Page 3 of 4

Re: griff SpecGloss ships

Posted: Sun Aug 27, 2023 7:33 pm
by Redspear
Griff wrote: Sun Aug 27, 2023 6:26 pm
think there's a better design for a gecko out there
Maybe it's the angle but my first impression is that this is your best one. Superb :shock:

If there is a better one then I'd love to see it :D

Re: griff SpecGloss ships

Posted: Sun Aug 27, 2023 10:19 pm
by Cholmondely
Griff wrote: Sun Aug 27, 2023 6:26 pm
Image
Goodness gracious me! That is a gecko? Perforce I must agree again with Redspear! What's wrong with me?

Re: griff SpecGloss ships

Posted: Mon Aug 28, 2023 8:06 am
by Redspear
Cholmondely wrote: Sun Aug 27, 2023 10:19 pm
I must agree again with Redspear! What's wrong with me?
Don't worry, I expect it's a temporary malady.

Re: griff SpecGloss ships

Posted: Sat Sep 02, 2023 11:11 am
by Griff
Thanks for the kind comments, a_c got some beautiful photos of it in the screenshot thread, i'm slowly warming to the design, still feels a bit off around the cockpit and 'nose' bit, an x-wing with its wings closed was what i originally thought to go with, not sure that was right for the ship :lol:

Re: griff SpecGloss ships

Posted: Sat Sep 02, 2023 11:21 am
by Cody
Griff wrote: Sat Sep 02, 2023 11:11 am
... still feels a bit off around the cockpit and 'nose' bit...
Yeah... not seen it in-game, but the cockpit needs something.

Re: griff SpecGloss ships

Posted: Sat Sep 02, 2023 6:09 pm
by cbr
Image

Well, it has these cockpit blends, which are a nice touch/detail.

And the ship design could have a forward or a backward orientation ( backwards, 4 lasers and one engine ;) )

Re: griff SpecGloss ships

Posted: Sat Sep 02, 2023 7:30 pm
by Griff
Ha yes, took that from the 1980's "Cylon Raider" from Battlestar Galactica TV series :D

Re: griff SpecGloss ships

Posted: Sat Sep 02, 2023 8:38 pm
by Redspear
Griff wrote: Sat Sep 02, 2023 11:11 am
Thanks for the kind comments, a_c got some beautiful photos of it in the screenshot thread, i'm slowly warming to the design, still feels a bit off around the cockpit and 'nose' bit
Bearing in mind that I know nothing...

If you look at the one a_c posted where the nose is pointing down, the cockpit to nose area looks oddly tube-like, with the cockpit ever so slightly sunken.

It's less noticeable in most of the other shots I think and perhaps it's the lighting that makes it look more rounded than it likely is.
  • A few possible suggestions (again, who do I think I am etc...)
    • raise the cockpit from the 'spine' ever so slightly
    • taper the spine so that it becomes slightly slimmer at the nose, or...
    • 'cut' the spine where the little indents are, about halfway between cockpit and nose
    • ...all the while keeping in mind that I don't really know what I'm talking about
I know folks have said similar before but if this was a new ship in Elite Dangerous or similar then I really don't think it would look at all out of place. Outstanding work.

Griff wrote: Sat Sep 02, 2023 11:11 am
an x-wing with its wings closed was what i originally thought to go with, not sure that was right for the ship :lol:
I was wondering where I'd seen those engines before :lol:

Re: griff SpecGloss ships

Posted: Fri Oct 13, 2023 8:41 am
by Griff
added a viper to the download folder:
griff_SpecGloss_Viper_Materials_V0.1.zip
https://drive.google.com/drive/folders/ ... sp=sharing

sorry about the moody lighting, non-oolite screenshot, i don't have it installed where i am at the moment
Image

Re: griff SpecGloss ships

Posted: Fri Oct 13, 2023 9:11 am
by another_commander
Very nice! Here is the same shot in-game.
Image

Re: griff SpecGloss ships

Posted: Fri Oct 13, 2023 9:17 am
by Cody
Beautiful!

Re: griff SpecGloss ships

Posted: Fri Oct 13, 2023 9:52 am
by phkb
I love the detail! So cool!

Re: griff SpecGloss ships

Posted: Fri Oct 13, 2023 12:41 pm
by Cholmondely
Very nice...

Re: griff SpecGloss ships

Posted: Fri Oct 13, 2023 12:56 pm
by another_commander
Just noticed that the blue areas on the sides of the Viper are made of an impossible material. They have blue diffuse color but emit green specular. For a realistic look the diffuse color should be black or dark grey (alternatively it can be any color but then the specular should be grey; in that case we are simulating a material like paint and not metal). Specular with color other than grey implies metallic material and metals normally do not have a diffuse color.

Not that it takes anything away from the beauty of the model, just making an observation.

Re: griff SpecGloss ships

Posted: Fri Oct 13, 2023 1:23 pm
by Griff
Ha yeah, that was a bit of a late night last minute change after checking the textures in game, I think i went too far with it though :)
I've uploaded a v0.2 of the oxp that reduces a lot of that green in the spec colour for those blue panels and dials down the gloss level a bit on them too, i think maybe it was looking a bit to 'wet' :D