.
Posted: Tue Aug 04, 2009 10:57 pm
I and my typos ... thanks Disembodied, well spotted
For information and discussion about Oolite.
https://bb.oolite.space/
winking right back at you with a conspiratorial grinLestradae wrote:... I want to create a big rtf book out of the above chapters, that will be part of the final OSE download. You can then print it out and have a complete manual of the OSE-extended Ooniverse.
I am afraid my motivation doesn't extend far enough to make the quality of a Kz9999 stlye manual (which is very high imo) happen. If someone should appear to help me with the OSE Manual, perhaps something could be done about that
Code: Select all
<key>"playernamekey"-template</key>
<dict>
// ...
// Alle Einträge die in shipdata.plist möglich sind werden angesehen und hier hinein ge - copy & paste - d (stehen in der how-to shipdata.plist Liste)
// <key>roles>/key> etc. wird NICHT ge - copy & paste - d
// <key>escorts</key> etc. wird NICHT ge - copy & paste - d
// <key>escort-role</key> etc. wird NICHT ge - copy & paste - d
// <key>escort-ship</key> etc. wird NICHT ge - copy & paste - d
// Mit folgenden Ausnahmen, die wie folgt ausgegeben werden:
// ...
<key>max_energy</key>
<real>„Aplayer“</real>
<key>energy_recharge_rate</key>
<real>„Bplayer“</real>
<key>max_cargo</key>
<integer>„D“</integer>
<key>extra_cargo</key>
<integer>„E“</integer>
<key>fuel</key>
<integer>„L“ * 60</integer>
<key>max_flight_pitch</key>
<real>„G“</real>
<key>max_flight_roll</key>
<real>„H“</real>
<key>max_flight_speed</key>
<real>„I“</real>
<key>hyperspace_motor_spin_time</key>
<integer>„J“</integer>
<key>thrust</key>
<real>„SP“ * 100</real>
<key>density</key>
<real>„C“ / 35</real>
<key>likely_cargo</key>
<integer>„F“</integer>
<key>max_missiles</key>
<integer>„L“</integer>
<key>missiles</key>
<integer>„L“</integer>
<key>cloak_passive</key>
<true/>
<key>is_template</key>
<true/>
// Falls "custom_views" schon in shipdata.plist vorhanden sind werden die hier hinein ge - copy & paste - d, falls nicht die unten stehenden eingefügt
<key>custom_views</key>
<array>
<dict>
<key>view_description</key>
<string>Rear View</string>
<key>view_position</key>
<string>0.0 -50.0 -500.0</string>
<key>view_orientation</key>
<string>1.0 0.0 0.0 0.0</string>
<key>weapon_facing</key>
<string>AFT</string>
</dict>
<dict>
<key>view_description</key>
<string>Rear Right View</string>
<key>view_position</key>
<string>235 -33.3 -235</string>
<key>view_orientation</key>
<string>0.9239 0.0 0.3829 0.0</string>
<key>weapon_facing</key>
<string>AFT</string>
</dict>
<dict>
<key>view_description</key>
<string>Right View</string>
<key>view_position</key>
<string>400.0 -40.0 0.0</string>
<key>view_orientation</key>
<string>0.7071 0.0 0.7071 0.0</string>
<key>weapon_facing</key>
<string>STARBOARD</string>
</dict>
<dict>
<key>view_description</key>
<string>Front Right View</string>
<key>view_position</key>
<string>280 -40.0 280</string>
<key>view_orientation</key>
<string>0.3829 0.0 0.9239 0.0</string>
<key>weapon_facing</key>
<string>STARBOARD</string>
</dict>
<dict>
<key>view_description</key>
<string>Front View</string>
<key>view_position</key>
<string>0.0 -50.0 500.0</string>
<key>view_orientation</key>
<string>0.0 0.0 1.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>Front Left View</string>
<key>view_position</key>
<string>-280 -40.0 280</string>
<key>view_orientation</key>
<string>0.3829 0.0 -0.9239 0.0</string>
<key>weapon_facing</key>
<string>PORT</string>
</dict>
<dict>
<key>view_description</key>
<string>Left View</string>
<key>view_position</key>
<string>-400.0 -40.0 0.0</string>
<key>view_orientation</key>
<string>0.7071 0.0 -0.7071 0.0</string>
<key>weapon_facing</key>
<string>PORT</string>
</dict>
<dict>
<key>view_description</key>
<string>Rear Left View</string>
<key>view_position</key>
<string>-235 -33.3 -235</string>
<key>view_orientation</key>
<string>0.9239 0.0 -0.3829 0.0</string>
<key>weapon_facing</key>
<string>AFT</string>
</dict>
<dict>
<key>view_description</key>
<string>Top View</string>
<key>view_position</key>
<string>0.0 650 -33.3</string>
<key>view_orientation</key>
<string>-0.7071 0.7071 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>Bottom View</string>
<key>view_position</key>
<string>0.0 -650 -33.3</string>
<key>view_orientation</key>
<string>0.0 0.0 0.7071 0.7071</string>
<key>weapon_facing</key>
<string>AFT</string>
</dict>
</array>
<key>death_actions</key>
<array>
<string>spawn: "playernamekey"-dredgerhulk 1</string>
</array>
</dict>
<key>"playernamekey"-dredgerhulk</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-template</string>
<key>ai_type</key>
<string>nullAI.plist</string>
<key>cargo_type</key>
<string>CARGO_NOT_CARGO</string>
<key>escorts</key>
<integer>0</integer>
<key>is_hulk</key>
<string>1.0</string>
<key>roles</key>
<string>dredgerDerelict</string>
<key>scanClass</key>
<string>CLASS_CARGO</string>
<key>name</key>
<string>"Name" (derelict)</string>
</dict>
<key>"playernamekey"</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-template</string>
<key>max_energy</key>
<real>„Aplayer“</real>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>"Name" (Mk X)</string>
</dict>
// Template: Entries for all Player Ship Variants of the "Name" class
// Insert next if class1 = 1
<key>"playernamekey"-rustyplayer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>max_cargo</key>
<integer>„Drusty“</integer>
<key>extra_cargo</key>
<integer>„Erusty“</integer>
<key>likely_cargo</key>
<integer>„Frusty“</integer>
<key>energy_recharge_rate</key>
<real>„Bplayerrusty“</real>
<key>max_energy</key>
<real>„Aplayerrusty“</real>
<key>hyperspace_motor_spin_time</key>
<integer>„Jrusty“</integer>
<key>max_flight_pitch</key>
<real>„Grusty“</real>
<key>max_flight_roll</key>
<real>„Hrusty“</real>
<key>max_flight_speed</key>
<real>„Irusty“</real>
<key>max_missiles</key>
<integer>„Lrusty“</integer>
<key>missiles</key>
<integer>„Lrusty“</integer>
<key>thrust</key>
<real>„SPrusty“ * 100</real>
<key>density</key>
<real>„Crusty“ / 35</real>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>Rusty "Name"</string>
</dict>
// Insert next if class2 = 1
<key>"playernamekey"-playerhauler</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>max_cargo</key>
<integer>„Chauler“</integer>
<key>likely_cargo</key>
<integer>„Fhauler“</integer>
<key>extra_cargo</key>
<integer>„Ehauler“</integer>
<key>density</key>
<real>„Chauler“ / 35</real>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>"Name" Hauler (Mk X+1)</string>
</dict>
// Insert next if class3 = 1
<key>"playernamekey"-overtunedplayer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>
<key>max_energy</key>
<real>„Aplayerovertuned“</real>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>Overtuned "Name" (Mk X+1)</string>
</dict>
// Insert next if class4 = 1
<key>"playernamekey"-playercourier</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>
<key>max_flight_pitch</key>
<real>„Gcourier“</real>
<key>max_flight_roll</key>
<real>„Hcourier“</real>
<key>max_flight_speed</key>
<real>„Icourier“</real>
<key>thrust</key>
<real>„SPcourier“ * 100</real>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>"Name" Courier (Mk X+1)</string>
</dict>
// Insert next if class5 = 1
<key>"playernamekey"-playergunship</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>max_missiles</key>
<integer>„Lgunship“</integer>
<key>missiles</key>
<integer>„Lgunship“</integer>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>"Name" Gunship (Mk X+1)</string>
</dict>
// Insert next if class6 = 1
<key>"playernamekey"-heavyfreighterplayer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>max_cargo</key>
<integer>„Chauler“</integer>
<key>likely_cargo</key>
<integer>„Fhauler“</integer>
<key>extra_cargo</key>
<integer>„Ehauler“</integer>
<key>density</key>
<real>„Chauler“ / 35</real>
<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>
<key>max_energy</key>
<real>„Aplayerovertuned“</real>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>Heavy Freighter "Name" (Mk X+2)</string>
</dict>
// Insert next if class7 = 1
<key>"playernamekey"-playertransporter</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>max_cargo</key>
<integer>„Chauler“</integer>
<key>likely_cargo</key>
<integer>„Fhauler“</integer>
<key>extra_cargo</key>
<integer>„Ehauler“</integer>
<key>density</key>
<real>„Chauler“ / 35</real>
<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>
<key>max_flight_pitch</key>
<real>„Gcourier“</real>
<key>max_flight_roll</key>
<real>„Hcourier“</real>
<key>max_flight_speed</key>
<real>„Icourier“</real>
<key>thrust</key>
<real>„SPcourier“ * 100</real>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>"Name" Transporter (Mk X+2)</string>
</dict>
// Insert next if class8 = 1
<key>"playernamekey"-yakuzaplayer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>max_cargo</key>
<integer>„Chauler“</integer>
<key>likely_cargo</key>
<integer>„Fhauler“</integer>
<key>extra_cargo</key>
<integer>„Ehauler“</integer>
<key>density</key>
<real>„Chauler“ / 35</real>
<key>max_missiles</key>
<integer>„Lgunship“</integer>
<key>missiles</key>
<integer>„Lgunship“</integer>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>Yakuza "Name" (Mk X+2)</string>
</dict>
// Insert next if class9 = 1
<key>"playernamekey"-playerexplorer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>
<key>max_energy</key>
<real>„Aplayerovertuned“</real>
<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>
<key>max_flight_pitch</key>
<real>„Gcourier“</real>
<key>max_flight_roll</key>
<real>„Hcourier“</real>
<key>max_flight_speed</key>
<real>„Icourier“</real>
<key>thrust</key>
<real>„SPcourier“ * 100</real>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>"Name" Explorer (Mk X+2)</string>
</dict>
// Insert next if class10 = 1
<key>"playernamekey"-playercruiser</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>
<key>max_energy</key>
<real>„Aplayerovertuned“</real>
<key>max_missiles</key>
<integer>„Lgunship“</integer>
<key>missiles</key>
<integer>„Lgunship“</integer>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>"Name" Cruiser (Mk X+2)</string>
</dict>
// Insert next if class11 = 1
<key>"playernamekey"-playercorvette</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>
<key>max_flight_pitch</key>
<real>„Gcourier“</real>
<key>max_flight_roll</key>
<real>„Hcourier“</real>
<key>max_flight_speed</key>
<real>„Icourier“</real>
<key>thrust</key>
<real>„SPcourier“ * 100</real>
<key>max_missiles</key>
<integer>„Lgunship“</integer>
<key>missiles</key>
<integer>„Lgunship“</integer>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>"Name" Corvette (Mk X+2)</string>
</dict>
// Insert next if class12 = 1
<key>"playernamekey"-beyonderplayer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>
<key>max_energy</key>
<real>„Aplayerovertuned“</real>
<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>
<key>max_flight_pitch</key>
