[RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
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- Ranthe
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititato
The ANC definitely adds to the immersion factor - I love the reorientation towards the target star.
Nice one!
Nice one!
Commander Ranthe: Flying the Anaconda-class transport Atomic Annie through Galaxy 2.
Combat Ranking: Dangerous
Combat Ranking: Dangerous
"Big ships take more booty on your interstellar flights..."
Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititato
The Long Range Scanner gets you up close to these Far Jump points and they are usually a real far way out away in space which is great for those whom like peaceful skies and nebula watching. Tranquility in Oolite, a rare treasure indeed
Flying Python Class Cruiser, Chapter & Verse IV
- phkb
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
The Deep Horizon Advanced Navigation Computer is now available from the download manager.
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
These items of equipment look marvellous.
But, Cmd. Cheyd, have you checked for compatibility with my InterstellarTweaks OXP? Probably I should look at your code, so as to check.
But, Cmd. Cheyd, have you checked for compatibility with my InterstellarTweaks OXP? Probably I should look at your code, so as to check.
- phkb
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
The ANC uses the
playerStartedJumpCountdown
and playerCancelledJumpCountdown
to control when to do it's auto-alignment magic. Then, if the ANC is actually installed and was used for the jump, it changes the length of time the jump takes and then awards the player with a fuel bonus when they exit witchspace. Not sure how this could interfere with Interstellar Tweaks.- Cody
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
Are you planning (with Cheyd's permission, of course) to add the EWI to the manager? Or is it broken?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
I haven't looked at the EWI to be honest. I got Cmdr Cheyd's permission for the ANC - I'll check with him about the EWI. Thanks, Cody.
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
Ah yes, I should have said: it is the EWI (the Emergency Witchspace Initiator) that I was wondering about. For, as the 'blue-skinned being' said:phkb wrote: ↑Sun Oct 22, 2017 10:10 pmThe ANC uses theplayerStartedJumpCountdown
andplayerCancelledJumpCountdown
to control when to do it's auto-alignment magic. Then, if the ANC is actually installed and was used for the jump, it changes the length of time the jump takes and then awards the player with a fuel bonus when they exit witchspace. Not sure how this could interfere with Interstellar Tweaks.
That is: the EWI looks set to cause misjumps and to populate the resulting area of witchspace - and the latter is the business that my InterstellarTweaks is in the business of, too.The Emergency Witchspace Initiator makes the interminable delay between deciding to retreat and the actual act a little quicker. By allowing certain 'safety guidelines' to be optimized, the EWI-OS-5141 is able to lessen the time needed for the hyperspace motors to 'spin up'. [. . . .] Bypassing or eliminating such protocols may result in misjumps, faulty navigation calculations, damage to ship systems, wasted fuel, and other side-effects. Deep Horizon Industries is not responsible for any undesirable outcomes from use of this product including, but not limited to, death by Thargoid.
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
<nods> An interesting bit of kit, is the EWI.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
From my quick reading of the code, this is true except for this statement: "to populate the resulting area of witchspace" - there are no population functions involved, no changes to what might be found in interstellar space. It only controls whether a misjump might occur, and then does random bad things to the player ship. I think the assumption is, if the player ends up in interstellar space, they're highly likely to find Thargoids, so there's no need to create any manually. I think you're safe!UK_Eliter wrote:That is: the EWI looks set to cause misjumps and to populate the resulting area of witchspace - and the latter is the business that my InterstellarTweaks is in the business of, too.
- Cody
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
Toto, I've a feeling we're not in Kansas anymore! <chortles>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
A Tintin reference?
- phkb
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
Wizard of Oz, I believe.
- Cmd. Cheyd
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
You guys don't know how encouraging it is to have folks still comment on these OXP's so many years later. Glad you guys like them. (And I've given phkb permission to make the EWI part of the manager.)
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- phkb
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Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
And done!Cmd. Cheyd wrote:And I've given phkb permission to make the EWI part of the manager