The clock whizzes forward when you jump to save you from the boredom of sitting through dozens of hours of time staring at your screen whilst in witchspace.. Shorter whizzes save you from the joys of twiddling your thumbs for several hours while your latest bit of gear is installed, and so on.. Loading/unloading cargo adds time to the clock.. Docking using your docking computer will add 20 minutes (if I recall correctly) to your in-game time.. Manually docking will reduce this to 10 minutes, again, if I recall correctly.. Launching from the Station will add 10 minutes to the clock. (this is all about manoeuvring in and out of berths, getting launch clearance, and so forth)Albee wrote:I have to admit, I'd never really taken much account of time till I started contract hauling. I'm aware that the 'clock' whizzes forward occasionally -- obviously during jumps, but also when refuelling at a station, installing equipment and so forth -- but generally my eyes are elsewhere, so I've no real appreciation for how much time has actually passed. During normal flight, and when using the Witchdrive Fuel Injectors, the seconds seem to be ticking away at real-life speed. Time spent in any one system can thus be measured in mere minutes, if one sun-skims -- that's my understanding, anyway. Please correct me if I'm wrong.
In normal flight, injectoring, sun-skimming, combat, etc, time passes at real-time speeds.. So yes, with the
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Edit to add: When it comes to route-planning, you might also get a big kick out of
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