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The Oolite Extended Project - Fork, no oxp

Discussion and information relevant to creating special missions, new ships, skins etc.

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Lestradae
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Post by Lestradae »

I and my typos ... thanks Disembodied, well spotted :)
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Lestradae
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Post by Lestradae »

@ OSE WiP Betatesters,

I have upgraded the downloadable test version to OSE WiP V0.66.7.

The most important news is that now every single player ship in OSE (and therefore almost any player ship in existence for Oolite) has external views enabled & fully working.

Apart from that it has had a few further bugs fixed that kept some newly merged ships from appearing as NPCs or in the shipyards, and the ships from the older Wolfwoods Variants oxp have been upgraded with Simon's excellent new models made for them.

Have fun @testing 8)

L

PS: OSE ~ "Oolite Shipyards Extension" - an as good as complete merger of (nearly) anything possible to do on the F3 equipment & shipyard screen(s) that also gives a joint framework to all these options, which were done by other people in the form of many oxps - hence also "meta-oxp".
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Lestradae
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Post by Lestradae »

@ OSE WiP Betatesters,

The downloadable (at the beginning of this thread) test version has been upgraded to Oolite Shipyards Extension WiP V0.67.

Most relevant changes since the 0.65 version:

* OSE WiP now includes all equipment oxps in existence for Oolite in one go, plus the option to re-sell most of it (the items for which it makes sense that they are sellable), too.
* The Hyperradio was included! Listen to the music while flying! It's an affordable version, with all five (!) music packs already preinstalled. Plus it has the option of adding even more music yourself (see Svengali's hyperradio site for that - final OSE will have a manual that will include infos like that)
* Every single player ship in OSE (and therefore almost any player ship in existence for Oolite) has had its external views enabled & fully working
* Orisis class ferry oxp included, there is now also a player version of the Orisis Ferry
* Misjump Analyser 0.1 included
* MilHud V3 - upgraded the military hud used by some OSE ships to the newest version available
* Some bugs were fixed that kept a few newly merged ships from appearing as NPCs or in the shipyards
* The ships from the older Wolfwoods Variants oxp have been upgraded with Simon's excellent new models made for them

Download from here:

https://bb.oolite.space/viewtopic.php?t=6153

Have fun @testing 8)

L

PS: You need a good system to run the OSE WiP. 2GHz dual-core and 3GB RAM are recommended as a minimum. There are efforts running atm to get the big load on systems down. With the specs mentioned you should be fine anyways.

PPS: Svengali's hyperradio sites are here:

http://wiki.alioth.net/index.php/Hyperradio_js_OXP

... and here:

http://wiki.alioth.net/index.php/Hyperradio_Musicpacks

... and here:

http://wiki.alioth.net/index.php/Hyperr ... Musicpacks
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pagroove
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Post by pagroove »

Will the final version iclude a neat Kz9999 stlye manual?

So many features 8)
What was the Griff Planetexpress?
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Lestradae
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Post by Lestradae »

Hi P.A.Groove,

already taken a ride with your Orisis ferry? The docking/launching will become more convincing when Frame's Transfer Shuttle script is ready. Until then, it works, but looks like fisting :twisted: (anyone below 18 forget what you just read and pretend you didn't understand what I just wrote)

Yeah, the features really are in the overkill range now - no wonder, they are basically a compilation of as good as all features anyone has done for the F3 screens (aka equipment- + shipyard) plus a few features only possible due to OSE's extreme synergies and a few completely new options.

There will be an extensive manual, I want it to contain:

* First and foremost an enormous list of credits to the people who's work has made this compilation possible, perhaps also links to their personal wiki/content pages
* Instructions to install & use OSE
* OSE V1.0 features list
* A player ships & stations data bank
* The complete maps databank done by ClymAngus for all eight galactic sectors
* A merged OXPs list with Date XX-XX-XXXX and version Y.YY
* Instructional & Flavour Stuff: All read me's of all merged oxps

I want to create a big rtf book out of the above chapters, that will be part of the final OSE download. You can then print it out and have a complete manual of the OSE-extended Ooniverse.

I am afraid my motivation doesn't extend far enough to make the quality of a Kz9999 stlye manual (which is very high imo) happen. If someone should appear to help me with the OSE Manual, perhaps something could be done about that :wink:

Otherwise, it will be a neat (not) little manual still I assume.

The Griff Planetexpress is a ship inspired by the Futurama series :wink:

The ship will appear as a trader ingame with OSE, and is also available for players. Amusingly, it even has a working player turret ...

Cheers 8)

L
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Re: ..

Post by KZ9999 »

Lestradae wrote:
... I want to create a big rtf book out of the above chapters, that will be part of the final OSE download. You can then print it out and have a complete manual of the OSE-extended Ooniverse.

I am afraid my motivation doesn't extend far enough to make the quality of a Kz9999 stlye manual (which is very high imo) happen. If someone should appear to help me with the OSE Manual, perhaps something could be done about that :wink:
winking right back at you with a conspiratorial grin
Firstly thanks for the kudos. :D I've got no problem taking your text and turning it into a Kz9999 style manual. The template for it is about 80% complete and it would a good test to feed a deca-page document to it. Message me and we can sort out the standards to simplify the management and pre-post production process.
KZ999's Oolite documents, including the new draft Oolite Game Manual, can be found at www.box.net
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Lestradae
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Post by Lestradae »

Hi KZ9999 :D

Very cool! I will come back to you via PM when I have the materials sorted out. Perhaps in September/early October, I think.

Looking forwards to a really good-looking OSE manual now 8)

L
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Lestradae
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Post by Lestradae »

Pic time again! Wanted to share with you, "Death of a Tiger" or also "Frakkin' with the wrong people". It shows the final moments of my trusty Tiger Mk I when trying to stop a bunch of carrier-owning uber-pirates. I just couldn't resist trying ...

*pic removed for thread readability* - sorry ...
Last edited by Lestradae on Tue Aug 25, 2009 7:19 am, edited 1 time in total.
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Lestradae
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Post by Lestradae »

Perhaps some people are interested in this.

Katharsis & me are working on a program that can automatically expand one ship type into a whole class of ships. To do that, it reads in some variables and info from the complete shipdata and shipyard plists of one ship, it needs a player version and at least one (can also be more) NPC versions of that ship.

From that data and the roles contained in the NPC version, a new template for that ship is generated, and then diverse player and NPC versions - the ship is expanded into a whole class.

Also a lot of features are included as standard via that process. If you want to know what they are, have a look at the very first post in this thread under "special ship classes".

When the program has worked in helping to produce finished OSE, we will probably make it available as a feature for shop oxp creators.

Here comes the ship template and the player versions for the shipdata template:

Code: Select all

<key>"playernamekey"-template</key>
<dict>


 // ...

