Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititato
Posted: Wed Feb 13, 2013 8:48 am
The ANC definitely adds to the immersion factor - I love the reorientation towards the target star.
Nice one!
Nice one!
For information and discussion about Oolite.
https://bb.oolite.space/
playerStartedJumpCountdown
and playerCancelledJumpCountdown
to control when to do it's auto-alignment magic. Then, if the ANC is actually installed and was used for the jump, it changes the length of time the jump takes and then awards the player with a fuel bonus when they exit witchspace. Not sure how this could interfere with Interstellar Tweaks.Ah yes, I should have said: it is the EWI (the Emergency Witchspace Initiator) that I was wondering about. For, as the 'blue-skinned being' said:phkb wrote: ↑Sun Oct 22, 2017 10:10 pmThe ANC uses theplayerStartedJumpCountdown
andplayerCancelledJumpCountdown
to control when to do it's auto-alignment magic. Then, if the ANC is actually installed and was used for the jump, it changes the length of time the jump takes and then awards the player with a fuel bonus when they exit witchspace. Not sure how this could interfere with Interstellar Tweaks.
That is: the EWI looks set to cause misjumps and to populate the resulting area of witchspace - and the latter is the business that my InterstellarTweaks is in the business of, too.The Emergency Witchspace Initiator makes the interminable delay between deciding to retreat and the actual act a little quicker. By allowing certain 'safety guidelines' to be optimized, the EWI-OS-5141 is able to lessen the time needed for the hyperspace motors to 'spin up'. [. . . .] Bypassing or eliminating such protocols may result in misjumps, faulty navigation calculations, damage to ship systems, wasted fuel, and other side-effects. Deep Horizon Industries is not responsible for any undesirable outcomes from use of this product including, but not limited to, death by Thargoid.
From my quick reading of the code, this is true except for this statement: "to populate the resulting area of witchspace" - there are no population functions involved, no changes to what might be found in interstellar space. It only controls whether a misjump might occur, and then does random bad things to the player ship. I think the assumption is, if the player ends up in interstellar space, they're highly likely to find Thargoids, so there's no need to create any manually. I think you're safe!UK_Eliter wrote:That is: the EWI looks set to cause misjumps and to populate the resulting area of witchspace - and the latter is the business that my InterstellarTweaks is in the business of, too.
And done!Cmd. Cheyd wrote:And I've given phkb permission to make the EWI part of the manager