Posted: Tue Dec 29, 2009 5:18 am
Simon B wrote:It is now possible to run a fairly full neolite universe.

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Simon B wrote:It is now possible to run a fairly full neolite universe.
Sounds like a bug in your graphics drivers...had that myself when I had to use ATI drivers a year ago.Corny wrote:With simple shaders, most of the ship look boring after a while (no colooors), but the Fer-de-Lance is completely black on my system. Is that intentional? It's a bit hard to shoot it to pieces when I have to estimate its position with the targeting scanner extension.
Yes, that's possible.Corny wrote:One single ship black because of the graphics drivers?
Maybe you should look for an updated version of the drivers if you haven't ever updated them!Corny wrote:Anyway, using a mac, I didn't fiddle with the drivers... and I won't. If this problem stays a single case, it's no problem
Oh woops, Intel GMA 950, by the way. Forgot to include that in the last post.
As far as I know, driver updates come with the system updates at Mac OS X. So if there'd be updates, I would've applied them already.Screet wrote:Maybe you should look for an updated version of the drivers if you haven't ever updated them!
Totally black with no surface details usually means that one of the maps did not load - check the logs for errors and make sure that the textures are present.Corny wrote:With simple shaders, most of the ship look boring after a while (no colooors :( ), but the Fer-de-Lance is completely black on my system. Is that intentional? It's a bit hard to shoot it to pieces when I have to estimate its position with the targeting scanner extension.
One of us has misunderstood the other. I was referring to griff-pack, not neolite. Were you referring to my post?Simon B wrote:I am bugfixing neolite core - please present observations and suggestions to the fancy classics thread.
Sorry - seems the last thing you talked about was a neolite add-on. Thus - context mix up.Corny wrote:One of us has misunderstood the other. I was referring to griff-pack, not neolite. Were you referring to my post?Simon B wrote:I am bugfixing neolite core - please present observations and suggestions to the fancy classics thread.
If not, misunderstanding from my side :D
By accident i made a plastic-ish effect while making a shader version of the Eagle2:Griff wrote:yep, the fer-de-lance is using a shader effect not used on the other ships - it uses an extra normal ('bump') map that is scaled really small and tiled over the surface of the ship and used to drive a 'microfleck' 2 tone paint map over some part of the hull of the ship - it must be confusing some graphics drivers and causing the ships to not render correctly, to be honest the griff fer-de-lance needs a whole re-do, it's difficult to stay faithfull to the original silhouette and still have neat lighting, if i could work out how to paint lovely plastic looking materials and shaders i would totally make them look like the new bike designs from the tron 2.0 movie, they just look perfect for what is an expensive ship especially that black/white i-pod one - or the honda 'icare' bikes
That looks pretty nice. Wish I could have it, but shaders don't work on my pc!ADCK wrote:By accident i made a plastic-ish effect while making a shader version of the Eagle2
I rather like the idea of having one ship somewhere that actually uses the standard material model instead of something custom. ;-)Griff wrote:*fishes for new shader effects* C'mon Ahruman, shader it up a bit! :D
The GMA 950 is a very limited GPU. I’m not surprised if most of Griff’s shaders are too complex for it even in simple mode. The only way around this, other than disabling shaders, is to test and optimize the simple-mode shaders on a GMA 950. (You’ll be happy to hear that I do this for the built-in shaders.)Corny wrote:With simple shaders, most of the ship look boring after a while (no colooors :( ), but the Fer-de-Lance is completely black on my system. Is that intentional? It's a bit hard to shoot it to pieces when I have to estimate its position with the targeting scanner extension.
Yay!Ahruman wrote:The GMA 950 is a very limited GPU. I’m not surprised if most of Griff’s shaders are too complex for it even in simple mode. The only way around this, other than disabling shaders, is to test and optimize the simple-mode shaders on a GMA 950. (You’ll be happy to hear that I do this for the built-in shaders.)Corny wrote:With simple shaders, most of the ship look boring after a while (no colooors), but the Fer-de-Lance is completely black on my system. Is that intentional? It's a bit hard to shoot it to pieces when I have to estimate its position with the targeting scanner extension.