 // Alle Einträge die in shipdata.plist möglich sind werden angesehen und hier hinein ge - copy & paste - d (stehen in der how-to shipdata.plist Liste)

 // <key>roles>/key> etc. wird NICHT ge - copy & paste - d
 // <key>escorts</key> etc. wird NICHT ge - copy & paste - d
 // <key>escort-role</key> etc. wird NICHT ge - copy & paste - d
 // <key>escort-ship</key> etc. wird NICHT ge - copy & paste - d

 // Mit folgenden Ausnahmen, die wie folgt ausgegeben werden:

 // ...


<key>max_energy</key>
<real>„Aplayer“</real>

<key>energy_recharge_rate</key>
<real>„Bplayer“</real>

<key>max_cargo</key>
<integer>„D“</integer>

<key>extra_cargo</key>
<integer>„E“</integer>

<key>fuel</key>
<integer>„L“ * 60</integer>

<key>max_flight_pitch</key> 
<real>„G“</real>
            
<key>max_flight_roll</key> 
<real>„H“</real>
            
<key>max_flight_speed</key> 
<real>„I“</real>

<key>hyperspace_motor_spin_time</key>
<integer>„J“</integer>

<key>thrust</key>
<real>„SP“ * 100</real>

<key>density</key>
<real>„C“ / 35</real>

<key>likely_cargo</key>
<integer>„F“</integer>

<key>max_missiles</key>
<integer>„L“</integer>

<key>missiles</key>
<integer>„L“</integer>

<key>cloak_passive</key>
<true/>

<key>is_template</key>
<true/>

 // Falls "custom_views" schon in shipdata.plist vorhanden sind werden die hier hinein ge - copy & paste - d, falls nicht die unten stehenden eingefügt

                <key>custom_views</key>
                <array>
                        <dict>
                                <key>view_description</key>
                                <string>Rear View</string>
                                <key>view_position</key>
                                <string>0.0 -50.0 -500.0</string>
                                <key>view_orientation</key>
                                <string>1.0 0.0 0.0 0.0</string>
                                <key>weapon_facing</key>
                                <string>AFT</string>
                        </dict>
                        <dict>
                                <key>view_description</key>
                                <string>Rear Right View</string>
                                <key>view_position</key>
                                <string>235 -33.3 -235</string>
                                <key>view_orientation</key>
                                <string>0.9239 0.0 0.3829 0.0</string>
                                <key>weapon_facing</key>
                                <string>AFT</string>
                        </dict>
                        <dict>
                                <key>view_description</key>
                                <string>Right View</string>
                                <key>view_position</key>
                                <string>400.0 -40.0 0.0</string>
                                <key>view_orientation</key>
                                <string>0.7071 0.0 0.7071 0.0</string>
                                <key>weapon_facing</key>
                                <string>STARBOARD</string>
                        </dict>
                        <dict>
                                <key>view_description</key>
                                <string>Front Right View</string>
                                <key>view_position</key>
                                <string>280 -40.0 280</string>
                                <key>view_orientation</key>
                                <string>0.3829 0.0 0.9239 0.0</string>
                                <key>weapon_facing</key>
                                <string>STARBOARD</string>
                        </dict>
                        <dict>
                                <key>view_description</key>
                                <string>Front View</string>
                                <key>view_position</key>
                                <string>0.0 -50.0 500.0</string>
                                <key>view_orientation</key>
                                <string>0.0 0.0 1.0 0.0</string>
                                <key>weapon_facing</key>
                                <string>FORWARD</string>
                        </dict>
                        <dict>
                                <key>view_description</key>
                                <string>Front Left View</string>
                                <key>view_position</key>
                                <string>-280 -40.0 280</string>
                                <key>view_orientation</key>
                                <string>0.3829 0.0 -0.9239 0.0</string>
                                <key>weapon_facing</key>
                                <string>PORT</string>
                        </dict>
                        <dict>
                                <key>view_description</key>
                                <string>Left View</string>
                                <key>view_position</key>
                                <string>-400.0 -40.0 0.0</string>
                                <key>view_orientation</key>
                                <string>0.7071 0.0 -0.7071 0.0</string>
                                <key>weapon_facing</key>
                                <string>PORT</string>
                        </dict>
                        <dict>
                                <key>view_description</key>
                                <string>Rear Left View</string>
                                <key>view_position</key>
                                <string>-235 -33.3 -235</string>
                                <key>view_orientation</key>
                                <string>0.9239 0.0 -0.3829 0.0</string>
                                <key>weapon_facing</key>
                                <string>AFT</string>
                        </dict>
                        <dict>
                                <key>view_description</key>
                                <string>Top View</string>
                                <key>view_position</key>
                                <string>0.0 650 -33.3</string>
                                <key>view_orientation</key>
                                <string>-0.7071 0.7071 0.0 0.0</string>
                                <key>weapon_facing</key>
                                <string>FORWARD</string>
                        </dict>
                        <dict>
                                <key>view_description</key>
                                <string>Bottom View</string>
                                <key>view_position</key>
                                <string>0.0 -650 -33.3</string>
                                <key>view_orientation</key>
                                <string>0.0 0.0 0.7071 0.7071</string>
                                <key>weapon_facing</key>
                                <string>AFT</string>
                        </dict>
                </array>

        <key>death_actions</key>
                <array>
                   <string>spawn: "playernamekey"-dredgerhulk 1</string>
                </array>
        </dict>




<key>"playernamekey"-dredgerhulk</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-template</string>

<key>ai_type</key>
<string>nullAI.plist</string>

<key>cargo_type</key>
<string>CARGO_NOT_CARGO</string>

<key>escorts</key>
<integer>0</integer>

<key>is_hulk</key>
<string>1.0</string>

<key>roles</key>
<string>dredgerDerelict</string>

<key>scanClass</key>
<string>CLASS_CARGO</string>

<key>name</key>
<string>"Name" (derelict)</string>

</dict>




<key>"playernamekey"</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-template</string>

<key>max_energy</key>
<real>„Aplayer“</real>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>"Name" (Mk X)</string>

</dict>






 // Template: Entries for all Player Ship Variants of the "Name" class


 // Insert next if class1 = 1


<key>"playernamekey"-rustyplayer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>max_cargo</key>
<integer>„Drusty“</integer>

<key>extra_cargo</key>
<integer>„Erusty“</integer>

<key>likely_cargo</key>
<integer>„Frusty“</integer>

<key>energy_recharge_rate</key>
<real>„Bplayerrusty“</real>

<key>max_energy</key>
<real>„Aplayerrusty“</real>

<key>hyperspace_motor_spin_time</key>
<integer>„Jrusty“</integer>

<key>max_flight_pitch</key>
<real>„Grusty“</real>

<key>max_flight_roll</key>
<real>„Hrusty“</real>

<key>max_flight_speed</key>
<real>„Irusty“</real>

<key>max_missiles</key>
<integer>„Lrusty“</integer>

<key>missiles</key>
<integer>„Lrusty“</integer>

<key>thrust</key>
<real>„SPrusty“ * 100</real>

<key>density</key>
<real>„Crusty“ / 35</real>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>Rusty "Name"</string>

</dict>


 // Insert next if class2 = 1


<key>"playernamekey"-playerhauler</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>max_cargo</key>
<integer>„Chauler“</integer>

