Long Term Texture / NSBitmapImageRep issue

News and discussion of the PC port of Oolite.

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aegidian
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Post by aegidian »

Ahruman wrote:
Let me just look this up in the new Dry Dock documentation… ;-) Ahh: ”Oolite is incapable of loading models with more than 320 vertices, 512 faces or 8 materials.” A slightly more polite way of telling you when you’ve exceeded the limit might be nice.
Done (at least for vertices and faces) in r307.
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milinks
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Post by milinks »

Just an update with my practice on the Logo Model

Image

This one has 194 polys, 218 vertices and 410 edges, so there is loads left to play with before Oolite kicks it like last time.

This one does run in Oolite.

Image

Appreciate that its not exactly stylish, but its kinda difficult for me to get the logo to fit the limits
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Selezen
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Post by Selezen »

Using Subentities would no doubt make it look a lot nicer. The wings and head could be separated from the main body.

Edit: My model of the oolite logo has 692 faces...might not be that hard to sort it out.

Here is the model if you want to play!!
milinks
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Post by milinks »

That is a brilliant Model Selezen, your talent is fantastic!
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