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Posted: Mon Nov 30, 2009 12:14 pm
by Kaks
The engine looks at all the ships with a role griffthargoid defined inside all of the shipdata.plists Oolite has loaded in memory (all ships from all oxps - and the 'standard' ships - are accessible from any script, regrdless) and randomly selects them.

If you have a unique role name, it randomly selects 1 type of ship from amongst the list of 1 possible types. (ie no randomness at all)

Simples! :P

Posted: Mon Nov 30, 2009 12:47 pm
by Griff
@DH, i think what's happened is the script.js got left in the oxp by accident - i've probably remembered to go through the shipdata.plist and take out the 'griffthargoid' role from the ships but forgotten to remove the script

Posted: Mon Nov 30, 2009 12:53 pm
by DaddyHoggy
Griff wrote:
@DH, i think what's happened is the script.js got left in the oxp by accident - i've probably remembered to go through the shipdata.plist and take out the 'griffthargoid' role from the ships but forgotten to remove the script
:) It still seemed to work - until I found the script everytime my harmless, shiny new Jameson launched from Lave he got jumped by three thargoids! Perhaps my search of the contents of the files didn't work properly, I was relying on Vista to do it for me after all...

Posted: Tue Dec 01, 2009 12:40 am
by pagroove
which ships are remaining?

Mamba and Gecko and ASP? and then we have all the ships normalmapped?

Posted: Tue Dec 01, 2009 10:03 am
by Griff
there's still about 8 left to do i think, i can't remember which ones exactly but there's definately the mamba, gecko, asp, ico station, dodo station, shuttle, transporter, constrictor, boa (2 different types i think) ( aargh, that's 10 already!) ...escape pod, rockhermit..

Posted: Tue Dec 01, 2009 10:35 am
by Kaks
Asteroids, cargo pod(s)... :)

Still, you've done a lot of them already! ;)

Posted: Tue Dec 01, 2009 12:42 pm
by Ark
Nav Buoys....... :lol: :lol: :lol:

Posted: Tue Dec 01, 2009 7:09 pm
by JensAyton
Wreckage, ball turret, q-bomb…

Oh, and while you’re at it, I’d love a better oolite-unknown-ship. :-)

Posted: Tue Dec 01, 2009 9:37 pm
by JensAyton
Ahruman wrote:
Oh, and while you’re at it, I’d love a better oolite-unknown-ship. :-)
OK, now I couldn’t stop thinking about how awful it is, so I’ve made a new one for 1.74, like this.

Posted: Wed Dec 02, 2009 1:24 am
by Kaks
Can we have a squat cylinder as the dot of that question mark? Can we? :)

Posted: Wed Dec 02, 2009 3:33 pm
by JensAyton
Kaks wrote:
Can we have a squat cylinder as the dot of that question mark? Can we? :)
A what? Max Miedinger would rotate in his grave! Also, that would involve more work. :-)

Posted: Wed Dec 02, 2009 3:59 pm
by Kaks
Helvetica, shmelvetica! :P

Posted: Wed Dec 02, 2009 8:55 pm
by jumperonline
artwork absolute artwork, excellent work dude

fantastic

Posted: Thu Dec 03, 2009 7:19 am
by Killer Wolf
what is the unknown ship? is it part of a mission?

Posted: Thu Dec 03, 2009 8:34 am
by another_commander
Killer Wolf wrote:
what is the unknown ship? is it part of a mission?
It is this:
Image