How about inflating?Eric Walch wrote:It was my first though of solving the problem by making an unfolding buoy. Thant I got the idea that doing it by cheating also might work. It was bouyRepair oxp that started with entity switching in the first place. so the cheat was just a continuation of existing code. I'll see if I can break up the buoy model in two pieces with wingz and make it 'unfolding'Kaks wrote:Nope, we must have the animated version! Wouldn't expect anything less from the illustrious GRS!
Ok, not must, but it would be nice to have!
GRS buoyRepair.oxp
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- CommonSenseOTB
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Re: GRS buoyRepair.oxp
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
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Re: GRS buoyRepair.oxp
Erm... if they could be disassembled, why bother with towing them at all? It only makes sense if the buoys aren't foldable or collapsible, else they'd be much more easily transported in a large freighter's cargo bay.
Although it may be harder, the only things that would make sense would be to either make the buoys smaller or the bay larger.
Although it may be harder, the only things that would make sense would be to either make the buoys smaller or the bay larger.
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.
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Re: GRS buoyRepair.oxp
We're not talking about disassembly are we - we're only talking about a little pre-launch folding...Cmdr. Maegil wrote:Erm... if they could be disassembled, why bother with towing them at all? It only makes sense if the buoys aren't foldable or collapsible, else they'd be much more easily transported in a large freighter's cargo bay.
Although it may be harder, the only things that would make sense would be to either make the buoys smaller or the bay larger.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: GRS buoyRepair.oxp
Okay, it is working now. As the buoy only exists of 3 identical disks, it did ask for an unfolding operation.
I now added three of the disk subEntities on top of each other, aligned with the docking bay. Some time after launch the second and third disk start to slowly rotate by 90 degrees around the x and z axis, respectively. After about 10 seconds we than have a fully unfolded, original buoy.
Its probably a much nicer solution than my previous hack
I now added three of the disk subEntities on top of each other, aligned with the docking bay. Some time after launch the second and third disk start to slowly rotate by 90 degrees around the x and z axis, respectively. After about 10 seconds we than have a fully unfolded, original buoy.
Its probably a much nicer solution than my previous hack
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Re: GRS buoyRepair.oxp
Nice One Eric - somebody will have to post a video!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: GRS buoyRepair.oxp
Eric was splendid - v1.3.1 is online.
Changes:
- Buoys (un)folding
- Other tweaks
And...
Merry christmas .-)
Changes:
- Buoys (un)folding
- Other tweaks
And...
Merry christmas .-)
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Re: GRS buoyRepair.oxp
Installed this OXP this morning and ended up a Fugitive just so I could watch the tug launch and unfold the buoy. It works and it's really neat! Thank you for this cool addition to the Ooniverse.Eric Walch wrote:As the buoy only exists of 3 identical disks, it did ask for an unfolding operation.
I now added three of the disk subEntities on top of each other, aligned with the docking bay. Some time after launch the second and third disk start to slowly rotate by 90 degrees around the x and z axis, respectively. After about 10 seconds we than have a fully unfolded, original buoy.
(So that's my 2nd Xmas present to myself sorted.)
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GRS buoyRepair.oxp slows my PC too much
I play Oolite on my netbook which has a 900 MHz Celeron processor. I cannot have any of the detailed graphics OXPs because they slow my PC too much.
I can tell when I have hyperspaced into a system with a Buoy Factory in it because of how the game performs. I have to knock the TAF down to 0.25 to be able to control my ship.
The Buoy Factory is indeed a thing of wonder and beauty, worthy of marvel. But now I have marvelled at its beauty, I wonder how to get shot of its performance impact without uninstalling the .OXP
Any suggestions?
I can tell when I have hyperspaced into a system with a Buoy Factory in it because of how the game performs. I have to knock the TAF down to 0.25 to be able to control my ship.
The Buoy Factory is indeed a thing of wonder and beauty, worthy of marvel. But now I have marvelled at its beauty, I wonder how to get shot of its performance impact without uninstalling the .OXP
Any suggestions?
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company
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Re: GRS buoyRepair.oxp
Yep. There are several things you could try.SandJ wrote:The Buoy Factory is indeed a thing of wonder and beauty, worthy of marvel. But now I have marvelled at its beauty, I wonder how to get shot of its performance impact without uninstalling the .OXP
Any suggestions?
General:
- Define "max-texture-size" in .GNUStepDefaults, set to 512 or 256.
- Define "texture-anisotropy-scale" in .GNUStepDefaults, set to 0.
buoyRepair:
- Comment out the subent declaration for the screen animation in shipdata (line 449 "grs_ani")
- Comment out the materials and shader entries (except the materials for "grs_bay")
- Reduce the number of spawned ships (buoyRepair.js, this.addShips, line 111ff)
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Re: GRS buoyRepair.oxp
I am sure that made things worse everywhere, and systems with a Buoy Factory impossible to fly in unless TAF is set to .25.Svengali wrote:There are several things you could try.
General:
- Define "max-texture-size" in .GNUStepDefaults, set to 512 or 256.
- Define "texture-anisotropy-scale" in .GNUStepDefaults, set to 0.
Doing those got the FPS from 7 to about 26 when not in the vicinity of the factory, which is good enough.Svengali wrote:buoyRepair:
- Comment out the subent declaration for the screen animation in shipdata (line 449 "grs_ani")
- Comment out the materials and shader entries (except the materials for "grs_bay")
Thank you!
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Re:
Commander, I see you have these operations running in Communist systems. Given the capitalist nature of your venture, however did you get the Communist systems (e.g. Reriza in Galaxy 5 where I have been playtesting this .OXP all evening) to allow you to operate?Eric Walch wrote:If you can't fight it, at least turn it in a profit for you.
That's were the upcoming oxp is about. Set up a repair system of buoys. With such an upcoming shortage we can ask any prise for repair! Big business!
Cmdr. Walch,
Salesman of the GRS.
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Re: GRS buoyRepair.oxp
At the risk of sounding petty, in \Config\descriptions.plist there is a trivial change needed:
"... it's facilities" --> "... its facilities" x 4
"... it's facilities" --> "... its facilities" x 4
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Re: GRS buoyRepair.oxp
There's no excuse for that.SandJ wrote:At the risk of sounding petty, in \Config\descriptions.plist there is a trivial change needed:
"... it's facilities" --> "... its facilities" x 4
https://bb.oolite.space/viewtopic.php?f= ... 80#p142925
Re: GRS buoyRepair.oxp
Fine, fine .-)SandJ wrote:Doing those got the FPS from 7 to about 26 when not in the vicinity of the factory, which is good enough.Svengali wrote:buoyRepair:
- Comment out the subent declaration for the screen animation in shipdata (line 449 "grs_ani")
- Comment out the materials and shader entries (except the materials for "grs_bay")
Thank you! :D
To make it complete - you can rename the texture grs_bay_shadow.png to grs_bay.png, then you can comment out the remaining materials entry as well. We'll rename it for the next version too. This is a oversight on my side - I've created quite a few different textures for it with different lighting situations and simply forgotten to change the name back. The change makes it easier for all of us .-)
Pesky apostrophe trumbles... <mumbles something about a never ending story> .-)Wildeblood wrote:There's no excuse for that.SandJ wrote:At the risk of sounding petty, in \Config\descriptions.plist there is a trivial change needed:
"... it's facilities" --> "... its facilities" x 4
https://bb.oolite.space/viewtopic.php?f= ... 80#p142925