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Re: [WIP] Rescue Stations 1.3 wip4

Posted: Sat Feb 15, 2014 5:41 pm
by spara
Almost done here. Hopefully the last wip (1.3 wip4) version.

* new mining outpost dock texture
* support for escort formations oxp (Thanks to Keeper for suggestion)
* hopefully fixed a self introduced npc docking problem with rescue station. (Thanks to Keeper for reporting)
* handling of generic black boxes has been changed. they do not trigger "scanning for lifesigns..." any more
* anomaly presented as visual effect
* small touches and polishes

Features and upgrades from my todo list are now in, just needs a little test driving :D . Report any oddities/errors encountered.

Re: [Release] Rescue Stations 1.3

Posted: Thu Feb 27, 2014 6:14 pm
by spara
Done here. Hopefully. One small tweak added. Mining Outposts don't appear in the market inquirer any more. Don't see any reason for them to advertise themselves.

Version is now 1.3, and it's a release. Download from wiki.

Re: [Release] Rescue Stations 1.3

Posted: Fri Feb 28, 2014 3:51 pm
by Venator Dha
Downloaded 1.3 but it doesn't seem to be working for me :(

Getting this log info, (removed all other OXPs):

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Opening log for Oolite version 1.77.1 (x86-64) under Mac OS X Version 10.9.1 (Build 13B42) at 2014-02-28 15:40:17 +0000.
Machine type: iMac11,2, 12288 MiB memory, 4 x x86 (Westmere) @ 3200 MHz.

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16:40:18.303 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
16:40:18.303 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
    ~/Desktop/Oolite OXP/Oolite/Oolite.app/Contents/Resources
    ~/Desktop/Oolite OXP/Oolite/AddOns
    ~/Desktop/Oolite OXP/Oolite/AddOns/Rescue_Stations_1.3.oxp
16:40:18.407 [shipData.load.begin]: Loading ship data.
16:40:18.416 [plist.parse.failed]: Failed to parse /Users/.../Desktop/Oolite OXP/Oolite/AddOns/Rescue_Stations_1.3.oxp/Config/shipdata.plist as a property list.
Unexpected character { at line 1
16:40:18.431 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "arafura_player" does not have a corresponding shipdata.plist entry, ignoring.

Re: [Release] Rescue Stations 1.3

Posted: Fri Feb 28, 2014 4:55 pm
by spara
Venator Dha wrote:
Downloaded 1.3 but it doesn't seem to be working for me :(

Getting this log info, (removed all other OXPs):

Code: Select all

Opening log for Oolite version 1.77.1 (x86-64) under Mac OS X Version 10.9.1 (Build 13B42) at 2014-02-28 15:40:17 +0000.
Machine type: iMac11,2, 12288 MiB memory, 4 x x86 (Westmere) @ 3200 MHz.

Code: Select all

16:40:18.303 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
16:40:18.303 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
    ~/Desktop/Oolite OXP/Oolite/Oolite.app/Contents/Resources
    ~/Desktop/Oolite OXP/Oolite/AddOns
    ~/Desktop/Oolite OXP/Oolite/AddOns/Rescue_Stations_1.3.oxp
16:40:18.407 [shipData.load.begin]: Loading ship data.
16:40:18.416 [plist.parse.failed]: Failed to parse /Users/.../Desktop/Oolite OXP/Oolite/AddOns/Rescue_Stations_1.3.oxp/Config/shipdata.plist as a property list.
Unexpected character { at line 1
16:40:18.431 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "arafura_player" does not have a corresponding shipdata.plist entry, ignoring.
Thanks for reporting. Macs are a lot more sensitive to plist errors that Linuxes, so I'm not getting that one. I'm going to need your help here. I did a quick sweep through the file by eye and found a few missing ";"s that usually make things go bad with macs. Could you please test this shipdata.plist with your Reascue Stations oxp and report back. Just replace the one in the oxp's Config folder and start the game with pressing the shitf-key until you see the spinning cobra.

Re: [Release] Rescue Stations 1.3

Posted: Fri Feb 28, 2014 6:12 pm
by Venator Dha
@Spara. Thanks.
Looks like that's fixed it- :)
No errors in the logs.
Will head out to enjoy it.

Re: [Release] Rescue Stations 1.3

Posted: Fri Feb 28, 2014 6:32 pm
by spara
Venator Dha wrote:
@Spara. Thanks.
Looks like that's fixed it- :)
No errors in the logs.
Will head out to enjoy it.
Big thanks for reporting and testing :D . New version (1.3.1) including the fix for macs has been uploaded.