<real>„Gcourier“</real>
<key>max_flight_roll</key>
<real>„Hcourier“</real>
<key>max_flight_speed</key>
<real>„Icourier“</real>
<key>thrust</key>
<real>„SPcourier“ * 100</real>
<key>max_cargo</key>
<integer>„Chauler“</integer>
<key>likely_cargo</key>
<integer>„Fhauler“</integer>
<key>extra_cargo</key>
<integer>„Ehauler“</integer>
<key>density</key>
<real>„Chauler“ / 35</real>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>Beyonder "Name" (Mk X+3)</string>
</dict>
// Insert next if class13 = 1
<key>"playernamekey"-playercarrier</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>
<key>max_energy</key>
<real>„Aplayerovertuned“</real>
<key>max_missiles</key>
<integer>„Lgunship“</integer>
<key>missiles</key>
<integer>„Lgunship“</integer>
<key>max_cargo</key>
<integer>„Chauler“</integer>
<key>likely_cargo</key>
<integer>„Fhauler“</integer>
<key>extra_cargo</key>
<integer>„Ehauler“</integer>
<key>density</key>
<real>„Chauler“ / 35</real>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>"Name" Carrier (Mk X+3)</string>
</dict>
// Insert next if class14 = 1
<key>"playernamekey"-playercapitalship</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>
<key>max_flight_pitch</key>
<real>„Gcourier“</real>
<key>max_flight_roll</key>
<real>„Hcourier“</real>
<key>max_flight_speed</key>
<real>„Icourier“</real>
<key>thrust</key>
<real>„SPcourier“ * 100</real>
<key>max_missiles</key>
<integer>„Lgunship“</integer>
<key>missiles</key>
<integer>„Lgunship“</integer>
<key>max_cargo</key>
<integer>„Chauler“</integer>
<key>likely_cargo</key>
<integer>„Fhauler“</integer>
<key>extra_cargo</key>
<integer>„Ehauler“</integer>
<key>density</key>
<real>„Chauler“ / 35</real>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>"Name" Capital Ship (Mk X+3)</string>
</dict>
// Insert next if class15 = 1
<key>"playernamekey"-playerdestroyer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>
<key>max_energy</key>
<real>„Aplayerovertuned“</real>
<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>
<key>max_flight_pitch</key>
<real>„Gcourier“</real>
<key>max_flight_roll</key>
<real>„Hcourier“</real>
<key>max_flight_speed</key>
<real>„Icourier“</real>
<key>thrust</key>
<real>„SPcourier“ * 100</real>
<key>max_missiles</key>
<integer>„Lgunship“</integer>
<key>missiles</key>
<integer>„Lgunship“</integer>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>"Name" Destroyer (Mk X+3)</string>
</dict>
// Insert next if class16 = 1
<key>"playernamekey"-superplayer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>max_cargo</key>
<integer>„Chauler“</integer>
<key>likely_cargo</key>
<integer>„Fhauler“</integer>
<key>extra_cargo</key>
<integer>„Ehauler“</integer>
<key>density</key>
<real>„Chauler“ / 35</real>
<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>
<key>max_energy</key>
<real>„Aplayerovertuned“</real>
<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>
<key>max_flight_pitch</key>
<real>„Gcourier“</real>
<key>max_flight_roll</key>
<real>„Hcourier“</real>
<key>max_flight_speed</key>
<real>„Icourier“</real>
<key>thrust</key>
<real>„SPcourier“ * 100</real>
<key>max_missiles</key>
<integer>„Lgunship“</integer>
<key>missiles</key>
<integer>„Lgunship“</integer>
<key>roles</key>
<string>player</string>
<key>name</key>
<string>Super "Name"</string>
</dict>
Code: Select all
// Template: Entries for all Player Ship Variants of the "Name" class
<key>"playernamekey"</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL1" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 1) Copy & paste from original entry
// 2) Remove any of the following entries: <string>EQ_COMBAT_COMP</string>, <string>EQ_MISSILE_ANALYSER</string>, <string>EQ_FRAME_BOUNTY_SCANNER</string>, <string>EQ_CHAIN_LAUNCHER</string>,
<string>EQ_HYPERDRIVE_2</string>, <string>EQ_MILITARY_JAMMER</string>,
<string>EQ_GALACTIC_HYPERDRIVE_2</string>, <string>EQ_NAVAL_ENERGY_UNIT</string>,
<string>EQ_MILITARY_SCANNER_FILTER</string>, <string>EQ_CLOAKING_DEVICE</string>,
<string>EQ_WEAPON_TWIN_PLASMA_CANNON</string>
// 3) Reuse the basic optional equipment list derived from 1) and 2) for this entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O1 > 500.000 & "C" > 500
EQ_HYPERDRIVE_2 -> O1 > 1.000.000
EQ_MILITARY_JAMMER -> O1 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O1 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O1 > 10.000.000
EQ_CLOAKING_DEVICE -> O1 > 25.000.000
</array>
<key>price</key>
<integer>„O1“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL1" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwf“</integer>
</dict>
// Insert next if class1 = 1
<key>"playernamekey"-rustyplayer</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL0" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O0 > 500.000 & "Crusty" > 500
EQ_HYPERDRIVE_2 -> O0 > 1.000.000
EQ_MILITARY_JAMMER -> O0 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O0 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O0 > 10.000.000
EQ_CLOAKING_DEVICE -> O0 > 25.000.000
</array>
<key>price</key>
<integer>„O0“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL0" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwfrusty“</integer>
</dict>
// Insert next if class2 = 1
<key>"playernamekey"-playerhauler</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL2" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O2 > 500.000 & "Chauler" > 500
EQ_HYPERDRIVE_2 -> O2 > 1.000.000
EQ_MILITARY_JAMMER -> O2 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O2 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O2 > 10.000.000
EQ_CLOAKING_DEVICE -> O2 > 25.000.000
</array>
<key>price</key>
<integer>„O2“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL2" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwf“</integer>
</dict>
// Insert next if class3 = 1
<key>"playernamekey"-overtunedplayer</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL2" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O2 > 500.000 & "C" > 500
EQ_HYPERDRIVE_2 -> O2 > 1.000.000
EQ_MILITARY_JAMMER -> O2 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O2 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O2 > 10.000.000
EQ_CLOAKING_DEVICE -> O2 > 25.000.000
</array>
<key>price</key>
<integer>„O2“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL2" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwf“</integer>
</dict>
// Insert next if class4 = 1
<key>"playernamekey"-playercourier</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL2" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O2 > 500.000 & "C" > 500
EQ_HYPERDRIVE_2 -> O2 > 1.000.000
EQ_MILITARY_JAMMER -> O2 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O2 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O2 > 10.000.000
EQ_CLOAKING_DEVICE -> O2 > 25.000.000
</array>
<key>price</key>
<integer>„O2“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL2" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwf“</integer>
</dict>
// Insert next if class5 = 1
<key>"playernamekey"-playergunship</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL2" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O2 > 500.000 & "C" > 500
EQ_HYPERDRIVE_2 -> O2 > 1.000.000
EQ_MILITARY_JAMMER -> O2 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O2 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O2 > 10.000.000
EQ_CLOAKING_DEVICE -> O2 > 25.000.000
</array>
<key>price</key>
<integer>„O2“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL2" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwfgunship“</integer>
</dict>
// Insert next if class6 = 1
<key>"playernamekey"-heavyfreighterplayer</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL3" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O3 > 500.000 & "Chauler" > 500
EQ_HYPERDRIVE_2 -> O3 > 1.000.000
EQ_MILITARY_JAMMER -> O3 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O3 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O3 > 10.000.000
EQ_CLOAKING_DEVICE -> O3 > 25.000.000
</array>
<key>price</key>
<integer>„O3“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL3" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwf“</integer>
</dict>
// Insert next if class7 = 1
<key>"playernamekey"-playertransporter</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL3" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O3 > 500.000 & "Chauler" > 500
EQ_HYPERDRIVE_2 -> O3 > 1.000.000
EQ_MILITARY_JAMMER -> O3 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O3 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O3 > 10.000.000
EQ_CLOAKING_DEVICE -> O3 > 25.000.000
</array>
<key>price</key>
<integer>„O3“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL3" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwf“</integer>
</dict>
// Insert next if class8 = 1
<key>"playernamekey"-yakuzaplayer</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL3" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O3 > 500.000 & "Chauler" > 500
EQ_HYPERDRIVE_2 -> O3 > 1.000.000
EQ_MILITARY_JAMMER -> O3 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O3 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O3 > 10.000.000
EQ_CLOAKING_DEVICE -> O3 > 25.000.000
</array>
<key>price</key>
<integer>„O3“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL3" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwfgunship“</integer>
</dict>
// Insert next if class9 = 1
<key>"playernamekey"-playerexplorer</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL3" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O3 > 500.000 & "C" > 500
EQ_HYPERDRIVE_2 -> O3 > 1.000.000
EQ_MILITARY_JAMMER -> O3 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O3 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O3 > 10.000.000
EQ_CLOAKING_DEVICE -> O3 > 25.000.000
</array>
<key>price</key>
<integer>„O3“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL3" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwf“</integer>
</dict>
// Insert next if class10 = 1
<key>"playernamekey"-playercruiser</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL3" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O3 > 500.000 & "C" > 500
EQ_HYPERDRIVE_2 -> O3 > 1.000.000
EQ_MILITARY_JAMMER -> O3 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O3 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O3 > 10.000.000
EQ_CLOAKING_DEVICE -> O3 > 25.000.000
</array>
<key>price</key>
<integer>„O3“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL3" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwfgunship“</integer>
</dict>
// Insert next if class11 = 1
<key>"playernamekey"-playercorvette</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL3" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O3 > 500.000 & "C" > 500
EQ_HYPERDRIVE_2 -> O3 > 1.000.000
EQ_MILITARY_JAMMER -> O3 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O3 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O3 > 10.000.000
EQ_CLOAKING_DEVICE -> O3 > 25.000.000
</array>
<key>price</key>
<integer>„O3“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL3" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwfgunship“</integer>
</dict>
// Insert next if class12 = 1
<key>"playernamekey"-beyonderplayer</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL4" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O4 > 500.000 & "Chauler" > 500
EQ_HYPERDRIVE_2 -> O4 > 1.000.000
EQ_MILITARY_JAMMER -> O4 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O4 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O4 > 10.000.000
EQ_CLOAKING_DEVICE -> O4 > 25.000.000
</array>
<key>price</key>
<integer>„O4“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL4" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwf“</integer>
</dict>
// Insert next if class13 = 1
<key>"playernamekey"-playercarrier</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL4" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O4 > 500.000 & "Chauler" > 500
EQ_HYPERDRIVE_2 -> O4 > 1.000.000
EQ_MILITARY_JAMMER -> O4 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O4 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O4 > 10.000.000
EQ_CLOAKING_DEVICE -> O4 > 25.000.000
</array>
<key>price</key>
<integer>„O4“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL4" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwfgunship“</integer>
</dict>
// Insert next if class14 = 1
<key>"playernamekey"-playercapitalship</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL4" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O4 > 500.000 & "Chauler" > 500
EQ_HYPERDRIVE_2 -> O4 > 1.000.000
EQ_MILITARY_JAMMER -> O4 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O4 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O4 > 10.000.000
EQ_CLOAKING_DEVICE -> O4 > 25.000.000
</array>
<key>price</key>
<integer>„O4“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL4" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwfgunship“</integer>
</dict>
// Insert next if class15 = 1
<key>"playernamekey"-playerdestroyer</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL4" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O4 > 500.000 & "C" > 500
EQ_HYPERDRIVE_2 -> O4 > 1.000.000
EQ_MILITARY_JAMMER -> O4 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O4 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O4 > 10.000.000
EQ_CLOAKING_DEVICE -> O4 > 25.000.000
</array>
<key>price</key>
<integer>„O4“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL4" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwfgunship“</integer>
</dict>
// Insert next if class16 = 1
<key>"playernamekey"-superplayer</key>
<dict>
<key>chance</key>
<real>0.75</real>
<key>conditions</key>
<array>
<string>dockedTechLevel_number lessthan ("TL5" + 4)</string>
</array>
<key>optional_equipment</key>
<array>
// 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
// 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER -> O5 > 500.000 & "Chauler" > 500
EQ_HYPERDRIVE_2 -> O5 > 1.000.000
EQ_MILITARY_JAMMER -> O5 > 2.000.000
EQ_NAVAL_ENERGY_UNIT -> O5 > 5.000.000
EQ_MILITARY_SCANNER_FILTER -> O5 > 10.000.000
EQ_CLOAKING_DEVICE -> O5 > 25.000.000
</array>
<key>price</key>
<integer>„O5“</integer>
<key>standard_equipment</key>
<dict>
// Simply copy & paste from original entry
</dict>
<key>techlevel</key>
<integer>"TL5" - 1</integer>
<key>weapon_facings</key>
<integer>„Kwfgunship“</integer>
</dict>
Code: Select all
<key>"playernamekey"-traderminer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>ai_type</key>
<string>route1traderAI.plist</string>
<key>escorts</key>
<integer>1</integer>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>has_fuel_injection</key>
<real>0.7</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.8</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.7</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.4</real>
<key>has_shield_enhancer</key>
<real>0.2</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>
<key>accuracy</key>
<integer>4</integer>
<key>roles</key>
<string>trader sunskim-trader miner shuttle traderminer"Name"</string>
</dict>
<key>"playernamekey"-rustytraderminer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-rustyplayer</string>
<key>ai_type</key>
<string>route1traderAI.plist</string>
<key>escorts</key>
<integer>1</integer>
<key>max_energy</key>
<real>„Anpcrusty“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcrusty“</real>
<key>has_fuel_injection</key>
<real>0.4</real>
<key>has_cloaking_device</key>
<real>0.0005</real>
<key>has_ecm</key>
<real>0.4</real>
<key>has_energy_bomb</key>
<real>0.005</real>
<key>has_escape_pod</key>
<real>0.4</real>
<key>has_military_jammer</key>
<real>0.005</real>
<key>has_military_scanner_filter</key>
<real>0.005</real>
<key>has_shield_booster</key>
<real>0.2</real>
<key>has_shield_enhancer</key>
<real>0.1</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>
<key>missile_role</key>
<string>EQ_HOMEMADE_MISSILE</string>
<key>accuracy</key>
<integer>3</integer>
<key>roles</key>
<string>trader sunskim-trader miner shuttle rustytraderminer"Name"</string>
</dict>
<key>"playernamekey"-traderminerhauler</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playerhauler</string>
<key>ai_type</key>
<string>route1traderAI.plist</string>
<key>escorts</key>
<integer>3</integer>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>has_fuel_injection</key>
<real>0.7</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.8</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.9</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.4</real>
<key>has_shield_enhancer</key>
<real>0.2</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>
<key>missile_role</key>
<string>EQ_HARDENED_MISSILE</string>
<key>accuracy</key>
<integer>4</integer>
<key>roles</key>
<string>trader sunskim-trader miner shuttle traderminerhauler"Name"</string>
</dict>
<key>"playernamekey"-traderminercourier</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercourier</string>
<key>ai_type</key>
<string>route1traderAI.plist</string>
<key>escorts</key>
<integer>3</integer>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>has_fuel_injection</key>
<real>0.9</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.8</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.8</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.6</real>
<key>has_shield_enhancer</key>
<real>0.3</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_TRACKER_MISSILE</string>
<key>accuracy</key>
<integer>5</integer>
<key>roles</key>
<string>trader sunskim-trader miner shuttle traderminercourier"Name"</string>
</dict>
<key>"playernamekey"-heavyfreightertraderminer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-heavyfreighterplayer</string>
<key>ai_type</key>
<string>route1traderAI.plist</string>
<key>escorts</key>
<integer>4</integer>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>has_fuel_injection</key>
<real>0.8</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.95</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.9</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.7</real>
<key>has_shield_enhancer</key>
<real>0.35</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>
<key>accuracy</key>
<integer>5</integer>
<key>roles</key>
<string>trader sunskim-trader miner shuttle heavyfreightertraderminer"Name"</string>
</dict>
<key>"playernamekey"-traderminertransporter</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playertransporter</string>
<key>ai_type</key>
<string>route1traderAI.plist</string>
<key>escorts</key>
<integer>4</integer>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>has_fuel_injection</key>
<real>0.8</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.8</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.8</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.5</real>
<key>has_shield_enhancer</key>
<real>0.25</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_BLOODHOUND_MISSILE</string>
<key>accuracy</key>
<integer>5</integer>
<key>roles</key>
<string>trader sunskim-trader miner shuttle traderminertransporter"Name"</string>
</dict>
<key>"playernamekey"-beyondertraderminer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-beyonderplayer</string>
<key>ai_type</key>
<string>route1traderAI.plist</string>
<key>escorts</key>
<integer>2</integer>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.003</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.015</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.03</real>
<key>has_military_scanner_filter</key>
<real>0.02</real>
<key>has_shield_booster</key>
<real>0.8</real>
<key>has_shield_enhancer</key>
<real>0.5</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>
<key>accuracy</key>
<integer>7</integer>
<key>roles</key>
<string>trader sunskim-trader miner shuttle beyondertraderminer"Name"</string>
</dict>
Code: Select all
<key>"playernamekey"-escortscavengerhermit</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>ai_type</key>
<string>scavengerAI.plist</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>has_fuel_injection</key>
<real>0.7</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.8</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.7</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.4</real>
<key>has_shield_enhancer</key>
<real>0.2</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>
<key>missile_role</key>
<string>EQ_MISSILE</string>
<key>accuracy</key>
<integer>6</integer>
<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermit"Name"</string>
</dict>
<key>"playernamekey"-rustyescortscavengerhermit</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-rustyplayer</string>
<key>ai_type</key>
<string>scavengerAI.plist</string>
<key>max_energy</key>
<real>„Anpcrusty“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcrusty“</real>
<key>has_fuel_injection</key>
<real>0.4</real>
<key>has_cloaking_device</key>
<real>0.0005</real>
<key>has_ecm</key>
<real>0.4</real>
<key>has_energy_bomb</key>
<real>0.005</real>
<key>has_escape_pod</key>
<real>0.7</real>
<key>has_military_jammer</key>
<real>0.005</real>
<key>has_military_scanner_filter</key>
<real>0.005</real>
<key>has_shield_booster</key>
<real>0.2</real>
<key>has_shield_enhancer</key>
<real>0.1</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>
<key>missile_role</key>
<string>EQ_HOMEMADE_MISSILE</string>
<key>accuracy</key>
<integer>5</integer>
<key>roles</key>
<string>escort scavenger hermit-ship hunter rustyescortscavengerhermit"Name"</string>
</dict>
<key>"playernamekey"-overtunedescortscavengerhermit</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-overtunedplayer</string>
<key>ai_type</key>
<string>scavengerAI.plist</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>has_fuel_injection</key>
