Thanks for the bugfix Lone_wolf. I'm just looking at updating the oxp now
I'm wondering if line 469 even needs to be there at all, the line above seems to have it the bgs_tunnel_shape definition already in it, looks like I've made a copy and paste error and ended up with two script_info lines, the second of which is buggy:
Code: Select all
script_info = {"bgs_tunnel_texture" = "bgs_asteroid_tunnel.png";"bgs_tunnel_shape" = 2;};
script_info = {"bgs_tunnel_shape" = 2};
I'm going to gamble that that second line isn't needed, delete it and re-upload the oxp
Looks like a post saying I'd mangled the interceptor remake a bit more to stick two extra engines on it got lost, anyway I've done that, it looks a little bit more noticeable in game now from the regular viper. I can't make too many changes now without having to redo all the smoothing groups in wings3d as my 3d app doesn't support them so I can't bring the wings3d edge weighted model back into it to make more geometry edits, without then having to go back into wings to reweight it all again from scratch