<key>likely_cargo</key>
<integer>„Fhauler“</integer>

<key>extra_cargo</key>
<integer>„Ehauler“</integer>

<key>density</key>
<real>„Chauler“ / 35</real>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>"Name" Hauler (Mk X+1)</string>

</dict>


 // Insert next if class3 = 1


<key>"playernamekey"-overtunedplayer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>

<key>max_energy</key>
<real>„Aplayerovertuned“</real>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>Overtuned "Name" (Mk X+1)</string>

</dict>


 // Insert next if class4 = 1


<key>"playernamekey"-playercourier</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>

<key>max_flight_pitch</key>
<real>„Gcourier“</real>

<key>max_flight_roll</key>
<real>„Hcourier“</real>

<key>max_flight_speed</key>
<real>„Icourier“</real>

<key>thrust</key>
<real>„SPcourier“ * 100</real>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>"Name" Courier (Mk X+1)</string>

</dict>


 // Insert next if class5 = 1


<key>"playernamekey"-playergunship</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>max_missiles</key>
<integer>„Lgunship“</integer>

<key>missiles</key>
<integer>„Lgunship“</integer>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>"Name" Gunship (Mk X+1)</string>

</dict>


 // Insert next if class6 = 1


<key>"playernamekey"-heavyfreighterplayer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>max_cargo</key>
<integer>„Chauler“</integer>

<key>likely_cargo</key>
<integer>„Fhauler“</integer>

<key>extra_cargo</key>
<integer>„Ehauler“</integer>

<key>density</key>
<real>„Chauler“ / 35</real>

<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>

<key>max_energy</key>
<real>„Aplayerovertuned“</real>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>Heavy Freighter "Name" (Mk X+2)</string>

</dict>


 // Insert next if class7 = 1


<key>"playernamekey"-playertransporter</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>max_cargo</key>
<integer>„Chauler“</integer>

<key>likely_cargo</key>
<integer>„Fhauler“</integer>

<key>extra_cargo</key>
<integer>„Ehauler“</integer>

<key>density</key>
<real>„Chauler“ / 35</real>

<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>

<key>max_flight_pitch</key>
<real>„Gcourier“</real>

<key>max_flight_roll</key>
<real>„Hcourier“</real>

<key>max_flight_speed</key>
<real>„Icourier“</real>

<key>thrust</key>
<real>„SPcourier“ * 100</real>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>"Name" Transporter (Mk X+2)</string>

</dict>


 // Insert next if class8 = 1


<key>"playernamekey"-yakuzaplayer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>max_cargo</key>
<integer>„Chauler“</integer>

<key>likely_cargo</key>
<integer>„Fhauler“</integer>

<key>extra_cargo</key>
<integer>„Ehauler“</integer>

<key>density</key>
<real>„Chauler“ / 35</real>

<key>max_missiles</key>
<integer>„Lgunship“</integer>

<key>missiles</key>
<integer>„Lgunship“</integer>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>Yakuza "Name" (Mk X+2)</string>

</dict>


 // Insert next if class9 = 1


<key>"playernamekey"-playerexplorer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>

<key>max_energy</key>
<real>„Aplayerovertuned“</real>

<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>

<key>max_flight_pitch</key>
<real>„Gcourier“</real>

<key>max_flight_roll</key>
<real>„Hcourier“</real>

<key>max_flight_speed</key>
<real>„Icourier“</real>

<key>thrust</key>
<real>„SPcourier“ * 100</real>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>"Name" Explorer (Mk X+2)</string>

</dict>


 // Insert next if class10 = 1


<key>"playernamekey"-playercruiser</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>

<key>max_energy</key>
<real>„Aplayerovertuned“</real>

<key>max_missiles</key>
<integer>„Lgunship“</integer>

<key>missiles</key>
<integer>„Lgunship“</integer>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>"Name" Cruiser (Mk X+2)</string>

</dict>


 // Insert next if class11 = 1


<key>"playernamekey"-playercorvette</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>

<key>max_flight_pitch</key>
<real>„Gcourier“</real>

<key>max_flight_roll</key>
<real>„Hcourier“</real>

<key>max_flight_speed</key>
<real>„Icourier“</real>

<key>thrust</key>
<real>„SPcourier“ * 100</real>

<key>max_missiles</key>
<integer>„Lgunship“</integer>

<key>missiles</key>
<integer>„Lgunship“</integer>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>"Name" Corvette (Mk X+2)</string>

</dict>


 // Insert next if class12 = 1


<key>"playernamekey"-beyonderplayer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>

<key>max_energy</key>
<real>„Aplayerovertuned“</real>

<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>

<key>max_flight_pitch</key>
<real>„Gcourier“</real>

<key>max_flight_roll</key>
<real>„Hcourier“</real>

<key>max_flight_speed</key>
<real>„Icourier“</real>

<key>thrust</key>
<real>„SPcourier“ * 100</real>

<key>max_cargo</key>
<integer>„Chauler“</integer>

<key>likely_cargo</key>
<integer>„Fhauler“</integer>

<key>extra_cargo</key>
<integer>„Ehauler“</integer>

<key>density</key>
<real>„Chauler“ / 35</real>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>Beyonder "Name" (Mk X+3)</string>

</dict>


 // Insert next if class13 = 1


<key>"playernamekey"-playercarrier</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>

<key>max_energy</key>
<real>„Aplayerovertuned“</real>

<key>max_missiles</key>
<integer>„Lgunship“</integer>

<key>missiles</key>
<integer>„Lgunship“</integer>

<key>max_cargo</key>
<integer>„Chauler“</integer>

<key>likely_cargo</key>
<integer>„Fhauler“</integer>

<key>extra_cargo</key>
<integer>„Ehauler“</integer>

<key>density</key>
<real>„Chauler“ / 35</real>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>"Name" Carrier (Mk X+3)</string>

</dict>


 // Insert next if class14 = 1


<key>"playernamekey"-playercapitalship</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>

<key>max_flight_pitch</key>
<real>„Gcourier“</real>

<key>max_flight_roll</key>
<real>„Hcourier“</real>

<key>max_flight_speed</key>
<real>„Icourier“</real>

<key>thrust</key>
<real>„SPcourier“ * 100</real>

<key>max_missiles</key>
<integer>„Lgunship“</integer>

<key>missiles</key>
<integer>„Lgunship“</integer>

<key>max_cargo</key>
<integer>„Chauler“</integer>

<key>likely_cargo</key>
<integer>„Fhauler“</integer>

<key>extra_cargo</key>
<integer>„Ehauler“</integer>

<key>density</key>
<real>„Chauler“ / 35</real>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>"Name" Capital Ship (Mk X+3)</string>

</dict>


 // Insert next if class15 = 1


<key>"playernamekey"-playerdestroyer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>

