I could buy this, if I haven't been able to take out the FireAnt with bigger ships, in other situations, and no ball turrets. The Mantis is quite agile for it's size, and I juked all over the place trying to dodge the FireAnt's shots. It never missed. And, like you said, when the front lasers over heated, it turned around and started blasting me with the aft laser, AND IT NEVER MISSED. What, do you think that I just sit still and let the pirates take crack shots at me? I dive, and swoop all about, nearly as much as the pirate, if not just as much, but where I miss, THEY NEVER MISS. You can show me all the stats you want, and they will still not explain why MY super shields go down three times faster than the pirate's shields.cim wrote:"Four times bigger" ... I wonder if this is the problem? Your turrets have to track and lock a small target moving at a high relative speed - its turrets have a much easier job. And if it was firing with turrets at you, you could have a whole field of plasma inbound before that first hit registered and your own turrets slowly started to lock on.
*downloads FireAnt, tests fight, gets an iron-ass Boa II blown to pieces*
Okay, so it's by a fair margin a smaller and more difficult target than any core game ship, and it moves faster than an Asp. It's also got two beam lasers and two turrets, and with the guaranteed shield booster it's got more shield energy than a Thargoid warship (it'll take a full military laser blast and still be standing). To be honest, I'm not at all surprised it's making mincemeat of anything that comes near it...
As for the FireAnt being faster than a Core Game ship, well, let's just say that it ain't nothin' compared to several other oxp ships. It, at least, doesn't explode with a quirium blast at it's own demise. That's just a plain cheap shot. You took it on with a Cobra III, which I have been using one myself here recently. I could have told you before you started that the FireAnt would cream the poor snake. However, try taking it on with a fully loaded Mantis. Before 1.77, the FireAnt didn't stand a chance when faced with a Mantis. I even encountered a Pirate Mantis once when flying my FireAnt, and I had to run for my life. Barely got away, too.
As for the tired suggestion of removing oxp ships because they are suddenly too dangerous, what does that say about the game itself, when I could handle ALL those ships before 1.77. I can't believe anyone would start comparing Core ships, with no enhancements, to oxp ships installed because they in fact do enhance the challenge. I never use to worry about the Core ships, but recently someone has made at least one Cobra III that fires multiple forward lasers, and very powerful lasers at that, and if you do manage to blow them away, their death sets off a quirium explosion. If you aren't familiar with that particular Cobra III, you won't know to fly away quickly when you blow it from the sky. There were other oxp ships doing that before the Cobra III.
Ah, let's face it, we're never going to find common ground on this.