<real>0.9</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.8</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.7</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.5</real>
<key>has_shield_enhancer</key>
<real>0.3</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>
<key>missile_role</key>
<string>EQ_TRACKER_MISSILE</string>
<key>accuracy</key>
<integer>6</integer>
<key>roles</key>
<string>escort scavenger hermit-ship hunter overtunedescortscavengerhermit"Name"</string>
</dict>
<key>"playernamekey"-escortscavengerhermitcourier</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercourier</string>
<key>ai_type</key>
<string>scavengerAI.plist</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.8</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.7</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.4</real>
<key>has_shield_enhancer</key>
<real>0.2</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>
<key>missile_role</key>
<string>EQ_TRACKER_MISSILE</string>
<key>accuracy</key>
<integer>6</integer>
<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermitcourier"Name"</string>
</dict>
<key>"playernamekey"-escortscavengerhermitgunship</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playergunship</string>
<key>ai_type</key>
<string>scavengerAI.plist</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>has_fuel_injection</key>
<real>0.85</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.95</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>0.9</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.6</real>
<key>has_shield_enhancer</key>
<real>0.3</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>
<key>accuracy</key>
<integer>7</integer>
<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermitgunship"Name"</string>
</dict>
<key>"playernamekey"-escortscavengerhermitexplorer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playerexplorer</string>
<key>ai_type</key>
<string>scavengerAI.plist</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.0015</real>
<key>has_ecm</key>
<real>0.8</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.4</real>
<key>has_shield_enhancer</key>
<real>0.2</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>
<key>accuracy</key>
<integer>7</integer>
<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermitexplorer"Name"</string>
</dict>
<key>"playernamekey"-escortscavengerhermitcruiser</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercruiser</string>
<key>ai_type</key>
<string>scavengerAI.plist</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>has_fuel_injection</key>
<real>0.8</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.97</real>
<key>has_energy_bomb</key>
<real>0.015</real>
<key>has_escape_pod</key>
<real>0.95</real>
<key>has_military_jammer</key>
<real>0.03</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.7</real>
<key>has_shield_enhancer</key>
<real>0.4</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>
<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>
<key>accuracy</key>
<integer>6</integer>
<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermitcruiser"Name"</string>
</dict>
<key>"playernamekey"-escortscavengerhermitcorvette</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercorvette</string>
<key>ai_type</key>
<string>scavengerAI.plist</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>has_fuel_injection</key>
<real>0.99</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.95</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.8</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.6</real>
<key>has_shield_enhancer</key>
<real>0.4</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_INTERCEPT_MISSILE</string>
<key>accuracy</key>
<integer>7</integer>
<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermitcorvette"Name"</string>
</dict>
<key>"playernamekey"-beyonderescortscavengerhermit</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-beyonderplayer</string>
<key>ai_type</key>
<string>scavengerAI.plist</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.003</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.015</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.03</real>
<key>has_military_scanner_filter</key>
<real>0.02</real>
<key>has_shield_booster</key>
<real>0.8</real>
<key>has_shield_enhancer</key>
<real>0.5</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>
<key>accuracy</key>
<integer>8</integer>
<key>roles</key>
<string>escort scavenger hermit-ship hunter beyonderescortscavengerhermit"Name"</string>
</dict>
<key>"playernamekey"-escortscavengerhermitdestroyer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playerdestroyer</string>
<key>ai_type</key>
<string>scavengerAI.plist</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.0025</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.015</real>
<key>has_escape_pod</key>
<real>0.8</real>
<key>has_military_jammer</key>
<real>0.03</real>
<key>has_military_scanner_filter</key>
<real>0.015</real>
<key>has_shield_booster</key>
<real>0.9</real>
<key>has_shield_enhancer</key>
<real>0.6</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>
<key>accuracy</key>
<integer>8</integer>
<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermitdestroyer"Name"</string>
</dict>
Code: Select all
<key>"playernamekey"-pirate</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>ai_type</key>
<string>pirateAI.plist</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>bounty</key>
<string>„O1“ / 10000</string>
<key>has_fuel_injection</key>
<real>0.7</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.8</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.7</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.4</real>
<key>has_shield_enhancer</key>
<real>0.2</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>
<key>missile_role</key>
<string>EQ_MISSILE</string>
<key>accuracy</key>
<integer>5</integer>
// If O1 < 1.000.001
<key>roles</key>
<string>pirate pirate"Name"</string>
// If O1 > 1.000.000
<key>roles</key>
<string>hardpirate pirate"Name"</string>
</dict>
<key>"playernamekey"-rustypirate</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-rustyplayer</string>
<key>ai_type</key>
<string>pirateAI.plist</string>
<key>max_energy</key>
<real>„Anpcrusty“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcrusty“</real>
<key>bounty</key>
<string>„O0“ / 10000</string>
<key>has_fuel_injection</key>
<real>0.4</real>
<key>has_cloaking_device</key>
<real>0.0005</real>
<key>has_ecm</key>
<real>0.4</real>
<key>has_energy_bomb</key>
<real>0.005</real>
<key>has_escape_pod</key>
<real>0.7</real>
<key>has_military_jammer</key>
<real>0.005</real>
<key>has_military_scanner_filter</key>
<real>0.005</real>
<key>has_shield_booster</key>
<real>0.2</real>
<key>has_shield_enhancer</key>
<real>0.1</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>
<key>missile_role</key>
<string>EQ_HOMEMADE_MISSILE</string>
<key>accuracy</key>
<integer>4</integer>
// If O0 < 1.000.001
<key>roles</key>
<string>pirate rustypirate"Name"</string>
// If O0 > 1.000.000
<key>roles</key>
<string>hardpirate rustypirate"Name"</string>
</dict>
<key>"playernamekey"-overtunedpirate</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-overtunedplayer</string>
<key>ai_type</key>
<string>pirateAI.plist</string>
<key>escorts</key>
<integer>2</integer>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>bounty</key>
<string>„O2“ / 10000</string>
<key>has_fuel_injection</key>
<real>0.9</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.8</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.7</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.5</real>
<key>has_shield_enhancer</key>
<real>0.3</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_INTERCEPT_MISSILE</string>
<key>accuracy</key>
<integer>6</integer>
// If O2 < 1.000.001
<key>roles</key>
<string>pirate overtunedpirate"Name"</string>
// If O2 > 1.000.000
<key>roles</key>
<string>hardpirate overtunedpirate"Name"</string>
</dict>
<key>"playernamekey"-piratecourier</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercourier</string>
<key>ai_type</key>
<string>pirateAI.plist</string>
<key>escorts</key>
<integer>2</integer>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>bounty</key>
<string>„O2“ / 10000</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.8</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.7</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.4</real>
<key>has_shield_enhancer</key>
<real>0.2</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_TRACKER_MISSILE</string>
<key>accuracy</key>
<integer>6</integer>
// If O2 < 1.000.001
<key>roles</key>
<string>pirate piratecourier"Name"</string>
// If O2 > 1.000.000
<key>roles</key>
<string>hardpirate piratecourier"Name"</string>
</dict>
<key>"playernamekey"-pirategunship</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playergunship</string>
<key>ai_type</key>
<string>pirateAI.plist</string>
<key>escorts</key>
<integer>2</integer>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>bounty</key>
<string>„O2“ / 10000</string>
<key>has_fuel_injection</key>
<real>0.85</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.95</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>0.9</real>
<key>has_military_jammer</key>
<real>0.01</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.65</real>
<key>has_shield_enhancer</key>
<real>0.35</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>
<key>accuracy</key>
<integer>7</integer>
// If O2 < 1.000.001
<key>roles</key>
<string>pirate pirategunship"Name"</string>
// If O2 > 1.000.000
<key>roles</key>
<string>hardpirate pirategunship"Name"</string>
</dict>
<key>"playernamekey"-yakuzapirate</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-yakuzaplayer</string>
<key>ai_type</key>
<string>pirateAI.plist</string>
<key>escorts</key>
<integer>4</integer>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>bounty</key>
<string>„O3“ / 10000</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.0015</real>
<key>has_ecm</key>
<real>0.95</real>
<key>has_energy_bomb</key>
<real>0.015</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.02</real>
<key>has_military_scanner_filter</key>
<real>0.015</real>
<key>has_shield_booster</key>
<real>0.65</real>
<key>has_shield_enhancer</key>
<real>0.4</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>
<key>accuracy</key>
<integer>8</integer>
// If O3 < 1.000.001
<key>roles</key>
<string>pirate yakuzapirate"Name"</string>
// If O3 > 1.000.000
<key>roles</key>
<string>hardpirate yakuzapirate"Name"</string>
</dict>
<key>"playernamekey"-piratecruiser</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercruiser</string>
<key>ai_type</key>
<string>pirateAI.plist</string>
<key>escorts</key>
<integer>3</integer>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>bounty</key>
<string>„O3“ / 10000</string>
<key>has_fuel_injection</key>
<real>0.9</real>