<key>max_energy</key>
<real>„Aplayerovertuned“</real>

<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>

<key>max_flight_pitch</key>
<real>„Gcourier“</real>

<key>max_flight_roll</key>
<real>„Hcourier“</real>

<key>max_flight_speed</key>
<real>„Icourier“</real>

<key>thrust</key>
<real>„SPcourier“ * 100</real>

<key>max_missiles</key>
<integer>„Lgunship“</integer>

<key>missiles</key>
<integer>„Lgunship“</integer>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>"Name" Destroyer (Mk X+3)</string>

</dict>


 // Insert next if class16 = 1


<key>"playernamekey"-superplayer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>max_cargo</key>
<integer>„Chauler“</integer>

<key>likely_cargo</key>
<integer>„Fhauler“</integer>

<key>extra_cargo</key>
<integer>„Ehauler“</integer>

<key>density</key>
<real>„Chauler“ / 35</real>

<key>energy_recharge_rate</key>
<real>„Bplayerovertuned“</real>

<key>max_energy</key>
<real>„Aplayerovertuned“</real>

<key>hyperspace_motor_spin_time</key>
<integer>„Jcourier“</integer>

<key>max_flight_pitch</key>
<real>„Gcourier“</real>

<key>max_flight_roll</key>
<real>„Hcourier“</real>

<key>max_flight_speed</key>
<real>„Icourier“</real>

<key>thrust</key>
<real>„SPcourier“ * 100</real>

<key>max_missiles</key>
<integer>„Lgunship“</integer>

<key>missiles</key>
<integer>„Lgunship“</integer>

<key>roles</key>
<string>player</string>

<key>name</key>
<string>Super "Name"</string>

</dict>
And the shipyard template:

Code: Select all



 // Template: Entries for all Player Ship Variants of the "Name" class



        <key>"playernamekey"</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL1" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 1) Copy & paste from original entry
                        // 2) Remove any of the following entries: <string>EQ_COMBAT_COMP</string>, <string>EQ_MISSILE_ANALYSER</string>,                                                                                        <string>EQ_FRAME_BOUNTY_SCANNER</string>, <string>EQ_CHAIN_LAUNCHER</string>,
                                                                   <string>EQ_HYPERDRIVE_2</string>, <string>EQ_MILITARY_JAMMER</string>,
                                                                   <string>EQ_GALACTIC_HYPERDRIVE_2</string>, <string>EQ_NAVAL_ENERGY_UNIT</string>,
                                                                   <string>EQ_MILITARY_SCANNER_FILTER</string>, <string>EQ_CLOAKING_DEVICE</string>,
                                                                   <string>EQ_WEAPON_TWIN_PLASMA_CANNON</string>
                        // 3) Reuse the basic optional equipment list derived from 1) and 2) for this entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O1 >    500.000 & "C" > 500
                                                                      EQ_HYPERDRIVE_2            -> O1 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O1 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O1 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O1 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O1 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O1“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL1" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwf“</integer>
        </dict>


 // Insert next if class1 = 1


        <key>"playernamekey"-rustyplayer</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL0" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O0 >    500.000 & "Crusty" > 500
                                                                      EQ_HYPERDRIVE_2            -> O0 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O0 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O0 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O0 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O0 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O0“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL0" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwfrusty“</integer>
        </dict>


 // Insert next if class2 = 1


        <key>"playernamekey"-playerhauler</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL2" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O2 >    500.000 & "Chauler" > 500
                                                                      EQ_HYPERDRIVE_2            -> O2 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O2 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O2 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O2 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O2 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O2“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL2" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwf“</integer>
        </dict>


 // Insert next if class3 = 1


        <key>"playernamekey"-overtunedplayer</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL2" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O2 >    500.000 & "C" > 500
                                                                      EQ_HYPERDRIVE_2            -> O2 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O2 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O2 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O2 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O2 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O2“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL2" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwf“</integer>
        </dict>


 // Insert next if class4 = 1


        <key>"playernamekey"-playercourier</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL2" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O2 >    500.000 & "C" > 500
                                                                      EQ_HYPERDRIVE_2            -> O2 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O2 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O2 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O2 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O2 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O2“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL2" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwf“</integer>
        </dict>


 // Insert next if class5 = 1


        <key>"playernamekey"-playergunship</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL2" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O2 >    500.000 & "C" > 500
                                                                      EQ_HYPERDRIVE_2            -> O2 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O2 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O2 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O2 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O2 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O2“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL2" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwfgunship“</integer>
        </dict>


 // Insert next if class6 = 1


        <key>"playernamekey"-heavyfreighterplayer</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL3" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O3 >    500.000 & "Chauler" > 500
                                                                      EQ_HYPERDRIVE_2            -> O3 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O3 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O3 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O3 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O3 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O3“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL3" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwf“</integer>
        </dict>


 // Insert next if class7 = 1


        <key>"playernamekey"-playertransporter</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL3" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O3 >    500.000 & "Chauler" > 500
                                                                      EQ_HYPERDRIVE_2            -> O3 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O3 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O3 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O3 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O3 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O3“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL3" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwf“</integer>
        </dict>


 // Insert next if class8 = 1


        <key>"playernamekey"-yakuzaplayer</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL3" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O3 >    500.000 & "Chauler" > 500
                                                                      EQ_HYPERDRIVE_2            -> O3 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O3 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O3 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O3 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O3 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O3“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL3" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwfgunship“</integer>
        </dict>


 // Insert next if class9 = 1


        <key>"playernamekey"-playerexplorer</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL3" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O3 >    500.000 & "C" > 500
                                                                      EQ_HYPERDRIVE_2            -> O3 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O3 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O3 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O3 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O3 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O3“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL3" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwf“</integer>
        </dict>


 // Insert next if class10 = 1


        <key>"playernamekey"-playercruiser</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL3" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O3 >    500.000 & "C" > 500
                                                                      EQ_HYPERDRIVE_2            -> O3 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O3 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O3 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O3 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O3 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O3“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL3" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwfgunship“</integer>
        </dict>


 // Insert next if class11 = 1


        <key>"playernamekey"-playercorvette</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL3" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O3 >    500.000 & "C" > 500
                                                                      EQ_HYPERDRIVE_2            -> O3 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O3 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O3 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O3 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O3 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O3“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL3" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwfgunship“</integer>
        </dict>


 // Insert next if class12 = 1


        <key>"playernamekey"-beyonderplayer</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL4" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O4 >    500.000 & "Chauler" > 500
                                                                      EQ_HYPERDRIVE_2            -> O4 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O4 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O4 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O4 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O4 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O4“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL4" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwf“</integer>
        </dict>


 // Insert next if class13 = 1


        <key>"playernamekey"-playercarrier</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL4" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O4 >    500.000 & "Chauler" > 500
                                                                      EQ_HYPERDRIVE_2            -> O4 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O4 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O4 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O4 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O4 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O4“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL4" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwfgunship“</integer>
        </dict>


 // Insert next if class14 = 1


        <key>"playernamekey"-playercapitalship</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL4" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O4 >    500.000 & "Chauler" > 500
                                                                      EQ_HYPERDRIVE_2            -> O4 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O4 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O4 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O4 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O4 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O4“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL4" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwfgunship“</integer>
        </dict>


