Re: [WIP] GalCop Missions
Posted: Fri Feb 21, 2020 1:03 am
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Thanks for the log. I found the bug. A case of it staring me in the face. New version (0.5.8 ) ready for a test via the links above. If you can confirm the issue is resolved I'll put this version into the download manager.
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05:37:48.578 [script.javaScript.unrootedTimer]: ----- WARNING: Timer <OOJSTimer 0x14f63440>{nextTime: 288.994, one-shot, running, function: $scoopCargo} is being garbage-collected while still running. You must keep a reference to all running timers, or they will stop unpredictably!
05:37:48.589 [script.javaScript.unrootedTimer]: ----- WARNING: Timer <OOJSTimer 0x611efc0>{nextTime: 290.481, interval: 2, running, function: $fixStrickenShipsInitiate} is being garbage-collected while still running. You must keep a reference to all running timers, or they will stop unpredictably!
05:37:58.268 [LogEvents]: targeted Python 15680 who has 706 energy
05:38:01.856 [LogEvents]: got message from Python 15680 : Thanks very much for the assist, friend! We're good to go!
05:38:01.869 [GalCopBB_Missions]: missionID 2190
05:38:01.869 [GalCopBB_Missions]: target 1
05:38:01.869 [GalCopBB_Missions]: quantity 1
05:38:01.869 [GalCopBB_Missions]: expiry 2084298:06:28:51
No, the beacon didn't show in space compass (I clycled through it several times during the cruise). Unfortunately that log is long gone... ( should have saved it ... new to the game, still learning...). I will try mission like that again (but most unknown beacon missions I found lately where "opositte side of main planet from <>" and not "behind the witchpoint"... does it matter?)phkb wrote: ↑Mon Feb 17, 2020 7:28 amI'll do some tests on these in the next couple of days. Did the beacon ever appear in your space compass? It would have been intermittent when it showed up. If you do another mission like this, and no beacon appears, can you grab a copy of your latest.log file and send it to me? In the meantime, I'll run some tests to see if I can reproduce it at my end.dybal wrote: ↑Thu Feb 13, 2020 10:40 amI did a "Investigate an unknown beacon" in Isinor, the mission briefing said the beacon was behind the witchpoint from the sun... went to the whitchpoint, centered my aft view on the sun and torused away... after around 8.200km found the Kiota Station... went ahead till the torus speed got ridiculous, the distance more than 100.000km (I didn't count the zeros ), then all the lightblobs Telescope OXP uses to sinalize the beacons (they were all way aft then) suddenly overcome me... but no beacon!
[Edit: Corrected version number]
I will do it today.phkb wrote: ↑Mon Feb 24, 2020 6:16 amI've tested all the "Investigate" missions in v0.5.9, in a variety of different locations, and in each instance I started receiving notifications of an unidentified beacon not long after passing the reference point the source was behind (ie. when it was "behind the witchpoint from the sun", it was after I passed the WP; when it was "behind the sun from the planet", it was after I passed the sun, etc). I could then select the beacon with my ASC, and get a better bearing to the location.
But all this proves is that I can't reproduce the issue on my rig, not that there are no bugs to address. It's possible another OXP is causing a conflict somewhere. So, when you get a chance, can I get two things from you: first, a save game where you an investigate mission available; and second, the log file from after you accept this mission and try to navigate to the correct system location. You'll probably need to use a hosting site to send me the files, as they will probably be too big to post directly, and then PM me the links.
Thanks for persisting with the testing!
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<key>mission_GalCopBBMissions_History</key>
<string>[{"galaxy":0,"system":157,"missionType":84,"completedCount":1,"failedCount":0},{"galaxy":0,"system":124,"missionType":130,"completedCount":1,"failedCount":0},{"galaxy":0,"system":154,"missionType":130,"completedCount":0,"failedCount":1},{"galaxy":0,"system":253,"missionType":84,"completedCount":1,"failedCount":0},{"galaxy":0,"system":115,"missionType":84,"completedCount":1,"failedCount":0}]</string>
<key>mission_GalCopBBMissions_Last</key>
<string>[{"missionType":84,"system":157,"date":180059267038.32605},{"missionType":130,"system":124,"date":180059779032.81625},{"missionType":130,"system":154,"date":180060586407.94473},{"missionType":84,"system":253,"date":180079353988.6895},{"missionType":84,"system":115,"date":180079676841.1329}]</string>
Yes, although the Illegal Goods Tweak OXP does a variation on this theme, by offering to take any slaves off your hands when you dock at main stations.
That's correct. Market Observer isn't aware of the transaction, so it's as if you lost the cargo through ship damage. I might look at trying to help Market Observer out a bit, but I'm not sure what I could tell it, given you're donating the cargo without receiving any payment in return.
Some history is kept (mission type, count of completed, failed, that sort of thing), but I don't think much in the way of detailed history. It's only used to adjust payment bonuses.