<key>has_cloaking_device</key>
<real>0.001</real>
<key>has_ecm</key>
<real>0.97</real>
<key>has_energy_bomb</key>
<real>0.015</real>
<key>has_escape_pod</key>
<real>0.95</real>
<key>has_military_jammer</key>
<real>0.03</real>
<key>has_military_scanner_filter</key>
<real>0.01</real>
<key>has_shield_booster</key>
<real>0.8</real>
<key>has_shield_enhancer</key>
<real>0.5</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_TAILCHASER_MISSILE</string>
<key>accuracy</key>
<integer>8</integer>
// If O3 < 1.000.001
<key>roles</key>
<string>pirate piratecruiser"Name"</string>
// If O3 > 1.000.000
<key>roles</key>
<string>hardpirate piratecruiser"Name"</string>
</dict>
<key>"playernamekey"-piratecorvette</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercorvette</string>
<key>ai_type</key>
<string>pirateAI.plist</string>
<key>escorts</key>
<integer>3</integer>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>bounty</key>
<string>„O3“ / 10000</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.002</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.015</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.025</real>
<key>has_military_scanner_filter</key>
<real>0.019</real>
<key>has_shield_booster</key>
<real>0.8</real>
<key>has_shield_enhancer</key>
<real>0.6</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_BLOODHOUND_MISSILE</string>
<key>accuracy</key>
<integer>8</integer>
// If O3 < 1.000.001
<key>roles</key>
<string>pirate piratecorvette"Name"</string>
// If O3 > 1.000.000
<key>roles</key>
<string>hardpirate piratecorvette"Name"</string>
</dict>
<key>"playernamekey"-piratecarrier</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercarrier</string>
<key>ai_type</key>
<string>pirateAI.plist</string>
<key>escorts</key>
<integer>4</integer>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>bounty</key>
<string>„O4“ / 10000</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.0025</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>0.97</real>
<key>has_military_jammer</key>
<real>0.03</real>
<key>has_military_scanner_filter</key>
<real>0.015</real>
<key>has_shield_booster</key>
<real>0.8</real>
<key>has_shield_enhancer</key>
<real>0.6</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>
<key>accuracy</key>
<integer>8</integer>
// If O4 < 1.000.001
<key>roles</key>
<string>pirate piratecarrier"Name"</string>
// If O4 > 1.000.000
<key>roles</key>
<string>hardpirate piratecarrier"Name"</string>
</dict>
<key>"playernamekey"-piratecapitalship</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercapitalship</string>
<key>ai_type</key>
<string>pirateAI.plist</string>
<key>escorts</key>
<integer>5</integer>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>bounty</key>
<string>„O4“ / 10000</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.0025</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>0.97</real>
<key>has_military_jammer</key>
<real>0.03</real>
<key>has_military_scanner_filter</key>
<real>0.015</real>
<key>has_shield_booster</key>
<real>0.95</real>
<key>has_shield_enhancer</key>
<real>0.75</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>
<key>accuracy</key>
<integer>8</integer>
// If O4 < 1.000.001
<key>roles</key>
<string>pirate piratecapitalship"Name"</string>
// If O4 > 1.000.000
<key>roles</key>
<string>hardpirate piratecapitalship"Name"</string>
</dict>
<key>"playernamekey"-piratedestroyer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playerdestroyer</string>
<key>ai_type</key>
<string>pirateAI.plist</string>
<key>escorts</key>
<integer>2</integer>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>bounty</key>
<string>„O4“ / 10000</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.0025</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>0.97</real>
<key>has_military_jammer</key>
<real>0.03</real>
<key>has_military_scanner_filter</key>
<real>0.015</real>
<key>has_shield_booster</key>
<real>0.95</real>
<key>has_shield_enhancer</key>
<real>0.75</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>
<key>accuracy</key>
<integer>9</integer>
// If O4 < 1.000.001
<key>roles</key>
<string>pirate piratedestroyer"Name"</string>
// If O4 > 1.000.000
<key>roles</key>
<string>hardpirate piratedestroyer"Name"</string>
</dict>
<key>"playernamekey"-superpirate</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-superplayer</string>
<key>ai_type</key>
<string>pirateAI.plist</string>
<key>escorts</key>
<integer>2</integer>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>bounty</key>
<string>„O5“ / 10000</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.003</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.035</real>
<key>has_military_scanner_filter</key>
<real>0.02</real>
<key>has_shield_booster</key>
<real>0.99</real>
<key>has_shield_enhancer</key>
<real>0.85</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>
<key>accuracy</key>
<integer>10</integer>
// If O5 < 1.000.001
<key>roles</key>
<string>pirate superpirate"Name"</string>
// If O5 > 1.000.000
<key>roles</key>
<string>hardpirate superpirate"Name"</string>
</dict>
Code: Select all
<key>"playernamekey"-police</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>ai_type</key>
<string>route1patrolAI.plist</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>has_fuel_injection</key>
<real>0.95</real>
<key>has_cloaking_device</key>
<real>0.002</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.02</real>
<key>has_military_scanner_filter</key>
<real>0.02</real>
<key>has_shield_booster</key>
<real>0.6</real>
<key>has_shield_enhancer</key>
<real>0.45</real>
<key>has_scoop</key>
<real>0.5</real>
<key>missile_role</key>
<string>EQ_TRACKER_MISSILE</string>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>accuracy</key>
<integer>6</integer>
// If O1 < 5.000.001
<key>roles</key>
<string>police wingman police"Name"</string>
// If O1 > 5.000.000
<key>roles</key>
<string>interceptor police"Name"</string>
<key>scanClass</key>
<string>CLASS_POLICE</string>
<key>name</key>
<string>GalCop "Name" (Mk X)</string>
</dict>
<key>"playernamekey"-overtunedpolice</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-overtunedplayer</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>ai_type</key>
<string>route1patrolAI.plist</string>
<key>has_fuel_injection</key>
<real>0.97</real>
<key>has_cloaking_device</key>
<real>0.002</real>
<key>has_ecm</key>
<real>0.97</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.95</real>
<key>has_military_jammer</key>
<real>0.02</real>
<key>has_military_scanner_filter</key>
<real>0.02</real>
<key>has_shield_booster</key>
<real>0.6</real>
<key>has_shield_enhancer</key>
<real>0.45</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_INTERCEPT_MISSILE</string>
<key>accuracy</key>
<integer>7</integer>
// If O2 < 5.000.001
<key>roles</key>
<string>police wingman overtunedpolice"Name"</string>
// If O2 > 5.000.000
<key>roles</key>
<string>interceptor overtunedpolice"Name"</string>
<key>scanClass</key>
<string>CLASS_POLICE</string>
<key>name</key>
<string>GalCop Overtuned "Name" (Mk X+1)</string>
</dict>
<key>"playernamekey"-policecourier</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercourier</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>ai_type</key>
<string>route1patrolAI.plist</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.002</real>
<key>has_ecm</key>
<real>0.95</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>0.99</real>
<key>has_military_jammer</key>
<real>0.02</real>
<key>has_military_scanner_filter</key>
<real>0.02</real>
<key>has_shield_booster</key>
<real>0.55</real>
<key>has_shield_enhancer</key>
<real>0.45</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>
<key>accuracy</key>
<integer>7</integer>
// If O2 < 5.000.001
<key>roles</key>
<string>police wingman policecourier"Name"</string>
// If O2 > 5.000.000
<key>roles</key>
<string>interceptor policecourier"Name"</string>
<key>scanClass</key>
<string>CLASS_POLICE</string>
<key>name</key>
<string>GalCop "Name" Courier (Mk X+1)</string>
</dict>
<key>"playernamekey"-policegunship</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playergunship</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>ai_type</key>
<string>route1patrolAI.plist</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.0025</real>
<key>has_ecm</key>
<real>0.95</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>0.9</real>
<key>has_military_jammer</key>
<real>0.025</real>
<key>has_military_scanner_filter</key>
<real>0.02</real>
<key>has_shield_booster</key>
<real>0.75</real>
<key>has_shield_enhancer</key>
<real>0.55</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>
<key>accuracy</key>
<integer>7</integer>
// If O2 < 5.000.001
<key>roles</key>
<string>police wingman policegunship"Name"</string>
// If O2 > 5.000.000
<key>roles</key>
<string>interceptor policegunship"Name"</string>
<key>scanClass</key>
<string>CLASS_POLICE</string>
<key>name</key>
<string>GalCop "Name" Gunship (Mk X+1)</string>
</dict>
<key>"playernamekey"-policecruiser</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercruiser</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>ai_type</key>
<string>route1patrolAI.plist</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.003</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.03</real>
<key>has_military_scanner_filter</key>
<real>0.02</real>
<key>has_shield_booster</key>
<real>0.8</real>
<key>has_shield_enhancer</key>
<real>0.6</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>
<key>accuracy</key>
<integer>8</integer>
// If O3 < 5.000.001
<key>roles</key>
<string>police wingman policecruiser"Name"</string>
// If O3 > 5.000.000
<key>roles</key>
<string>interceptor policecruiser"Name"</string>
<key>scanClass</key>
<string>CLASS_POLICE</string>
<key>name</key>
<string>GalCop "Name" Cruiser (Mk X+2)</string>
</dict>
<key>"playernamekey"-policecorvette</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercorvette</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>ai_type</key>
<string>route1patrolAI.plist</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.003</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.03</real>
<key>has_military_scanner_filter</key>
<real>0.02</real>
<key>has_shield_booster</key>
<real>0.8</real>
<key>has_shield_enhancer</key>
<real>0.6</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>
<key>accuracy</key>
<integer>8</integer>
// If O3 < 5.000.001
<key>roles</key>
<string>police wingman policecorvette"Name"</string>
// If O3 > 5.000.000
<key>roles</key>
<string>interceptor policecorvette"Name"</string>
<key>scanClass</key>
<string>CLASS_POLICE</string>
<key>name</key>
<string>GalCop "Name" Corvette (Mk X+2)</string>
</dict>
<key>"playernamekey"-beyonderpolice</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-beyonderplayer</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>ai_type</key>