 // Insert next if class15 = 1


        <key>"playernamekey"-playerdestroyer</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL4" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O4 >    500.000 & "C" > 500
                                                                      EQ_HYPERDRIVE_2            -> O4 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O4 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O4 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O4 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O4 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O4“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL4" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwfgunship“</integer>
        </dict>


 // Insert next if class16 = 1


        <key>"playernamekey"-superplayer</key>
        <dict>
                <key>chance</key>
                <real>0.75</real>

                <key>conditions</key>
                <array>
                <string>dockedTechLevel_number lessthan ("TL5" + 4)</string>
                </array>

                <key>optional_equipment</key>
                <array>

                        // 3) Reuse the basic optional equipment list derived from 1) and 2) of the standard ship entry but modify with entry 4) accordingly
                        // 4) Insert any of the following entries if: EQ_CHAIN_LAUNCHER          -> O5 >    500.000 & "Chauler" > 500
                                                                      EQ_HYPERDRIVE_2            -> O5 >  1.000.000
                                                                      EQ_MILITARY_JAMMER         -> O5 >  2.000.000
                                                                      EQ_NAVAL_ENERGY_UNIT       -> O5 >  5.000.000
                                                                      EQ_MILITARY_SCANNER_FILTER -> O5 > 10.000.000
                                                                      EQ_CLOAKING_DEVICE         -> O5 > 25.000.000

                </array>

                <key>price</key>
                <integer>„O5“</integer>
                
                <key>standard_equipment</key>
                <dict>

                        // Simply copy & paste from original entry

                </dict>
                
                <key>techlevel</key>
                <integer>"TL5" - 1</integer>
                <key>weapon_facings</key>
                <integer>„Kwfgunship“</integer>
        </dict>
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

..

Post by Lestradae »

Next, the shipdata template for NPC traders, miners & shuttles:

Code: Select all

<key>"playernamekey"-traderminer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>ai_type</key>
<string>route1traderAI.plist</string>

<key>escorts</key>
<integer>1</integer>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>has_fuel_injection</key>
<real>0.7</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.8</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.7</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.4</real>

<key>has_shield_enhancer</key>
<real>0.2</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>

<key>accuracy</key>
<integer>4</integer>

<key>roles</key>
<string>trader sunskim-trader miner shuttle traderminer"Name"</string>

</dict>




<key>"playernamekey"-rustytraderminer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-rustyplayer</string>

<key>ai_type</key>
<string>route1traderAI.plist</string>

<key>escorts</key>
<integer>1</integer>

<key>max_energy</key>
<real>„Anpcrusty“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcrusty“</real>

<key>has_fuel_injection</key>
<real>0.4</real>

<key>has_cloaking_device</key>
<real>0.0005</real>

<key>has_ecm</key>
<real>0.4</real>

<key>has_energy_bomb</key>
<real>0.005</real>

<key>has_escape_pod</key>
<real>0.4</real>

<key>has_military_jammer</key>
<real>0.005</real>

<key>has_military_scanner_filter</key>
<real>0.005</real>

<key>has_shield_booster</key>
<real>0.2</real>

<key>has_shield_enhancer</key>
<real>0.1</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>

<key>missile_role</key>
<string>EQ_HOMEMADE_MISSILE</string>

<key>accuracy</key>
<integer>3</integer>

<key>roles</key>
<string>trader sunskim-trader miner shuttle rustytraderminer"Name"</string>

</dict>




<key>"playernamekey"-traderminerhauler</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playerhauler</string>

<key>ai_type</key>
<string>route1traderAI.plist</string>

<key>escorts</key>
<integer>3</integer>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>has_fuel_injection</key>
<real>0.7</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.8</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.9</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.4</real>

<key>has_shield_enhancer</key>
<real>0.2</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>

<key>missile_role</key>
<string>EQ_HARDENED_MISSILE</string>

<key>accuracy</key>
<integer>4</integer>

<key>roles</key>
<string>trader sunskim-trader miner shuttle traderminerhauler"Name"</string>

</dict>




<key>"playernamekey"-traderminercourier</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercourier</string>

<key>ai_type</key>
<string>route1traderAI.plist</string>

<key>escorts</key>
<integer>3</integer>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>has_fuel_injection</key>
<real>0.9</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.8</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.8</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.6</real>

<key>has_shield_enhancer</key>
<real>0.3</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_TRACKER_MISSILE</string>

<key>accuracy</key>
<integer>5</integer>

<key>roles</key>
<string>trader sunskim-trader miner shuttle traderminercourier"Name"</string>

</dict>




<key>"playernamekey"-heavyfreightertraderminer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-heavyfreighterplayer</string>

<key>ai_type</key>
<string>route1traderAI.plist</string>

<key>escorts</key>
<integer>4</integer>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>has_fuel_injection</key>
<real>0.8</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.95</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.9</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.7</real>

<key>has_shield_enhancer</key>
<real>0.35</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>

<key>accuracy</key>
<integer>5</integer>

<key>roles</key>
<string>trader sunskim-trader miner shuttle heavyfreightertraderminer"Name"</string>

</dict>




<key>"playernamekey"-traderminertransporter</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playertransporter</string>

<key>ai_type</key>
<string>route1traderAI.plist</string>

<key>escorts</key>
<integer>4</integer>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>has_fuel_injection</key>
<real>0.8</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.8</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.8</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.5</real>

<key>has_shield_enhancer</key>
<real>0.25</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_BLOODHOUND_MISSILE</string>

<key>accuracy</key>
<integer>5</integer>

<key>roles</key>
<string>trader sunskim-trader miner shuttle traderminertransporter"Name"</string>

</dict>




<key>"playernamekey"-beyondertraderminer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-beyonderplayer</string>

<key>ai_type</key>
<string>route1traderAI.plist</string>

<key>escorts</key>
<integer>2</integer>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.003</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.015</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.03</real>

<key>has_military_scanner_filter</key>
<real>0.02</real>

<key>has_shield_booster</key>
<real>0.8</real>

<key>has_shield_enhancer</key>
<real>0.5</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>EQ_WEAPON_MINING_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>

<key>accuracy</key>
<integer>7</integer>

<key>roles</key>
<string>trader sunskim-trader miner shuttle beyondertraderminer"Name"</string>

</dict>
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

..

