fix a left/right mirror or -100% verticaly if the image is mirrored top to bottom)
Posted: Thu Jan 25, 2007 2:10 pm
by Charlie
@DaddyHoggy:
Good point - it's a compromise...
Q.How do I keep poly-count & texture size down while keeping the quality ok for what is a large model?
A.Re-use everything I can!
So... The words under the Saucer are the wrong way up ( but not reversed @ least - that would be a bit poo! )
The pylons should have a different texture for the insides, but I got fed-up jiggling the UVMap about!
There's a few other things you may notice...
NB - I've deliberatly removed the name dsignation from the texture. ( was the Vallient fwiw ) This is Oolite after-all not ST. If I can be bothered I'll release it with a 'grimier' texture more in keeping...
It's funny - this ( like the Falcon ) was much easier to do than most of my other ships as I knew exactly what I was aiming at. I may do some more, but will probably have them as rare Galactic Navy only vessles as I can't help feeling they are otherwise not quite in keeping with Oolite...
Maybe I'll have a nose @ other ST races... Less familiar & from what I've seen more like the Oolite stlye ( if there is such a thing )
@Selezen:
Thanks - Yes, I've had the odd reversal problem though as it happens not with this one. It's been a bit random for me.
PS - it's running in-game but I've not added the lights yet, so may be the w-end before released.
Posted: Fri Jan 26, 2007 10:19 am
by Charlie
BAM - baaAAA - ba - ba - ba - b - BAAaaa...
ooooo**OOOOO**OOOOOooooo ooo ooo ooo...
Posted: Fri Jan 26, 2007 6:26 pm
by DaddyHoggy
@Charlie - beautiful looking ship - the blue nacelle glow is spot on - you're obviously a bit of a modelling and lighting whizz!
What's the strange circular tracking thingy on it? Not seen it before.
Posted: Sat Jan 27, 2007 1:19 am
by Charlie
Glad you like, my thanks...
The circular tracking thing is the reticule from an Oolite HUD
kleptohud.oxp if memory serves...
( I was following the ship in a NavyInterceptor - oops cat out of the bag )
It's ready & My God are you in the sh*t if you get up it's nose!
Not released yet - why?
It should be dockable... ( well what's the point if you can't? )
Sadly I can't dock with the d*mn thing! Die or bounce off every time!
Making docks is new to me & I admit I don't realy understand what I'm doing.
Funny thing is if I shoot out the dock leaving a dock-shaped hole then Docking works fine ( assuming I don't hang about - the bombardment from one of these ships is nasty
)
I hope to crack it soon - CAN ANYONE GIVE ANY ADVICE??
Then I'll release it.
( I've got other .oxp's on the way that have stalled if favour of this
)
Um:
It's quick
It's big ( though the stats on the net were smaller than I expected )
Military-spec tracking phasers - lots ( it can shoot you without pointing the whole ship at you )
Photon-torpedos a-plenty ( I've gone for blue - accuracy I hear you ask? )
It's own class of Navy escort fighter
Dockable ( well sort-of @ present HEEEELLLLPPPPP!)
Posted: Sat Jan 27, 2007 1:35 am
by dajt
It could be something to do with the docking ports facing backwards. I think the behemoths have this feature so maybe a look at how they are put together would provide enlightenment.
Posted: Wed Jan 31, 2007 12:57 pm
by Arexack_Heretic
Probably your dock-model is reversed or doesn't have a 'hole'.
Did you do the nacelle glow by placing flashers or a series of engine exhausts?
Nice work.
Does it have glowing torpedoes?
-you can add them by copying the missile0shipdata from the game-files, adding orange+red flashers and defining the missile-type carried to the name you have chosen for your Trek-torpedo.
Posted: Wed Jan 31, 2007 9:45 pm
by Charlie
Thanks for the reply - glad you like...
Docking now sorted: See B.inc thread for the download
o
The light effects for this one are done with lots of flashers - oooer!
Pretty stuff can be done with exhausts - See Falcon.oxp & Kestrel.oxp & Merlin.oxp & Pallas.oxp etc...
or combinations - See Swift.oxp & Condor.oxp etc
( Shameless plug over
)
Trying to make sence of docking ( among many other issues I don't understand ) got right up my nose.
So I also started this thread:
https://bb.oolite.space/viewtopic.php?t=2886
1) To have a public whinge about it...
2) In the hope my recent experience would be of help to others
Both Captin H. & Dr Nil have made positive comments but I'm a little dissapointed that no other helpful info has been forthcoming.
Maybe it's just me.
By all means take a look & if you feel it's a worthwhile thread & you know some useful tit-bits post away.
Posted: Thu Feb 01, 2007 9:00 am
by TGHC
Charlie wrote:Trying to make sence of docking ( among many other issues I don't understand ) got right up my nose.
So I also started this thread:
https://bb.oolite.space/viewtopic.php?t=2886
1) To have a public whinge about it...
2) In the hope my recent experience would be of help to others
Both Captin H. & Dr Nil have made positive comments but I'm a little dissapointed that no other helpful info has been forthcoming.
Maybe it's just me.
Hi matey, just to let you know personally how much I appreciate your work and efforts. I'm a dunce when it comes to shipbuilding and scripting, so unfortunately I can't contribute.
Regarding your the above topic, you are likely to get far fewer replies because it's only shipdesigners and scripters who are likely to know anything, but hopefuully it will be quality rather than quantity.
So come on you wizards, if you can impart anything useful or offer some tips, do it!