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Posted: Sun Jun 14, 2009 7:48 am
by Screet
DaddyHoggy wrote:Inspired by the Voyager episode about robots that wiped out there masters - how about two factions of Thargoids?
These already exist:
http://wiki.alioth.net/index.php/Oresrians
Screet
Posted: Sun Jun 14, 2009 8:06 am
by Diziet Sma
Since Thargoids and Oresrians resemble each other, the same could well be true of their ships.. what do you think of the idea that Griffs' new ship be Oresrian?
Posted: Sun Jun 14, 2009 8:21 am
by Screet
Diziet Sma wrote:Since Thargoids and Oresrians resemble each other, the same could well be true of their ships.. what do you think of the idea that Griffs' new ship be Oresrian?
Have a look at this:
http://wiki.alioth.net/index.php/Oresrian_Trader
However, they currently miss the warships. That's strange for a species with their behaviour, thus I like the idea.
Screet
..
Posted: Sun Jun 14, 2009 8:32 am
by Lestradae
Yay, ThargoidCivilWar.oxp is coming!
Posted: Sun Jun 14, 2009 11:12 am
by another_commander
Griff wrote:Alternative take on the Thargoid Mothership, a massive rip-off of the close encounters UFOs - a lot more Metal looking and a lot less like a weird shiny glowing cake although it still uses the same shader
You do understand there will be screenshots coming after this, right? Just lemme set up a batlle or two and will be right back. But to be a honest, a video is really necessary to show what is going on with this baby. Coming up soon in a screenshot thread near you.
Posted: Sun Jun 14, 2009 11:29 am
by Diziet Sma
Well a_c, If I recall you use Windows, yes? if so,
CamStudio is really easy to use for making videos.. you could record your battle..
Posted: Sun Jun 14, 2009 4:07 pm
by another_commander
Griff, my Intel's GLSL compiler fails to link your new Thargoid shader with tis message:
Code: Select all
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
ERROR: Global initialization of uniform not allowed.
The solution is to move the line
Code: Select all
vec4 PulseGlowColorClamped = vec4(max(PulseGlowColor.r, 0.4), max(PulseGlowColor.g, 0.1), PulseGlowColor.b, 1.0);
from where you currently have it to inside main(), preferably at the beginning of it.
Posted: Sun Jun 14, 2009 4:31 pm
by Griff
thanks for the bugfix for the shader A_C! I've added it into the oxp and re-uploaded it (same link as before). i noticed i'd also made a mistake in one of the paintcolours of the green thargoids resulting in one having the wrong colours, so i took the opportunity to fix that too and adjusted the tharglet launch position a bit as they would sometimes hit their mothership when they launched
Posted: Sun Jun 14, 2009 10:03 pm
by DaddyHoggy
Screenshot! Screenshot! Screenshot! Screenshot! Screenshot! Screenshot!
Oh what the heck...
Video! Video! Video! Video!
Posted: Sat Jun 20, 2009 8:05 pm
by Griff
I've added a tharglet model to the thargoid oxp, i couldn't really come up with any ideas to make it look like alien tech so i took the easy route of sticking an alien head with evil glowing eyes on it!
http://www.box.net/shared/ysirnx8l72
edit: changed the pattern on the underside of the tharglet to look a bit more 'alien' in design.
Posted: Sat Jun 20, 2009 8:18 pm
by Nemoricus
Very well done, Griff. I really like it.
How many of the classic ships have you gone through so far?
Posted: Sat Jun 20, 2009 8:19 pm
by DaddyHoggy
Griff wrote:I've added a tharglet model to the thargoid oxp, i couldn't really come up with any ideas to make it look like alien tech so i took the easy route of sticking an alien head with evil glowing eyes on it!
http://www.box.net/shared/ysirnx8l72
If only the Cylons had thought of this - the humans would have surrendered out of sheer fear!
...
Posted: Sat Jun 20, 2009 8:19 pm
by Lestradae
Nemoricus wrote:How many of the classic ships have you gone through so far?
And what about a link to all of them / a merger of what you have done so far?
Posted: Sat Jun 20, 2009 8:55 pm
by Griff
Funnily enough, i got my old C64 Elite manual out the other day just to check how many ships there were left to do, there's blooming loads left!
At the moment i've done the Adder, Cobra Mk III, Krait, Sidewinder, Thargoids and the Police Viper, there's still 12 other ships to do!
When 1.73 comes out i'll make a wiki page and put them up there in proper oxp versions, at the moment i'm just sticking them in this thread as tests because i'm a bit obsessed with tinkering with the shaders all the time
Posted: Sun Jul 12, 2009 7:18 pm
by Griff
Fer-de-Lance re-make
I hope it doesn't look too much like a coffin!
http://www.box.net/shared/fdyebm20kg
erk! there's a bug! the NPC ships have 2 laser guns on them, i've got something wrong in the shipdata.plist i expect
d'oh, i'd given the mainship and it's subentity a beam laser each.