Re: Non-English Keyboard Problems
Posted: Sun Jul 25, 2021 10:58 pm
For information and discussion about Oolite.
https://bb.oolite.space/
If we were to be consistent, we'd need to add it to the expansion pack web page as well. Given my background in IT, we should theoretically add a confirmation page every time the player requests a new download, saying something like: "Are you sure you want to add this OXP to your game?" (Actually, that's not a bad idea anyway, particularly if we have part of the text configurable by the OXP, which could add some more information to the player about what the impacts on their game will be)
So we'd have another folder created by the game: Unplayable AddOns/UnmanageableAddOns which the Expansions Manager would then download the unsure OXP into - or is it just a check on downloading in the first place?phkb wrote: ↑Sun Jul 25, 2021 11:04 pmIf we were to be consistent, we'd need to add it to the expansion pack web page as well. Given my background in IT, we should theoretically add a confirmation page every time the player requests a new download, saying something like: "Are you sure you want to add this OXP to your game?" (Actually, that's not a bad idea anyway, particularly if we have part of the text configurable by the OXP, which could add some more information to the player about what the impacts on their game will be)
Errr - I did not understand Optional vs Optional Optional Equipment. Now that you put a marker at that I think there should be some better name.Cholmondely wrote: ↑Mon Jul 26, 2021 10:26 amI wanted to divide it up into 3 sections: Standard equipment, Optional Standard Equipment (needs buying), Optional Optional Equipment (OXP). And then divide the first section into Propulsive/Offensive/Astrogatory/Generic - and adding in Defensive/Mercantile for the rest if it made sense.
Is that all keys to control the ship/equipment/... or did you also add the keys to control Oolite (the simulator) as well? Although I believe there is not really much to control on the simulator.Cholmondely wrote: ↑Mon Jul 26, 2021 10:26 am63 key commands ignores the effects of shift on the commodities market transactions, but adds in the missing commodity markets filter/sort commands (/ & ?) to the old OoliteRS list
8 key commands adds v.1.90's ctrl-: & ctrl-; to the old OoliteRS list[/size]
Standard equipment comes with the initial Cobra Mk.III. The in-game Tutorial teaches the use of most of it.hiran wrote: ↑Mon Jul 26, 2021 9:11 pmErrr - I did not understand Optional vs Optional Optional Equipment. Now that you put a marker at that I think there should be some better name.Cholmondely wrote: ↑Mon Jul 26, 2021 10:26 amI wanted to divide it up into 3 sections: Standard equipment, Optional Standard Equipment (needs buying), Optional Optional Equipment (OXP). And then divide the first section into Propulsive/Offensive/Astrogatory/Generic - and adding in Defensive/Mercantile for the rest if it made sense.
While there are some excellent OXPs out there that I feel add a lot to the game experience, it’s probably best, from the core game documentation standpoint, to keep things as simple and generic as possible. Mentioning that OXPs are available to expand or enhance the game is one thing. Actually mentioning specific OXPs comes scarily close to recommending them, which the core game can’t do. Aside from the support issues such recommendations create (ie if there’s a bug in the OXP, who is responsible for correcting it if it’s been “recommended” by the core game?), there is the issue of user choice. One player’s “must have” list is another player’s “never touch” list. This is a minefield of individual preferences that can never really be resolved, and doesn’t have to be if we stay clear of mentioning specific OXPs.
These categories are clear to me now. Thank you. I still believe they read strange to outsiders.Cholmondely wrote: ↑Mon Jul 26, 2021 10:44 pmStandard equipment comes with the initial Cobra Mk.III. The in-game Tutorial teaches the use of most of it.hiran wrote: ↑Mon Jul 26, 2021 9:11 pmErrr - I did not understand Optional vs Optional Optional Equipment. Now that you put a marker at that I think there should be some better name.Cholmondely wrote: ↑Mon Jul 26, 2021 10:26 amI wanted to divide it up into 3 sections: Standard equipment, Optional Standard Equipment (needs buying), Optional Optional Equipment (OXP). And then divide the first section into Propulsive/Offensive/Astrogatory/Generic - and adding in Defensive/Mercantile for the rest if it made sense.
Standard Optional Equipment: Optional Equipment can be bought & fitted using the F3 screen while docked at a station. It takes time! This is available to all players. These items are found in the Vanilla game and are non-OXP/OXZ.
Optional Optional Equipment: You opt into these options by loading the relevant OXPs. Unlike the Standard Optional Equipment which comes with the Vanilla game, these pieces of equipment are missing from it and require you to have downloaded the relevant OXP. No complete list, sorry! There are some 20-odd weapon OXZs alone - some of which contain dozens of variations on the theme! New stuff (like barrel roll) gets invented all the time, whilst other stuff gets left behind as Oolite develops and the OXP originators disappear back into RL (real life).
So, of course, if you end up flying the Imperial Star Destroyer, these distinctions are meaningless as it comes with both "standard optional" & "optional optional equipment" fitted as standard: Advanced Space Compass, Wormhole Scanner, Docking Computers, a Galactic Hyperdrive, & External Heat Shielding. 2 Fuel Injectors. Shield Boosters & Military Shield Enhancement, Scanner Targeting Enhancement & Multi-Targeting System. ECM & Escape Pod, ECM & Escape Pod. These are all Optional Standard. Naval Energy Unit is treated as mythical in the literature and the Military Scanner Filter is not even mentioned! Unsure if they count as standard optional, mythical or something else!
Then you get the OXP specials: Tie fighters, lambda shuttle, Tie fighter factory
And then you also get (depending on what you have installed as OXPs): Telescope, and its amplifying Gravity Scanner & Large Dish. Heavy Sniper Guns. Etc. All these count as Optional optionals! If you have not downloaded the OXPs you get none of them!
I think we spoke about some documentation for the vanilla game that users should be familiar with before looking at OXPs.phkb wrote: ↑Tue Jul 27, 2021 6:42 amOK, here's my first pass at adding a page to the Oolite RS doc: OoliteRS page 5.pdf
Obviously, feedback, tweaks, suggestions and comments welcome.
But, Hiran, when you joined this board your issues seemed to be with all the OXP stuff. And, much more importantly, you are not alone in that. The old model of starting with Strict and the Tutorial was fine for those who came to Oolite from Elite, and understood that approach (those of us of elderly mien and wizened countenance). Nowadays, teenagers come along and download whatever they like - I rather doubt that dear old Mausnoab Williamston was hunched over a BBC four decades ago launching from Lave. If we are too strict in this regard, will they go elsewhere? Will we end up scaring away those who come and look?hiran wrote: ↑Tue Jul 27, 2021 8:01 pmI think we spoke about some documentation for the vanilla game that users should be familiar with before looking at OXPs.phkb wrote: ↑Tue Jul 27, 2021 6:42 amOK, here's my first pass at adding a page to the Oolite RS doc: OoliteRS page 5.pdf
Obviously, feedback, tweaks, suggestions and comments welcome.
The first paragraph about MFDs and the first paragraph about primable equipment already directs users towards OXPs. Is that really necessary?
Could we, for beginners, focus on what is possible without OXPs and just describe how to use the existing HUD and primable equipment? Somehow I think there is a list already...