Post by Lestradae »

Shipdata template for NPC escorts, scavengers, hermits & hunters:

Code: Select all

<key>"playernamekey"-escortscavengerhermit</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>ai_type</key>
<string>scavengerAI.plist</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>has_fuel_injection</key>
<real>0.7</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.8</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.7</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.4</real>

<key>has_shield_enhancer</key>
<real>0.2</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>

<key>missile_role</key>
<string>EQ_MISSILE</string>

<key>accuracy</key>
<integer>6</integer>

<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermit"Name"</string>

</dict>




<key>"playernamekey"-rustyescortscavengerhermit</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-rustyplayer</string>

<key>ai_type</key>
<string>scavengerAI.plist</string>

<key>max_energy</key>
<real>„Anpcrusty“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcrusty“</real>

<key>has_fuel_injection</key>
<real>0.4</real>

<key>has_cloaking_device</key>
<real>0.0005</real>

<key>has_ecm</key>
<real>0.4</real>

<key>has_energy_bomb</key>
<real>0.005</real>

<key>has_escape_pod</key>
<real>0.7</real>

<key>has_military_jammer</key>
<real>0.005</real>

<key>has_military_scanner_filter</key>
<real>0.005</real>

<key>has_shield_booster</key>
<real>0.2</real>

<key>has_shield_enhancer</key>
<real>0.1</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>

<key>missile_role</key>
<string>EQ_HOMEMADE_MISSILE</string>

<key>accuracy</key>
<integer>5</integer>

<key>roles</key>
<string>escort scavenger hermit-ship hunter rustyescortscavengerhermit"Name"</string>

</dict>




<key>"playernamekey"-overtunedescortscavengerhermit</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-overtunedplayer</string>

<key>ai_type</key>
<string>scavengerAI.plist</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>has_fuel_injection</key>
<real>0.9</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.8</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.7</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.5</real>

<key>has_shield_enhancer</key>
<real>0.3</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>

<key>missile_role</key>
<string>EQ_TRACKER_MISSILE</string>

<key>accuracy</key>
<integer>6</integer>

<key>roles</key>
<string>escort scavenger hermit-ship hunter overtunedescortscavengerhermit"Name"</string>

</dict>




<key>"playernamekey"-escortscavengerhermitcourier</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercourier</string>

<key>ai_type</key>
<string>scavengerAI.plist</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.8</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.7</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.4</real>

<key>has_shield_enhancer</key>
<real>0.2</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>

<key>missile_role</key>
<string>EQ_TRACKER_MISSILE</string>

<key>accuracy</key>
<integer>6</integer>

<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermitcourier"Name"</string>

</dict>




<key>"playernamekey"-escortscavengerhermitgunship</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playergunship</string>

<key>ai_type</key>
<string>scavengerAI.plist</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>has_fuel_injection</key>
<real>0.85</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.95</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>0.9</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.6</real>

<key>has_shield_enhancer</key>
<real>0.3</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>

<key>accuracy</key>
<integer>7</integer>

<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermitgunship"Name"</string>

</dict>




<key>"playernamekey"-escortscavengerhermitexplorer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playerexplorer</string>

<key>ai_type</key>
<string>scavengerAI.plist</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.0015</real>

<key>has_ecm</key>
<real>0.8</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.4</real>

<key>has_shield_enhancer</key>
<real>0.2</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>

<key>accuracy</key>
<integer>7</integer>

<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermitexplorer"Name"</string>

</dict>




<key>"playernamekey"-escortscavengerhermitcruiser</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercruiser</string>

<key>ai_type</key>
<string>scavengerAI.plist</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>has_fuel_injection</key>
<real>0.8</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.97</real>

<key>has_energy_bomb</key>
<real>0.015</real>

<key>has_escape_pod</key>
<real>0.95</real>

<key>has_military_jammer</key>
<real>0.03</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.7</real>

<key>has_shield_enhancer</key>
<real>0.4</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>

<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>

<key>accuracy</key>
<integer>6</integer>

<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermitcruiser"Name"</string>

</dict>




<key>"playernamekey"-escortscavengerhermitcorvette</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercorvette</string>

<key>ai_type</key>
<string>scavengerAI.plist</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>has_fuel_injection</key>
<real>0.99</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.95</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.8</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.6</real>

<key>has_shield_enhancer</key>
<real>0.4</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_INTERCEPT_MISSILE</string>

<key>accuracy</key>
<integer>7</integer>

<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermitcorvette"Name"</string>

</dict>




<key>"playernamekey"-beyonderescortscavengerhermit</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-beyonderplayer</string>

<key>ai_type</key>
<string>scavengerAI.plist</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.003</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.015</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.03</real>

<key>has_military_scanner_filter</key>
<real>0.02</real>

<key>has_shield_booster</key>
<real>0.8</real>

<key>has_shield_enhancer</key>
<real>0.5</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>

<key>accuracy</key>
<integer>8</integer>

<key>roles</key>
<string>escort scavenger hermit-ship hunter beyonderescortscavengerhermit"Name"</string>

</dict>




<key>"playernamekey"-escortscavengerhermitdestroyer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playerdestroyer</string>

<key>ai_type</key>
<string>scavengerAI.plist</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.0025</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.015</real>

<key>has_escape_pod</key>
<real>0.8</real>

<key>has_military_jammer</key>
<real>0.03</real>

<key>has_military_scanner_filter</key>
<real>0.015</real>

<key>has_shield_booster</key>
<real>0.9</real>

<key>has_shield_enhancer</key>
<real>0.6</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>

<key>accuracy</key>
<integer>8</integer>

<key>roles</key>
<string>escort scavenger hermit-ship hunter escortscavengerhermitdestroyer"Name"</string>

</dict>
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

..

Post by Lestradae »

NPC pirate template:

Code: Select all

<key>"playernamekey"-pirate</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>ai_type</key>
<string>pirateAI.plist</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>bounty</key>
<string>„O1“ / 10000</string>

<key>has_fuel_injection</key>
<real>0.7</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.8</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.7</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.4</real>

<key>has_shield_enhancer</key>
<real>0.2</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>

<key>missile_role</key>
<string>EQ_MISSILE</string>

<key>accuracy</key>
<integer>5</integer>

// If O1 < 1.000.001

<key>roles</key>
<string>pirate pirate"Name"</string>

// If O1 > 1.000.000

<key>roles</key>
<string>hardpirate pirate"Name"</string>

</dict>




<key>"playernamekey"-rustypirate</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-rustyplayer</string>

<key>ai_type</key>
<string>pirateAI.plist</string>

<key>max_energy</key>
<real>„Anpcrusty“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcrusty“</real>

<key>bounty</key>
<string>„O0“ / 10000</string>

<key>has_fuel_injection</key>
<real>0.4</real>

<key>has_cloaking_device</key>
<real>0.0005</real>

<key>has_ecm</key>
<real>0.4</real>

<key>has_energy_bomb</key>
<real>0.005</real>

<key>has_escape_pod</key>
<real>0.7</real>

<key>has_military_jammer</key>
<real>0.005</real>

<key>has_military_scanner_filter</key>
<real>0.005</real>

<key>has_shield_booster</key>
<real>0.2</real>

<key>has_shield_enhancer</key>
<real>0.1</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_PULSE_LASER</string>

<key>missile_role</key>
<string>EQ_HOMEMADE_MISSILE</string>

<key>accuracy</key>
<integer>4</integer>

// If O0 < 1.000.001

<key>roles</key>
<string>pirate rustypirate"Name"</string>

// If O0 > 1.000.000

<key>roles</key>
<string>hardpirate rustypirate"Name"</string>

</dict>




<key>"playernamekey"-overtunedpirate</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-overtunedplayer</string>