<string>route1patrolAI.plist</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.006</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.06</real>
<key>has_military_scanner_filter</key>
<real>0.04</real>
<key>has_shield_booster</key>
<real>0.9</real>
<key>has_shield_enhancer</key>
<real>0.7</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>
<key>accuracy</key>
<integer>9</integer>
// If O4 < 5.000.001
<key>roles</key>
<string>police wingman beyonderpolice"Name"</string>
// If O4 > 5.000.000
<key>roles</key>
<string>interceptor beyonderpolice"Name"</string>
<key>scanClass</key>
<string>CLASS_POLICE</string>
<key>name</key>
<string>GalCop Beyonder "Name" (Mk X+3)</string>
</dict>
<key>"playernamekey"-policecarrier</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercarrier</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>ai_type</key>
<string>route1patrolAI.plist</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.0025</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>0.97</real>
<key>has_military_jammer</key>
<real>0.03</real>
<key>has_military_scanner_filter</key>
<real>0.025</real>
<key>has_shield_booster</key>
<real>0.8</real>
<key>has_shield_enhancer</key>
<real>0.6</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>
<key>accuracy</key>
<integer>9</integer>
// If O4 < 5.000.001
<key>roles</key>
<string>police wingman policecarrier"Name"</string>
// If O4 > 5.000.000
<key>roles</key>
<string>interceptor policecarrier"Name"</string>
<key>scanClass</key>
<string>CLASS_POLICE</string>
<key>name</key>
<string>GalCop "Name" Carrier (Mk X+3)</string>
</dict>
<key>"playernamekey"-policecapitalship</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercapitalship</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>ai_type</key>
<string>route1patrolAI.plist</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.0035</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>0.97</real>
<key>has_military_jammer</key>
<real>0.03</real>
<key>has_military_scanner_filter</key>
<real>0.027</real>
<key>has_shield_booster</key>
<real>0.95</real>
<key>has_shield_enhancer</key>
<real>0.75</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>
<key>accuracy</key>
<integer>9</integer>
// If O4 < 5.000.001
<key>roles</key>
<string>police wingman policecapitalship"Name"</string>
// If O4 > 5.000.000
<key>roles</key>
<string>interceptor policecapitalship"Name"</string>
<key>scanClass</key>
<string>CLASS_POLICE</string>
<key>name</key>
<string>GalCop "Name" Capital Ship (Mk X+3)</string>
</dict>
<key>"playernamekey"-policedestroyer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playerdestroyer</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>ai_type</key>
<string>route1patrolAI.plist</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.0035</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>0.97</real>
<key>has_military_jammer</key>
<real>0.04</real>
<key>has_military_scanner_filter</key>
<real>0.025</real>
<key>has_shield_booster</key>
<real>0.95</real>
<key>has_shield_enhancer</key>
<real>0.75</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>
<key>accuracy</key>
<integer>9</integer>
// If O4 < 5.000.001
<key>roles</key>
<string>police wingman policedestroyer"Name"</string>
// If O4 > 5.000.000
<key>roles</key>
<string>interceptor policedestroyer"Name"</string>
<key>scanClass</key>
<string>CLASS_POLICE</string>
<key>name</key>
<string>GalCop "Name" Destroyer (Mk X+3)</string>
</dict>
<key>"playernamekey"-superpolice</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-superplayer</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>ai_type</key>
<string>route1patrolAI.plist</string>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.004</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.02</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.045</real>
<key>has_military_scanner_filter</key>
<real>0.03</real>
<key>has_shield_booster</key>
<real>0.99</real>
<key>has_shield_enhancer</key>
<real>0.85</real>
<key>has_scoop</key>
<real>1.0</real>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>
<key>accuracy</key>
<integer>10</integer>
// If O5 < 5.000.001
<key>roles</key>
<string>police wingman superpolice"Name"</string>
// If O5 > 5.000.000
<key>roles</key>
<string>interceptor superpolice"Name"</string>
<key>scanClass</key>
<string>CLASS_POLICE</string>
<key>name</key>
<string>GalCop Super "Name"</string>
</dict>
Code: Select all
// IF "MILITARY" AN OPTION -> MAKE PROGRAM ASK FOR THE STRING "Scale": "Medium or Small?" -> Then insert into this part of the shipdata.plist
<key>"playernamekey"-navy</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"</string>
<key>ai_type</key>
<string>MilitaryAI.plist</string>
<key>escorts</key>
<integer>1</integer>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.005</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.08</real>
<key>has_military_scanner_filter</key>
<real>0.05</real>
<key>has_shield_booster</key>
<real>0.95</real>
<key>has_shield_enhancer</key>
<real>0.9</real>
<key>has_scoop</key>
<real>0.6</real>
<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>accuracy</key>
<integer>6</integer>
<key>roles</key>
<string>military military"Scale" military"Name"</string>
<key>scanClass</key>
<string>CLASS_MILITARY</string>
<key>name</key>
<string>Navy "Name" (Mk X)</string>
</dict>
// If "Scale" = medium -> INSERT:
<key>"playernamekey"-navy-reservelead</key>
<dict>
<key>ai_type</key>
<string>reserveleadAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navy</string>
<key>roles</key>
<string>reserve-lead</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navy-reserveleader</key>
<dict>
<key>ai_type</key>
<string>reserveleaderAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navy</string>
<key>roles</key>
<string>reserve-leader</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navy-reserveship</key>
<dict>
<key>ai_type</key>
<string>reservefighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navy</string>
<key>roles</key>
<string>reserve-ship</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navy-navyfighter</key>
<dict>
<key>ai_type</key>
<string>navyfighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navy</string>
<key>roles</key>
<string>navy-fighter</string>
</dict>
// If "Scale" = small -> INSERT:
<key>"playernamekey"-navy-reservewingman</key>
<dict>
<key>ai_type</key>
<string>reservewingmanAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navy</string>
<key>roles</key>
<string>reserve-wingman</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navy-picketreserve</key>
<dict>
<key>ai_type</key>
<string>picket-reserveAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navy</string>
<key>roles</key>
<string>picket-reserve</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navy-reservetalker</key>
<dict>
<key>ai_type</key>
<string>reserve-talkerAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navy</string>
<key>roles</key>
<string>reserve-talker</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-overtunednavy</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-overtunedplayer</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>ai_type</key>
<string>MilitaryAI.plist</string>
<key>escorts</key>
<integer>2</integer>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.005</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.08</real>
<key>has_military_scanner_filter</key>
<real>0.05</real>
<key>has_shield_booster</key>
<real>0.95</real>
<key>has_shield_enhancer</key>
<real>0.9</real>
<key>has_scoop</key>
<real>0.6</real>
<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>accuracy</key>
<integer>7</integer>
<key>roles</key>
<string>military military"Scale" overtunedmilitary"Name"</string>
<key>scanClass</key>
<string>CLASS_MILITARY</string>
<key>name</key>
<string>Navy Overtuned "Name" (Mk X+1)</string>
</dict>
// If "Scale" = medium -> INSERT:
<key>"playernamekey"-overtunednavy-reservelead</key>
<dict>
<key>ai_type</key>
<string>reserveleadAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-overtunednavy</string>
<key>roles</key>
<string>reserve-lead</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-overtunednavy-reserveleader</key>
<dict>
<key>ai_type</key>
<string>reserveleaderAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-overtunednavy</string>
<key>roles</key>
<string>reserve-leader</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-overtunednavy-reserveship</key>
<dict>
<key>ai_type</key>
<string>reservefighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-overtunednavy</string>
<key>roles</key>
<string>reserve-ship</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-overtunednavy-navyfighter</key>
<dict>
<key>ai_type</key>
<string>navyfighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-overtunednavy</string>
<key>roles</key>
<string>navy-fighter</string>
</dict>
// If "Scale" = small -> INSERT:
<key>"playernamekey"-overtunednavy-reservewingman</key>
<dict>
<key>ai_type</key>
<string>reservewingmanAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-overtunednavy</string>
<key>roles</key>
<string>reserve-wingman</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-overtunednavy-picketreserve</key>
<dict>
<key>ai_type</key>
<string>picket-reserveAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-overtunednavy</string>
<key>roles</key>
<string>picket-reserve</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-overtunednavy-reservetalker</key>
<dict>
<key>ai_type</key>
<string>reserve-talkerAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-overtunednavy</string>
<key>roles</key>
<string>reserve-talker</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycourier</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercourier</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>ai_type</key>
<string>MilitaryAI.plist</string>
<key>escorts</key>
<integer>2</integer>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.005</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.08</real>
<key>has_military_scanner_filter</key>
<real>0.05</real>
<key>has_shield_booster</key>
<real>0.95</real>
<key>has_shield_enhancer</key>
<real>0.9</real>
<key>has_scoop</key>
<real>0.6</real>
<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>accuracy</key>
<integer>7</integer>
<key>roles</key>
<string>military military"Scale" militarycourier"Name"</string>
<key>scanClass</key>
<string>CLASS_MILITARY</string>
<key>name</key>
<string>Navy "Name" Courier (Mk X+1)</string>
</dict>
// If "Scale" = medium -> INSERT:
<key>"playernamekey"-navycourier-reservelead</key>
<dict>
<key>ai_type</key>
<string>reserveleadAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycourier</string>
<key>roles</key>
<string>reserve-lead</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycourier-reserveleader</key>
<dict>
<key>ai_type</key>
