Page 3 of 3
Re: [RELEASE] Cobra MkVI ~ King Cobra
Posted: Thu Jan 12, 2012 9:27 pm
by Gimi
Re: [RELEASE] Cobra MkVI ~ King Cobra
Posted: Fri Jan 13, 2012 2:07 am
by Wildeblood
Pluisje wrote:The exhaust is supposed to have a big flat plume, flanked by two small plumes.
Aye, the flat, wide plume turns into two smaller vertical plumes when you go slowly. 'Tis "way cool". And yes, it is proportioned suspiciously like a CD slot.
Re: [RELEASE] Cobra MkVI ~ King Cobra
Posted: Fri Jan 13, 2012 9:46 am
by Killer Wolf
?!
yeah, this is how they should look
eidt, cheers Pluisje
Re: [RELEASE] Cobra MkVI ~ King Cobra
Posted: Sun Jan 15, 2012 1:12 am
by ulaidian
How can I keep on using a different HUD to the built in one? I love the ship, bu tthe HUD is a bit.. overwhelming for my tastes.
Re: [RELEASE] Cobra MkVI ~ King Cobra
Posted: Sun Jan 15, 2012 8:27 am
by Killer Wolf
in SHIPDATA, remove the line
then get rid of the Images and Scripts folders.
Re: [RELEASE] Cobra MkVI ~ King Cobra
Posted: Sun Jan 15, 2012 11:54 am
by ulaidian
Good man, cheers for that.
Re: [RELEASE] Cobra MkVI ~ King Cobra
Posted: Wed Jan 18, 2012 9:48 am
by Duggan
Added to my show room list, Great OXP, Thankyou
Re: [RELEASE] Cobra MkVI ~ King Cobra
Posted: Sat May 19, 2012 10:42 pm
by ioannis
Looks nice, I might be tempted out of my Python Class Cruiser after all.
Re: [RELEASE] Cobra MkVI ~ King Cobra
Posted: Mon Jan 28, 2019 9:09 am
by Rustem
Hi, I uploaded to the expansion manager this ship.
Version History
===============
28.01.2019 - Version 1.2.1 --tweaks by rustem--
- Added a materials.
- Fixes a roles.
11.12.2018 - Version 1.2.0 --tweaks by rustem--
- Adds a manifest.plist file.
- Tweaks to shipdata.plist files: edits roles for last oolite version, text formatting.
- Corrected a vars for: ASM-12B Jida Missile, escape-capsule.
- Tweaks to equipment.plist, adds the condition script for KingCobra HUD equipment.
- Tweaks to shipyard.plist file: edits a chance, techlevel.
- Fixes shaders vars to last correctly version.
- Other a small text formatting fixes.
Re: [RELEASE] Cobra MkVI ~ King Cobra
Posted: Fri Feb 01, 2019 2:24 am
by UK_Eliter
I realise, now, that 'King Cobra' was a Oolite ship waiting to happen - because that snake exists (right? the 'King Cobra'?) and there have been various 'marks of Cobra', and the SuperCobra . .
But, oh no, the web page '
http://www.purgatori.net/kingcobra.htm' errors out!