<key>ai_type</key>
<string>pirateAI.plist</string>

<key>escorts</key>
<integer>2</integer>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>bounty</key>
<string>„O2“ / 10000</string>

<key>has_fuel_injection</key>
<real>0.9</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.8</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.7</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.5</real>

<key>has_shield_enhancer</key>
<real>0.3</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_INTERCEPT_MISSILE</string>

<key>accuracy</key>
<integer>6</integer>

// If O2 < 1.000.001

<key>roles</key>
<string>pirate overtunedpirate"Name"</string>

// If O2 > 1.000.000

<key>roles</key>
<string>hardpirate overtunedpirate"Name"</string>

</dict>




<key>"playernamekey"-piratecourier</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercourier</string>

<key>ai_type</key>
<string>pirateAI.plist</string>

<key>escorts</key>
<integer>2</integer>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>bounty</key>
<string>„O2“ / 10000</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.8</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.7</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.4</real>

<key>has_shield_enhancer</key>
<real>0.2</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_TRACKER_MISSILE</string>

<key>accuracy</key>
<integer>6</integer>

// If O2 < 1.000.001

<key>roles</key>
<string>pirate piratecourier"Name"</string>

// If O2 > 1.000.000

<key>roles</key>
<string>hardpirate piratecourier"Name"</string>

</dict>




<key>"playernamekey"-pirategunship</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playergunship</string>

<key>ai_type</key>
<string>pirateAI.plist</string>

<key>escorts</key>
<integer>2</integer>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>bounty</key>
<string>„O2“ / 10000</string>

<key>has_fuel_injection</key>
<real>0.85</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.95</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>0.9</real>

<key>has_military_jammer</key>
<real>0.01</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.65</real>

<key>has_shield_enhancer</key>
<real>0.35</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>

<key>accuracy</key>
<integer>7</integer>

// If O2 < 1.000.001

<key>roles</key>
<string>pirate pirategunship"Name"</string>

// If O2 > 1.000.000

<key>roles</key>
<string>hardpirate pirategunship"Name"</string>

</dict>




<key>"playernamekey"-yakuzapirate</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-yakuzaplayer</string>

<key>ai_type</key>
<string>pirateAI.plist</string>

<key>escorts</key>
<integer>4</integer>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>bounty</key>
<string>„O3“ / 10000</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.0015</real>

<key>has_ecm</key>
<real>0.95</real>

<key>has_energy_bomb</key>
<real>0.015</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.02</real>

<key>has_military_scanner_filter</key>
<real>0.015</real>

<key>has_shield_booster</key>
<real>0.65</real>

<key>has_shield_enhancer</key>
<real>0.4</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>

<key>accuracy</key>
<integer>8</integer>

// If O3 < 1.000.001

<key>roles</key>
<string>pirate yakuzapirate"Name"</string>

// If O3 > 1.000.000

<key>roles</key>
<string>hardpirate yakuzapirate"Name"</string>

</dict>




<key>"playernamekey"-piratecruiser</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercruiser</string>

<key>ai_type</key>
<string>pirateAI.plist</string>

<key>escorts</key>
<integer>3</integer>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>bounty</key>
<string>„O3“ / 10000</string>

<key>has_fuel_injection</key>
<real>0.9</real>

<key>has_cloaking_device</key>
<real>0.001</real>

<key>has_ecm</key>
<real>0.97</real>

<key>has_energy_bomb</key>
<real>0.015</real>

<key>has_escape_pod</key>
<real>0.95</real>

<key>has_military_jammer</key>
<real>0.03</real>

<key>has_military_scanner_filter</key>
<real>0.01</real>

<key>has_shield_booster</key>
<real>0.8</real>

<key>has_shield_enhancer</key>
<real>0.5</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_TAILCHASER_MISSILE</string>

<key>accuracy</key>
<integer>8</integer>

// If O3 < 1.000.001

<key>roles</key>
<string>pirate piratecruiser"Name"</string>

// If O3 > 1.000.000

<key>roles</key>
<string>hardpirate piratecruiser"Name"</string>

</dict>




<key>"playernamekey"-piratecorvette</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercorvette</string>

<key>ai_type</key>
<string>pirateAI.plist</string>

<key>escorts</key>
<integer>3</integer>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>bounty</key>
<string>„O3“ / 10000</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.002</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.015</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.025</real>

<key>has_military_scanner_filter</key>
<real>0.019</real>

<key>has_shield_booster</key>
<real>0.8</real>

<key>has_shield_enhancer</key>
<real>0.6</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_BLOODHOUND_MISSILE</string>

<key>accuracy</key>
<integer>8</integer>

// If O3 < 1.000.001

<key>roles</key>
<string>pirate piratecorvette"Name"</string>

// If O3 > 1.000.000

<key>roles</key>
<string>hardpirate piratecorvette"Name"</string>

</dict>




<key>"playernamekey"-piratecarrier</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercarrier</string>

<key>ai_type</key>
<string>pirateAI.plist</string>

<key>escorts</key>
<integer>4</integer>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>bounty</key>
<string>„O4“ / 10000</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.0025</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>0.97</real>

<key>has_military_jammer</key>
<real>0.03</real>

<key>has_military_scanner_filter</key>
<real>0.015</real>

<key>has_shield_booster</key>
<real>0.8</real>

<key>has_shield_enhancer</key>
<real>0.6</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>

<key>accuracy</key>
<integer>8</integer>

// If O4 < 1.000.001

<key>roles</key>
<string>pirate piratecarrier"Name"</string>

// If O4 > 1.000.000

<key>roles</key>
<string>hardpirate piratecarrier"Name"</string>

</dict>




<key>"playernamekey"-piratecapitalship</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercapitalship</string>

<key>ai_type</key>
<string>pirateAI.plist</string>

<key>escorts</key>
<integer>5</integer>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>bounty</key>
<string>„O4“ / 10000</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.0025</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>0.97</real>

<key>has_military_jammer</key>
<real>0.03</real>

<key>has_military_scanner_filter</key>
<real>0.015</real>

<key>has_shield_booster</key>
<real>0.95</real>

<key>has_shield_enhancer</key>
<real>0.75</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>

<key>accuracy</key>
<integer>8</integer>

// If O4 < 1.000.001

<key>roles</key>
<string>pirate piratecapitalship"Name"</string>

// If O4 > 1.000.000

<key>roles</key>
<string>hardpirate piratecapitalship"Name"</string>

</dict>




<key>"playernamekey"-piratedestroyer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playerdestroyer</string>

<key>ai_type</key>
<string>pirateAI.plist</string>

<key>escorts</key>
<integer>2</integer>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>bounty</key>
<string>„O4“ / 10000</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.0025</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>0.97</real>

<key>has_military_jammer</key>
<real>0.03</real>

<key>has_military_scanner_filter</key>
<real>0.015</real>

<key>has_shield_booster</key>
<real>0.95</real>

<key>has_shield_enhancer</key>
<real>0.75</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>