<string>reserveleaderAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycourier</string>
<key>roles</key>
<string>reserve-leader</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycourier-reserveship</key>
<dict>
<key>ai_type</key>
<string>reservefighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycourier</string>
<key>roles</key>
<string>reserve-ship</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycourier-navyfighter</key>
<dict>
<key>ai_type</key>
<string>navyfighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycourier</string>
<key>roles</key>
<string>navy-fighter</string>
</dict>
// If "Scale" = small -> INSERT:
<key>"playernamekey"-navycourier-reservewingman</key>
<dict>
<key>ai_type</key>
<string>reservewingmanAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycourier</string>
<key>roles</key>
<string>reserve-wingman</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycourier-picketreserve</key>
<dict>
<key>ai_type</key>
<string>picket-reserveAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycourier</string>
<key>roles</key>
<string>picket-reserve</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycourier-reservetalker</key>
<dict>
<key>ai_type</key>
<string>reserve-talkerAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycourier</string>
<key>roles</key>
<string>reserve-talker</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navygunship</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playergunship</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>ai_type</key>
<string>MilitaryAI.plist</string>
<key>escorts</key>
<integer>2</integer>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.006</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.015</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.09</real>
<key>has_military_scanner_filter</key>
<real>0.06</real>
<key>has_shield_booster</key>
<real>0.99</real>
<key>has_shield_enhancer</key>
<real>0.95</real>
<key>has_scoop</key>
<real>0.9</real>
<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>accuracy</key>
<integer>7</integer>
<key>roles</key>
<string>military military"Scale" militarygunship"Name"</string>
<key>scanClass</key>
<string>CLASS_MILITARY</string>
<key>name</key>
<string>Navy "Name" Gunship (Mk X+1)</string>
</dict>
// If "Scale" = medium -> INSERT:
<key>"playernamekey"-navygunship-reservelead</key>
<dict>
<key>ai_type</key>
<string>reserveleadAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navygunship</string>
<key>roles</key>
<string>reserve-lead</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navygunship-reserveleader</key>
<dict>
<key>ai_type</key>
<string>reserveleaderAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navygunship</string>
<key>roles</key>
<string>reserve-leader</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navygunship-reserveship</key>
<dict>
<key>ai_type</key>
<string>reservefighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navygunship</string>
<key>roles</key>
<string>reserve-ship</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navygunship-navyfighter</key>
<dict>
<key>ai_type</key>
<string>navyfighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navygunship</string>
<key>roles</key>
<string>navy-fighter</string>
</dict>
// If "Scale" = small -> INSERT:
<key>"playernamekey"-navygunship-reservewingman</key>
<dict>
<key>ai_type</key>
<string>reservewingmanAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navygunship</string>
<key>roles</key>
<string>reserve-wingman</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navygunship-picketreserve</key>
<dict>
<key>ai_type</key>
<string>picket-reserveAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navygunship</string>
<key>roles</key>
<string>picket-reserve</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navygunship-reservetalker</key>
<dict>
<key>ai_type</key>
<string>reserve-talkerAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navygunship</string>
<key>roles</key>
<string>reserve-talker</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navyexplorer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playerexplorer</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>ai_type</key>
<string>MilitaryAI.plist</string>
<key>escorts</key>
<integer>3</integer>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.008</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.017</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.09</real>
<key>has_military_scanner_filter</key>
<real>0.07</real>
<key>has_shield_booster</key>
<real>0.95</real>
<key>has_shield_enhancer</key>
<real>0.95</real>
<key>has_scoop</key>
<real>1.0</real>
<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>accuracy</key>
<integer>8</integer>
<key>roles</key>
<string>military military"Scale" militaryexplorer"Name"</string>
<key>scanClass</key>
<string>CLASS_MILITARY</string>
<key>name</key>
<string>Navy "Name" Explorer (Mk X+2)</string>
</dict>
// If "Scale" = medium -> INSERT:
<key>"playernamekey"-navyexplorer-reservelead</key>
<dict>
<key>ai_type</key>
<string>reserveleadAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navyexplorer</string>
<key>roles</key>
<string>reserve-lead</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navyexplorer-reserveleader</key>
<dict>
<key>ai_type</key>
<string>reserveleaderAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navyexplorer</string>
<key>roles</key>
<string>reserve-leader</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navyexplorer-reserveship</key>
<dict>
<key>ai_type</key>
<string>reservefighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navyexplorer</string>
<key>roles</key>
<string>reserve-ship</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navyexplorer-navyfighter</key>
<dict>
<key>ai_type</key>
<string>navyfighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navyexplorer</string>
<key>roles</key>
<string>navy-fighter</string>
</dict>
// If "Scale" = small -> INSERT:
<key>"playernamekey"-navyexplorer-reservewingman</key>
<dict>
<key>ai_type</key>
<string>reservewingmanAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navyexplorer</string>
<key>roles</key>
<string>reserve-wingman</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navyexplorer-picketreserve</key>
<dict>
<key>ai_type</key>
<string>picket-reserveAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navyexplorer</string>
<key>roles</key>
<string>picket-reserve</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navyexplorer-reservetalker</key>
<dict>
<key>ai_type</key>
<string>reserve-talkerAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navyexplorer</string>
<key>roles</key>
<string>reserve-talker</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycruiser</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercruiser</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>ai_type</key>
<string>MilitaryAI.plist</string>
<key>escorts</key>
<integer>3</integer>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.006</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.017</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.08</real>
<key>has_military_scanner_filter</key>
<real>0.05</real>
<key>has_shield_booster</key>
<real>0.95</real>
<key>has_shield_enhancer</key>
<real>0.95</real>
<key>has_scoop</key>
<real>0.65</real>
<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>accuracy</key>
<integer>8</integer>
<key>roles</key>
<string>military military"Scale" militarycruiser"Name"</string>
<key>scanClass</key>
<string>CLASS_MILITARY</string>
<key>name</key>
<string>Navy "Name" Cruiser (Mk X+2)</string>
</dict>
// If "Scale" = medium -> INSERT:
<key>"playernamekey"-navycruiser-reservelead</key>
<dict>
<key>ai_type</key>
<string>reserveleadAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycruiser</string>
<key>roles</key>
<string>reserve-lead</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycruiser-reserveleader</key>
<dict>
<key>ai_type</key>
<string>reserveleaderAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycruiser</string>
<key>roles</key>
<string>reserve-leader</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycruiser-reserveship</key>
<dict>
<key>ai_type</key>
<string>reservefighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycruiser</string>
<key>roles</key>
<string>reserve-ship</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycruiser-navyfighter</key>
<dict>
<key>ai_type</key>
<string>navyfighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycruiser</string>
<key>roles</key>
<string>navy-fighter</string>
</dict>
// If "Scale" = small -> INSERT:
<key>"playernamekey"-navycruiser-reservewingman</key>
<dict>
<key>ai_type</key>
<string>reservewingmanAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycruiser</string>
<key>roles</key>
<string>reserve-wingman</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycruiser-picketreserve</key>
<dict>
<key>ai_type</key>
<string>picket-reserveAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycruiser</string>
<key>roles</key>
<string>picket-reserve</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycruiser-reservetalker</key>
<dict>
<key>ai_type</key>
<string>reserve-talkerAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycruiser</string>
<key>roles</key>
<string>reserve-talker</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycorvette</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercorvette</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>ai_type</key>
<string>MilitaryAI.plist</string>
<key>escorts</key>
<integer>3</integer>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.005</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.1</real>
<key>has_military_scanner_filter</key>
<real>0.07</real>
<key>has_shield_booster</key>
<real>0.98</real>
<key>has_shield_enhancer</key>
<real>0.95</real>
<key>has_scoop</key>
<real>0.8</real>
<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>accuracy</key>
<integer>8</integer>
<key>roles</key>
<string>military military"Scale" militarycorvette"Name"</string>
<key>scanClass</key>
<string>CLASS_MILITARY</string>
<key>name</key>
<string>Navy "Name" Corvette (Mk X+2)</string>
</dict>
// If "Scale" = medium -> INSERT:
<key>"playernamekey"-navycorvette-reservelead</key>
<dict>
<key>ai_type</key>
<string>reserveleadAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycorvette</string>
<key>roles</key>
<string>reserve-lead</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycorvette-reserveleader</key>
<dict>
<key>ai_type</key>
<string>reserveleaderAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycorvette</string>
<key>roles</key>
<string>reserve-leader</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycorvette-reserveship</key>
<dict>
<key>ai_type</key>
<string>reservefighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycorvette</string>
<key>roles</key>
