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Re: Picking up escape pods

Posted: Tue Jun 21, 2011 7:08 pm
by CommonSenseOTB
Cmdr Wyvern wrote:
Fatleaf wrote:
I would like the option of murdering a captured pirate in a horrible way, like in Random Hits oxp. So when a pirate causes you damage and really annoys you and just shooting his pod doesn't quite seem to fit your mood then you can really be evil! :twisted:
I like this idea, twisted and cold that it is.

"Think you're going to pay off the Po' and walk away? I don't think so, mister! You, me, and this here wielding torch are going to have a conversation..." :twisted:
I must admit that on a couple of occasions I had captured the pirate from a group of ships that shot up my ship bad. I immediately spaced the pod and shot it. If the pirate had begged for his life and paid me a bribe I would probably have changed my mind and had some mercy. Future oxp perhaps. :wink:

Re: Picking up escape pods

Posted: Wed Jun 22, 2011 12:21 am
by UK_Eliter
If you capture one of my Fer-de-Lance 3G pirates, or rescue one of the police or military or bounty hunter versions, you can get quite a big reward.

Just my tuppence worth.

Re: Picking up escape pods

Posted: Wed Jun 22, 2011 3:39 pm
by Dragonfire
I didn't have space in my cargo hold...and I did NOT know that you can fire a military laser solid at an escape pod at have your weapons system overheat, but the escape pod sustain NO damage. Meeeeeeeeeh...

Re: Picking up escape pods

Posted: Wed Jun 22, 2011 5:44 pm
by Commander McLane
Dragonfire wrote:
I didn't have space in my cargo hold...and I did NOT know that you can fire a military laser solid at an escape pod at have your weapons system overheat, but the escape pod sustain NO damage. Meeeeeeeeeh...
This sounds like a bug. An escape pod should be turned to dust almost instantly by any laser. Are you sure you hit the pod?

Re: Picking up escape pods

Posted: Wed Jun 22, 2011 6:47 pm
by Switeck
I may have seen similar misses with spinning Thargons -- the shots appeared to pass through them, but if I was hitting them I was only hitting their edges. Dead-on their centers were (best I could tell) always a hit.

Re: Picking up escape pods

Posted: Wed Jun 22, 2011 11:32 pm
by SandJ
Fatleaf wrote:
I would like the option of murdering a captured pirate in a horrible way, like in Random Hits oxp. So when a pirate causes you damage and really annoys you and just shooting his pod doesn't quite seem to fit your mood then you can really be evil! :twisted:
Just today, when I had beaten off a pirate attack and it had been a toughie, as I went to scoop the attacker's escape pod, my fingers did something without my brain's intervention.

Just as the escape pod came clearly into view and was about to be scooped, my fingers briefly hit the "nose down" and "injectors" keys.

BANG!

as the pod hit my shields and shattered.

I wonder how long it took the pirate to die? Was it instant? Did (s)he see me approach through the viewport and think they were to be rescued? Was the fugitive still strapped into the seat, conscious, as they were flung over my ship and into the engine's flare before the vacuum of space freeze-dried the remains of the body? Smashed, cooked or frozen?

Who cares? It's all lost reward money.

Bad fingers! Bad!

Re: Picking up escape pods

Posted: Thu Jun 23, 2011 6:16 am
by Azured
Well I just had a complete attitude overhaul towards picking up escape pods.

I have Deep Space Dredgers installed, and the OXP occasionally spawns a field of derelict spacecraft "after a big battle", with recently launched escape pods to boot. It seems that most of the ejected participants were well insured traders, as I got a hefty 500Crs from each, and I picked up five or so of them! :D

The derelict spacecraft aren't worth that much in salvage, but the fat pirate Pythons which come for the spoils are a completely different matter... :twisted: