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Posted: Fri May 29, 2009 5:25 pm
by Griff
Had a bit of free time today, so i thought i'd have a go at making a thargoid using the fresnel shader snippet from AMD's rendermonkey examples
Image
I'll upload the oxp here as a test, i think the texture map needs re-working, i don't think thargoids should look so much like a delicious glowing cake, but at least the beetle shell stuff looks nice
http://www.box.net/shared/083ay56nxs (about 2Mb) - works only with the trunk oolite and thargoids from this oxp just float about outside the station with the dumbAI , not really playable.

Posted: Fri May 29, 2009 5:41 pm
by DaddyHoggy
And Griff, you've done it again...

8) as f...

Posted: Fri May 29, 2009 5:50 pm
by another_commander
As you realize, there could be Witchspace battles screenshots coming up soon...

Posted: Fri May 29, 2009 5:52 pm
by DaddyHoggy
:shock: Do it! Do it! Do it!!!!

Of course us mere mortals are waiting patiently for the current trunk to become the next full beta...

Posted: Fri May 29, 2009 5:54 pm
by Thargoid
Would the cyan/blue look better as a more lurid green? Just as a thought, to maintain the standard colour scheme...

As you're pimping my ride of course :twisted:

Posted: Fri May 29, 2009 6:37 pm
by DaddyHoggy
From Griff's earlier example with the adder which was base coloured green - you only see the full green at certain angles otherwise you see what we see in Griff's Thargoid screenshot - blues, purples and browns...

Posted: Fri May 29, 2009 6:37 pm
by Griff
Thargoid wrote:
Would the cyan/blue look better as a more lurid green? Just as a thought, to maintain the standard colour scheme...

As you're pimping my ride of course :twisted:
yeah, the shader definately needs a bit more tweakage, here it is again running in rendermonkey this time, so i could angle the ship a bit better to catch the green at full intensity
Image
the colours that get mixed into the texture (greens & blues in this example) can be specified in the shaders part of the shipdata.plist, greens & purples give quite a nice alien effect although the shader doesn't work very well with the 'recolouring the paint' code from the other normal mapped ships, it all just turns white so i've dumped it from the shader

..

Posted: Fri May 29, 2009 6:46 pm
by Lestradae
Awesome graphics again, Griff! :D

I would put the Thargoid Warship a bit more to the green side, though - I at least always imagined their half-biological cyborg technology to show.

Posted: Sat Jun 13, 2009 10:14 pm
by Griff
Alternative take on the Thargoid Mothership, a massive rip-off of the close encounters UFOs - a lot more Metal looking and a lot less like a weird shiny glowing cake although it still uses the same shader

http://www.box.net/shared/ysirnx8l72

Image
edit: tweaked the fragment shader slightly to fix the random pulsing glow colour with a minimum value - it looked weird if it generated too low a random colour

Posted: Sat Jun 13, 2009 10:23 pm
by Nemoricus
Nicely done, though I prefer the other appearance.

Both are still very fine work, though.

Posted: Sat Jun 13, 2009 10:32 pm
by DaddyHoggy
Both very different - both very cool!

Inspired by the Voyager episode about robots that wiped out there masters - how about two factions of Thargoids?

And an OXP that puts the Ooniverse in the middle of a battle between the two of them?

(They could gang up against the Navy but spend the rest of their time slugging it out between themselves...)

Posted: Sun Jun 14, 2009 12:07 am
by JensAyton
Kaks wrote:
Glad to be of help! & yes, the ambient light in trunk now agrees with the sun colour, which it didn't at all times in 1.72.2...
I may be a wee bit late here, but the ambient light in old versions very deliberately didn’t agree with the sun light colour – it was based on the star and nebula colours, since the ambient light is mostly visible on the sides of a model that aren’t sunlit…

Posted: Sun Jun 14, 2009 12:41 am
by Diziet Sma
DaddyHoggy wrote:
Both very different - both very cool!

Inspired by the Voyager episode about robots that wiped out there masters - how about two factions of Thargoids?

And an OXP that puts the Ooniverse in the middle of a battle between the two of them?

(They could gang up against the Navy but spend the rest of their time slugging it out between themselves...)
I like the sound of this... as another idea, could they just be different models of Thargoid warships?

@ Griff... don't ditch the original, that pulsating red glow, combined with the design, makes it the most alien looking ship I think I've ever seen.

Posted: Sun Jun 14, 2009 12:46 am
by JensAyton
Griff wrote:
here it is again running in rendermonkey this time, so i could angle the ship a bit better to catch the green at full intensity
What you really need is a video. (Use HD and full screen, it’s 720p.)

Posted: Sun Jun 14, 2009 1:03 am
by Diziet Sma
Ahruman wrote:
Griff wrote:
here it is again running in rendermonkey this time, so i could angle the ship a bit better to catch the green at full intensity
What you really need is a video. (Use HD and full screen, it’s 720p.)
Woo! thank you Ahruman! I had that in my to-do list, but you've beat me to it...

a thought.. given the number of Oolite videos that are now in circulation, maybe it would be worthwhile listing them in a separate category under "Trouble with Trumbles", as has been done with the fiction posts?