<string>reserve-ship</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycorvette-navyfighter</key>
<dict>
<key>ai_type</key>
<string>navyfighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycorvette</string>
<key>roles</key>
<string>navy-fighter</string>
</dict>
// If "Scale" = small -> INSERT:
<key>"playernamekey"-navycorvette-reservewingman</key>
<dict>
<key>ai_type</key>
<string>reservewingmanAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycorvette</string>
<key>roles</key>
<string>reserve-wingman</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycorvette-picketreserve</key>
<dict>
<key>ai_type</key>
<string>picket-reserveAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycorvette</string>
<key>roles</key>
<string>picket-reserve</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycorvette-reservetalker</key>
<dict>
<key>ai_type</key>
<string>reserve-talkerAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycorvette</string>
<key>roles</key>
<string>reserve-talker</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-beyondernavy</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-beyonderplayer</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>ai_type</key>
<string>MilitaryAI.plist</string>
<key>escorts</key>
<integer>1</integer>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.011</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.01</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.1</real>
<key>has_military_scanner_filter</key>
<real>0.08</real>
<key>has_shield_booster</key>
<real>0.99</real>
<key>has_shield_enhancer</key>
<real>0.95</real>
<key>has_scoop</key>
<real>1.0</real>
<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>
<key>forward_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>
<key>accuracy</key>
<integer>9</integer>
<key>roles</key>
<string>military military"Scale" beyondermilitary"Name"</string>
<key>scanClass</key>
<string>CLASS_MILITARY</string>
<key>name</key>
<string>Navy Beyonder "Name" (Mk X+3)</string>
</dict>
// If "Scale" = medium -> INSERT:
<key>"playernamekey"-beyondernavy-reservelead</key>
<dict>
<key>ai_type</key>
<string>reserveleadAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-beyondernavy</string>
<key>roles</key>
<string>reserve-lead</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-beyondernavy-reserveleader</key>
<dict>
<key>ai_type</key>
<string>reserveleaderAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-beyondernavy</string>
<key>roles</key>
<string>reserve-leader</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-beyondernavy-reserveship</key>
<dict>
<key>ai_type</key>
<string>reservefighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-beyondernavy</string>
<key>roles</key>
<string>reserve-ship</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-beyondernavy-navyfighter</key>
<dict>
<key>ai_type</key>
<string>navyfighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-beyondernavy</string>
<key>roles</key>
<string>navy-fighter</string>
</dict>
// If "Scale" = small -> INSERT:
<key>"playernamekey"-beyondernavy-reservewingman</key>
<dict>
<key>ai_type</key>
<string>reservewingmanAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-beyondernavy</string>
<key>roles</key>
<string>reserve-wingman</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-beyondernavy-picketreserve</key>
<dict>
<key>ai_type</key>
<string>picket-reserveAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-beyondernavy</string>
<key>roles</key>
<string>picket-reserve</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-beyondernavy-reservetalker</key>
<dict>
<key>ai_type</key>
<string>reserve-talkerAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-beyondernavy</string>
<key>roles</key>
<string>reserve-talker</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycarrier</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercarrier</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>ai_type</key>
<string>MilitaryAI.plist</string>
<key>escorts</key>
<integer>5</integer>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.006</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.015</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.08</real>
<key>has_military_scanner_filter</key>
<real>0.05</real>
<key>has_shield_booster</key>
<real>0.95</real>
<key>has_shield_enhancer</key>
<real>0.95</real>
<key>has_scoop</key>
<real>0.8</real>
<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>accuracy</key>
<integer>9</integer>
<key>roles</key>
<string>military military"Scale" militarycarrier"Name"</string>
<key>scanClass</key>
<string>CLASS_MILITARY</string>
<key>name</key>
<string>Navy "Name" Carrier (Mk X+3)</string>
</dict>
// If "Scale" = medium -> INSERT:
<key>"playernamekey"-navycarrier-reservelead</key>
<dict>
<key>ai_type</key>
<string>reserveleadAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycarrier</string>
<key>roles</key>
<string>reserve-lead</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycarrier-reserveleader</key>
<dict>
<key>ai_type</key>
<string>reserveleaderAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycarrier</string>
<key>roles</key>
<string>reserve-leader</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycarrier-reserveship</key>
<dict>
<key>ai_type</key>
<string>reservefighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycarrier</string>
<key>roles</key>
<string>reserve-ship</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycarrier-navyfighter</key>
<dict>
<key>ai_type</key>
<string>navyfighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycarrier</string>
<key>roles</key>
<string>navy-fighter</string>
</dict>
// If "Scale" = small -> INSERT:
<key>"playernamekey"-navycarrier-reservewingman</key>
<dict>
<key>ai_type</key>
<string>reservewingmanAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycarrier</string>
<key>roles</key>
<string>reserve-wingman</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycarrier-picketreserve</key>
<dict>
<key>ai_type</key>
<string>picket-reserveAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycarrier</string>
<key>roles</key>
<string>picket-reserve</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycarrier-reservetalker</key>
<dict>
<key>ai_type</key>
<string>reserve-talkerAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycarrier</string>
<key>roles</key>
<string>reserve-talker</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycapitalship</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playercapitalship</string>
<key>max_energy</key>
<real>„Anpc“</real>
<key>energy_recharge_rate</key>
<real>„Bnpc“</real>
<key>ai_type</key>
<string>MilitaryAI.plist</string>
<key>escorts</key>
<integer>5</integer>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.008</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.016</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.09</real>
<key>has_military_scanner_filter</key>
<real>0.07</real>
<key>has_shield_booster</key>
<real>0.99</real>
<key>has_shield_enhancer</key>
<real>0.95</real>
<key>has_scoop</key>
<real>0.6</real>
<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>accuracy</key>
<integer>9</integer>
<key>roles</key>
<string>military military"Scale" militarycapitalship"Name"</string>
<key>scanClass</key>
<string>CLASS_MILITARY</string>
<key>name</key>
<string>Navy "Name" Capital Ship (Mk X+3)</string>
</dict>
// If "Scale" = medium -> INSERT:
<key>"playernamekey"-navycapitalship-reservelead</key>
<dict>
<key>ai_type</key>
<string>reserveleadAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycapitalship</string>
<key>roles</key>
<string>reserve-lead</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycapitalship-reserveleader</key>
<dict>
<key>ai_type</key>
<string>reserveleaderAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycapitalship</string>
<key>roles</key>
<string>reserve-leader</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycapitalship-reserveship</key>
<dict>
<key>ai_type</key>
<string>reservefighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycapitalship</string>
<key>roles</key>
<string>reserve-ship</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycapitalship-navyfighter</key>
<dict>
<key>ai_type</key>
<string>navyfighterAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycapitalship</string>
<key>roles</key>
<string>navy-fighter</string>
</dict>
// If "Scale" = small -> INSERT:
<key>"playernamekey"-navycapitalship-reservewingman</key>
<dict>
<key>ai_type</key>
<string>reservewingmanAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycapitalship</string>
<key>roles</key>
<string>reserve-wingman</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycapitalship-picketreserve</key>
<dict>
<key>ai_type</key>
<string>picket-reserveAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycapitalship</string>
<key>roles</key>
<string>picket-reserve</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navycapitalship-reservetalker</key>
<dict>
<key>ai_type</key>
<string>reserve-talkerAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navycapitalship</string>
<key>roles</key>
<string>reserve-talker</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navydestroyer</key>
<dict>
<key>like_ship</key>
<string>"playernamekey"-playerdestroyer</string>
<key>max_energy</key>
<real>„Anpcovertuned“</real>
<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>
<key>ai_type</key>
<string>MilitaryAI.plist</string>
<key>escorts</key>
<integer>2</integer>
<key>has_fuel_injection</key>
<real>1.0</real>
<key>has_cloaking_device</key>
<real>0.009</real>
<key>has_ecm</key>
<real>1.0</real>
<key>has_energy_bomb</key>
<real>0.018</real>
<key>has_escape_pod</key>
<real>1.0</real>
<key>has_military_jammer</key>
<real>0.1</real>
<key>has_military_scanner_filter</key>
<real>0.08</real>
<key>has_shield_booster</key>
<real>0.99</real>
<key>has_shield_enhancer</key>
<real>0.99</real>
<key>has_scoop</key>
<real>0.6</real>
<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>accuracy</key>
<integer>10</integer>
<key>roles</key>
<string>military military"Scale" militarydestroyer"Name"</string>
<key>scanClass</key>
<string>CLASS_MILITARY</string>
<key>name</key>
<string>Navy "Name" Destroyer (Mk X+3)</string>
</dict>
// If "Scale" = medium -> INSERT:
<key>"playernamekey"-navydestroyer-reservelead</key>
<dict>
<key>ai_type</key>
<string>reserveleadAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navydestroyer</string>
<key>roles</key>
<string>reserve-lead</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>
<key>"playernamekey"-navydestroyer-reserveleader</key>
<dict>
<key>ai_type</key>
<string>reserveleaderAI.plist</string>
<key>like_ship</key>
<string>"playernamekey"-navydestroyer</string>
<key>roles</key>
<string>reserve-leader</string>
<key>script</key>
<string>galNavyReserves-Ships.js</string>
</dict>