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Griff's normalmapped ship remakes

Discussion and information relevant to creating special missions, new ships, skins etc.

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Kaks
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Post by Kaks »

The engine looks at all the ships with a role griffthargoid defined inside all of the shipdata.plists Oolite has loaded in memory (all ships from all oxps - and the 'standard' ships - are accessible from any script, regrdless) and randomly selects them.

If you have a unique role name, it randomly selects 1 type of ship from amongst the list of 1 possible types. (ie no randomness at all)

Simples! :P
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Griff
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Post by Griff »

@DH, i think what's happened is the script.js got left in the oxp by accident - i've probably remembered to go through the shipdata.plist and take out the 'griffthargoid' role from the ships but forgotten to remove the script
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Post by DaddyHoggy »

Griff wrote:
@DH, i think what's happened is the script.js got left in the oxp by accident - i've probably remembered to go through the shipdata.plist and take out the 'griffthargoid' role from the ships but forgotten to remove the script
:) It still seemed to work - until I found the script everytime my harmless, shiny new Jameson launched from Lave he got jumped by three thargoids! Perhaps my search of the contents of the files didn't work properly, I was relying on Vista to do it for me after all...
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Post by pagroove »

which ships are remaining?

Mamba and Gecko and ASP? and then we have all the ships normalmapped?
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Griff
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Post by Griff »

there's still about 8 left to do i think, i can't remember which ones exactly but there's definately the mamba, gecko, asp, ico station, dodo station, shuttle, transporter, constrictor, boa (2 different types i think) ( aargh, that's 10 already!) ...escape pod, rockhermit..
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Kaks
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Post by Kaks »

Asteroids, cargo pod(s)... :)

Still, you've done a lot of them already! ;)
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Ark
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Post by Ark »

Nav Buoys....... :lol: :lol: :lol:
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Post by JensAyton »

Wreckage, ball turret, q-bomb…

Oh, and while you’re at it, I’d love a better oolite-unknown-ship. :-)
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Post by JensAyton »

Ahruman wrote:
Oh, and while you’re at it, I’d love a better oolite-unknown-ship. :-)
OK, now I couldn’t stop thinking about how awful it is, so I’ve made a new one for 1.74, like this.
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Kaks
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Post by Kaks »

Can we have a squat cylinder as the dot of that question mark? Can we? :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by JensAyton »

Kaks wrote:
Can we have a squat cylinder as the dot of that question mark? Can we? :)
A what? Max Miedinger would rotate in his grave! Also, that would involve more work. :-)
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Kaks
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Post by Kaks »

Helvetica, shmelvetica! :P
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Post by jumperonline »

artwork absolute artwork, excellent work dude

fantastic
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Post by Killer Wolf »

what is the unknown ship? is it part of a mission?
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Post by another_commander »

Killer Wolf wrote:
what is the unknown ship? is it part of a mission?
It is this:
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