Re: [Release] Rescue Stations 1.3.1

Posted: Sun May 25, 2014 5:59 pm
by spara
I have updated this to 1.79 and the version number in the expansion manager is 1.4.

* Saving is now possible at Waystations, HQs and Mining Outposts. These now use populator.
* Mission offers are removed from docking and available only from station interfaces (f4).
* Under the hood: random mission ship selecting is done via Ship.keysForRole/shipDataForKey.

Re: [Release] Rescue Stations 1.3.1

Posted: Mon May 26, 2014 11:46 am
by Holmes177
OK, installed ver 1.3.1 Accepted a mission to locate a Black Box on Lerela. Went to Lerela & flew around it a bunch of times, but could not locate a black box. Finally, gave up. How do you find the darn thing?? Is it supposed to show on the scanner?, or do I need something else added to my ship? My equipment list includes the Advanced Space Compass, Advanced Navigational Array, Flight Formation Autopilot, and the Scanner Targeting Enhancement.

Love the look of the RSS Stations, by the way.

Re: [Release] Rescue Stations 1.3.1

Posted: Mon May 26, 2014 6:33 pm
by spara
There is a vast asteroid field positioned between the witchspace buoy and the sun. The trader was sun skimming, if I recall the story right. You'll find the black box from there. It will ping you when you're close enough. Can be a pain to find though as the asteroid field is quite large. I heartily recommend using Thargoid's excellent [wiki]Cargo Spotter OXP[/wiki].

Re: [Release] Rescue Stations 1.3.1

Posted: Tue May 27, 2014 12:10 pm
by Holmes177
spara wrote:
I have updated this to 1.79 and the version number in the expansion manager is 1.4.

* Saving is now possible at Waystations, HQs and Mining Outposts. These now use populator.
* Mission offers are removed from docking and available only from station interfaces (f4).
* Under the hood: random mission ship selecting is done via Ship.keysForRole/shipDataForKey.
OK, finally found that Black Box - scanner was almost completely white with all the asteroids! Unable to locate version 1.4 Where can I DL it at?
Thanks

Re: [Release] Rescue Stations 1.3.1

Posted: Tue May 27, 2014 12:33 pm
by spara
Holmes177 wrote:
OK, finally found that Black Box - scanner was almost completely white with all the asteroids!
Nice :D
Holmes177 wrote:
Unable to locate version 1.4 Where can I DL it at?
Thanks
Version 1.4 is for Oolite 1.79, which is the current dev version. The oxp can be found from it's built-in expansion pack manager.

Re: [Release] Rescue Stations 1.3.1

Posted: Wed May 28, 2014 6:26 am
by Keeper
...or, if you're like me and prefer manually installing add-ons, http://addons.oolite.org/oxps/ has links to each OXZ directly. I have my system set up to open an OXZ with 7-Zip, so I just create a new .oxp folder in my Oolite's AddOns folder then unzip the OXZ there. It's a couple extra steps compared to the "old days" of OXPs, but I end up with the same result, which as someone who likes to tweak things is more desirable than the new OXZ setup.

Re: [Release] Rescue Stations 1.3.1

Posted: Wed May 28, 2014 10:44 am
by Norby
You can tweak easily in the place where OXZ manager hold these if you make a shortcut or symlink into your desktop which points to this folder in Windows:

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C:\Oolite-Trunk\oolite.app\GNUstep\Library\ApplicationSupport\Oolite\ManagedAddOns
Linux:

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/home/yourLoginName/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns

Re: [Release] Rescue Stations 1.3.1

Posted: Thu May 29, 2014 9:19 pm
by Holmes177
Another question for Spara:

I accepted a rescue mission at the RSS station at Onatbeza for a pilot that had ejected and was supposedly at Inzaquma. Went to Inzaquma dock and was informed that he was not there. Likely captured by slavers and they could be found at a location mapped to my Advanced Navigational Array, and would be identified by an "S". Went to ANA and can find no planet identified by an "S". Flew all around Inzaquma hoping to combat the slavers & rescue the pilot, but although I killed a few bad guys, I have yet to locate the pilot!!

I really like this OXP, & especially the odd twist that gets thrown in occasionally, but is there a better 'read-me' file than what comes with the OXP download? I need more 'how to' information.

Thanks

Re: [Release] Rescue Stations 1.3.1

Posted: Fri May 30, 2014 11:11 am
by Diziet Sma
Holmes177 wrote:
is there a better 'read-me' file than what comes with the OXP download? I need more 'how to' information.
You could try the Wiki entry.. that's often a good source for more info on an OXP.. :wink:
http://wiki.alioth.net/index.php/RRS_Group