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Re: [RELEASE] Chopped Cobra V1.1

Posted: Mon Jan 16, 2017 11:37 pm
by phkb
You can put OXZ files in the AddOns folder. They will work fine there, but they won't get updated through the download manager.

Re: [RELEASE] Chopped Cobra V1.1

Posted: Mon Jan 16, 2017 11:42 pm
by Keeper
Oh, well, there you are then. Poit!

Maybe Duggan just haven't come across one yet. The OXZ has no shiplibrary (well, there's a renamed "shiplibrary.plist_" that was used in testing, but as the names of all the ships have since been changed, that file's useless even if you rename it) so none will show up in the Ship Library.

I don't think I've come across one in actual gameplay, either... but then I almost never actually play Oolite!

Re: [RELEASE] Chopped Cobra V1.1

Posted: Tue Jan 17, 2017 2:27 am
by Duggan
Keeper wrote: Mon Jan 16, 2017 11:21 pm
One thing I didn't suggest in the PM -- perhaps adjusting the exhaust colours to match the 20 different paint schemes!

(Since these came with 20 paint schemes, I didn't create a random colour map for them, except for the Smivs mercenary and pirate variants.)
I did download your attached oxz (placed it in my Add On Folder)
Not sure that would work, Duggan. For an OXZ, put it into Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns.
Otherwise, create a folder called "ChoppedCobra.oxp" in your Oolite/AddOns folder and unzip the contents of the OXZ there (but then you won't be able to get updates through the manager, of course).
Ahh that would be it... some oxz's seem to work fine just in my add on folder "moar rocks oxz"springs to mind , whilst others may not ...

Re: [RELEASE] Chopped Cobra V1.1

Posted: Tue Jan 17, 2017 10:52 am
by Cody
All OXZs should work from the AddOns folder.

Re: [RELEASE] Chopped Cobra V1.1

Posted: Tue Jan 17, 2017 6:35 pm
by spara
This ship is actually quite rare to encounter. Following the original roling by aegidian. I flew through a few systems and the ship got spawned a couple of times. Should it be more common? I'm not sure, since it's quite a mean ship to encounter.

There seems to be some kind of bug/quirck in the core game regarding laser position in external views. Core Cobra3 has it too, if viewed from external front view. I have now kind remedied it by disabling the custom views from the oxp and using the core views. Thanks for pointing that out.

Different exhaust colors seems like a nice touch, I'll add 'em.

Re: [RELEASE] Chopped Cobra V1.1

Posted: Fri Jan 20, 2017 3:50 pm
by spara
Shadered version (1.2.1) is now available in the manager. Some balancing/tuning/tweaking has been done in addition to the looks. This version has been built on Amah's latest nonshader version 1.1.14.

* Normalmaps, effectmaps, shader magic and such by Keeper.
* Library entries added.
* Custom exhaust colors to bring more variety to the Ooniverse.
* Shop probabilities have been lowered since the ship was more common than Cobra3.
* Peaceful role weights and hunter role slightly upped so that the ship can actually be encountered. S9 police variant lowered to make it not so common. It was as common as core Viper in dangerous systems.
* Extra cargo bay has been removed to balance the ship. The ship was basically Cobra3 on steroids. Just a 2 ton penalty to the cargo bay, one missile slot less and more expensive. Now it's faster, has better shields and energy recharge than core Cobra3 with the expense of a chunk of cargo hold and its expansion. Just 18 tons of space. Like the original was. Rare Cobra S9 variant has even more umph with the expense of three more tons of space.
* Custom views reverted to core views, they work better. Shipdata cleaned from redundancies. Recharge rate of S9 fixed, it looked like a typo (10.4). Everything lower cased and prefixed to prevent future problems.

Enjoy, it's a beauty :D .

Re: [RELEASE] Chopped Cobra V1.1

Posted: Thu Mar 02, 2017 10:30 am
by javirodriguez
Hi!
I think there is a little mistake in shiplibrary.plist:
(
{
ship = "staer9_chopped_cobra-t1";
summary = "oolite-ship-library-summary-HM";
class = "ship";
},
{
ship = "smivs_chopped_cobra-s9-mercenary-player";
summary = "oolite-ship-library-summary-HM";
class = "ship";
},
)
It should be:
(
{
ship = "staer9_chopped_cobra-t1";
summary = "[oolite-ship-library-summary-HM]";
class = "ship";
},
{
ship = "smivs_chopped_cobra-s9-mercenary-player";
summary = "[oolite-ship-library-summary-HM]";
class = "ship";
},
)

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Re: [RELEASE] Chopped Cobra V1.1

Posted: Thu Mar 02, 2017 4:11 pm
by spara
Thanks. Bug fixed and a new version (1.2.2) uploaded.