Done (at least for vertices and faces) in r307.Ahruman wrote:Let me just look this up in the new Dry Dock documentation… Ahh: ”Oolite is incapable of loading models with more than 320 vertices, 512 faces or 8 materials.” A slightly more polite way of telling you when you’ve exceeded the limit might be nice.
Long Term Texture / NSBitmapImageRep issue
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- aegidian
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Just an update with my practice on the Logo Model
This one has 194 polys, 218 vertices and 410 edges, so there is loads left to play with before Oolite kicks it like last time.
This one does run in Oolite.
Appreciate that its not exactly stylish, but its kinda difficult for me to get the logo to fit the limits
This one has 194 polys, 218 vertices and 410 edges, so there is loads left to play with before Oolite kicks it like last time.
This one does run in Oolite.
Appreciate that its not exactly stylish, but its kinda difficult for me to get the logo to fit the limits
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Using Subentities would no doubt make it look a lot nicer. The wings and head could be separated from the main body.
Edit: My model of the oolite logo has 692 faces...might not be that hard to sort it out.
Here is the model if you want to play!!
Edit: My model of the oolite logo has 692 faces...might not be that hard to sort it out.
Here is the model if you want to play!!