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Re: Griff's normalmapped ship remakes

Posted: Mon Sep 01, 2014 5:42 pm
by OSH
Simply jaw-dropping :shock:

Re: Griff's normalmapped ship remakes

Posted: Mon Sep 01, 2014 6:11 pm
by dertien
A.M.A.Z.I.N.G

They are moving along a path as well.

Very cool Griff, downloading now and keeping them.

Re: Griff's normalmapped ship remakes

Posted: Mon Sep 01, 2014 8:14 pm
by Diziet Sma
Smivs wrote:
Griff Rocks!
Truth, and a pun, in only two words.. nicely done! :D

Re: Griff's normalmapped ship remakes

Posted: Tue Sep 02, 2014 9:31 am
by Zieman
Griff wrote:

Image
Really shiny! :)

Are all metallic, or do the space jellies polish them? ;)

IMHO most should be matte, only those that are composed of water-/methane- or whatever ice should look that shiny.
Maybe some could have (small) shiny veins, as a hint of high metallicity for miners...

Apart from that excessive shininess, these look gorgeous!

Re: Griff's normalmapped ship remakes

Posted: Tue Sep 02, 2014 10:21 am
by Tichy
I don't know if this is OT... Is there a way to populate the system with more asteroids?

Re: Griff's normalmapped ship remakes

Posted: Tue Sep 02, 2014 11:18 am
by Lone_Wolf
Tichy wrote:
I don't know if this is OT... Is there a way to populate the system with more asteroids?
try installing rock hermit locator oxp, http://wiki.alioth.net/index.php/Rock_Hermit_Locator .

It tends to add lots of rock hermits to systems, and each rock hermit needs an asteroid field ...

Re: Griff's normalmapped ship remakes

Posted: Tue Sep 02, 2014 12:11 pm
by spara
Tichy wrote:
I don't know if this is OT... Is there a way to populate the system with more asteroids?
Rescue Stations adds vast persistent asteroid fields to some systems.

Re: Griff's normalmapped ship remakes

Posted: Tue Sep 02, 2014 12:18 pm
by Tichy
Thanks to both :)
I'll try to understand from the OXPs how to increase the number of asteroids.
At the moment, I'm playing with graphical enhancements OXPs only (Griff shipset, Povray Planets and a modded Realistic Stars that leaves the suns untouched).

Re: Griff's normalmapped ship remakes

Posted: Tue Sep 02, 2014 12:21 pm
by Cody
Lone_Wolf wrote:
It tends to add lots of rock hermits to systems, and each rock hermit needs an asteroid field ...
Does it? Not that I use it anymore, but I didn't think it added extra rock hermits.

Re: Griff's normalmapped ship remakes

Posted: Tue Sep 02, 2014 12:49 pm
by Venator Dha
spara wrote:
Tichy wrote:
I don't know if this is OT... Is there a way to populate the system with more asteroids?
Rescue Stations adds vast persistent asteroid fields to some systems.
It would be nice to have the asteroid fields (as they are very good) without the rest of rescue stations as I don't want non-core ships, missions etc in my current Ooniverse.

Re: Griff's normalmapped ship remakes

Posted: Wed Sep 03, 2014 6:48 pm
by CaptSolo
Griff, I've not seen any comment for your alternate Cobra Mark III, except by Someone at your box account. This person notes, as I do, that the clean player version doesn't display any decals. No errors in the log. I have NVIDIA GeForce GT 635 video card.

Re: Griff's normalmapped ship remakes

Posted: Wed Sep 03, 2014 7:09 pm
by Cody
CaptSolo wrote:
This person notes, as I do, that the clean player version doesn't display any decals.
Having always used the scuffed variant (tweaked), I hadn't noticed that - but I just checked and you are correct, amigo.

Something to do with PaintColor1 and PaintColor2 perhaps? I use something different for the scuffed variant:
{type = vector; value = "0.130 0.02 0.3";}; instead of {type = "randomUnitVector"; scale = 0.13;};

Re: Griff's normalmapped ship remakes

Posted: Thu Sep 04, 2014 1:59 am
by Commander_X
CaptSolo wrote:
Griff, I've not seen any comment for your alternate Cobra Mark III, except by Someone at your box account. This person notes, as I do, that the clean player version doesn't display any decals. No errors in the log. I have NVIDIA GeForce GT 635 video card.
If I may re-introduce Someone as myself (poor skills in putting in the comment), and add to the comment on Box that the shader code for the "clean" version of the ship doesn't seem to consider the multidecals at all (at least not in the sense the scuffed version does).
<whines> ... and my favorite Cobra MKIII layout _is_ the alternate version</whines>

Re: Griff's normalmapped ship remakes

Posted: Sat Sep 06, 2014 9:22 am
by Griff
:oops: looks like I saved the NPC version of the hull shader over the player version of the shader for the 'clean cobraIII', I've sorted that now and re-uploaded the oxp, it should be working OK now (griff_CobraIII_alternate_model_v1.3.1.zip) :D

Re: Griff's normalmapped ship remakes

Posted: Sat Sep 06, 2014 12:37 pm
by CaptSolo
Ta, Griff. And may I add that the alternate Cobby3 is simply wonderful.