<key>accuracy</key>
<integer>9</integer>

// If O4 < 1.000.001

<key>roles</key>
<string>pirate piratedestroyer"Name"</string>

// If O4 > 1.000.000

<key>roles</key>
<string>hardpirate piratedestroyer"Name"</string>

</dict>




<key>"playernamekey"-superpirate</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-superplayer</string>

<key>ai_type</key>
<string>pirateAI.plist</string>

<key>escorts</key>
<integer>2</integer>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>bounty</key>
<string>„O5“ / 10000</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.003</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.035</real>

<key>has_military_scanner_filter</key>
<real>0.02</real>

<key>has_shield_booster</key>
<real>0.99</real>

<key>has_shield_enhancer</key>
<real>0.85</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>

<key>accuracy</key>
<integer>10</integer>

// If O5 < 1.000.001

<key>roles</key>
<string>pirate superpirate"Name"</string>

// If O5 > 1.000.000

<key>roles</key>
<string>hardpirate superpirate"Name"</string>

</dict>
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

..

Post by Lestradae »

The ship template for NPC police:

Code: Select all

<key>"playernamekey"-police</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>ai_type</key>
<string>route1patrolAI.plist</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>has_fuel_injection</key>
<real>0.95</real>

<key>has_cloaking_device</key>
<real>0.002</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.02</real>

<key>has_military_scanner_filter</key>
<real>0.02</real>

<key>has_shield_booster</key>
<real>0.6</real>

<key>has_shield_enhancer</key>
<real>0.45</real>

<key>has_scoop</key>
<real>0.5</real>

<key>missile_role</key>
<string>EQ_TRACKER_MISSILE</string>

<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>accuracy</key>
<integer>6</integer>

// If O1 < 5.000.001

<key>roles</key>
<string>police wingman police"Name"</string>

// If O1 > 5.000.000

<key>roles</key>
<string>interceptor police"Name"</string>

<key>scanClass</key>
<string>CLASS_POLICE</string>

<key>name</key>
<string>GalCop "Name" (Mk X)</string>

</dict>




<key>"playernamekey"-overtunedpolice</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-overtunedplayer</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>ai_type</key>
<string>route1patrolAI.plist</string>

<key>has_fuel_injection</key>
<real>0.97</real>

<key>has_cloaking_device</key>
<real>0.002</real>

<key>has_ecm</key>
<real>0.97</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.95</real>

<key>has_military_jammer</key>
<real>0.02</real>

<key>has_military_scanner_filter</key>
<real>0.02</real>

<key>has_shield_booster</key>
<real>0.6</real>

<key>has_shield_enhancer</key>
<real>0.45</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_INTERCEPT_MISSILE</string>

<key>accuracy</key>
<integer>7</integer>

// If O2 < 5.000.001

<key>roles</key>
<string>police wingman overtunedpolice"Name"</string>

// If O2 > 5.000.000

<key>roles</key>
<string>interceptor overtunedpolice"Name"</string>

<key>scanClass</key>
<string>CLASS_POLICE</string>

<key>name</key>
<string>GalCop Overtuned "Name" (Mk X+1)</string>

</dict>




<key>"playernamekey"-policecourier</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercourier</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>ai_type</key>
<string>route1patrolAI.plist</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.002</real>

<key>has_ecm</key>
<real>0.95</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>0.99</real>

<key>has_military_jammer</key>
<real>0.02</real>

<key>has_military_scanner_filter</key>
<real>0.02</real>

<key>has_shield_booster</key>
<real>0.55</real>

<key>has_shield_enhancer</key>
<real>0.45</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>

<key>accuracy</key>
<integer>7</integer>

// If O2 < 5.000.001

<key>roles</key>
<string>police wingman policecourier"Name"</string>

// If O2 > 5.000.000

<key>roles</key>
<string>interceptor policecourier"Name"</string>

<key>scanClass</key>
<string>CLASS_POLICE</string>

<key>name</key>
<string>GalCop "Name" Courier (Mk X+1)</string>

</dict>




<key>"playernamekey"-policegunship</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playergunship</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>ai_type</key>
<string>route1patrolAI.plist</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.0025</real>

<key>has_ecm</key>
<real>0.95</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>0.9</real>

<key>has_military_jammer</key>
<real>0.025</real>

<key>has_military_scanner_filter</key>
<real>0.02</real>

<key>has_shield_booster</key>
<real>0.75</real>

<key>has_shield_enhancer</key>
<real>0.55</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>

<key>accuracy</key>
<integer>7</integer>

// If O2 < 5.000.001

<key>roles</key>
<string>police wingman policegunship"Name"</string>

// If O2 > 5.000.000

<key>roles</key>
<string>interceptor policegunship"Name"</string>

<key>scanClass</key>
<string>CLASS_POLICE</string>

<key>name</key>
<string>GalCop "Name" Gunship (Mk X+1)</string>

</dict>




<key>"playernamekey"-policecruiser</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercruiser</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>ai_type</key>
<string>route1patrolAI.plist</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.003</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.03</real>

<key>has_military_scanner_filter</key>
<real>0.02</real>

<key>has_shield_booster</key>
<real>0.8</real>

<key>has_shield_enhancer</key>
<real>0.6</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>

<key>accuracy</key>
<integer>8</integer>

// If O3 < 5.000.001

<key>roles</key>
<string>police wingman policecruiser"Name"</string>

// If O3 > 5.000.000

<key>roles</key>
<string>interceptor policecruiser"Name"</string>

<key>scanClass</key>
<string>CLASS_POLICE</string>

<key>name</key>
<string>GalCop "Name" Cruiser (Mk X+2)</string>

</dict>




<key>"playernamekey"-policecorvette</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercorvette</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>ai_type</key>
<string>route1patrolAI.plist</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.003</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.03</real>

<key>has_military_scanner_filter</key>
<real>0.02</real>

<key>has_shield_booster</key>
<real>0.8</real>

<key>has_shield_enhancer</key>
<real>0.6</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>

<key>accuracy</key>
<integer>8</integer>

// If O3 < 5.000.001

<key>roles</key>
<string>police wingman policecorvette"Name"</string>

// If O3 > 5.000.000

<key>roles</key>
<string>interceptor policecorvette"Name"</string>

<key>scanClass</key>
<string>CLASS_POLICE</string>

<key>name</key>
<string>GalCop "Name" Corvette (Mk X+2)</string>

</dict>




<key>"playernamekey"-beyonderpolice</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-beyonderplayer</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>ai_type</key>
<string>route1patrolAI.plist</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.006</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.06</real>

<key>has_military_scanner_filter</key>
<real>0.04</real>

<key>has_shield_booster</key>
<real>0.9</real>

<key>has_shield_enhancer</key>
<real>0.7</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>

<key>accuracy</key>
<integer>9</integer>

// If O4 < 5.000.001

<key>roles</key>
<string>police wingman beyonderpolice"Name"</string>

// If O4 > 5.000.000

<key>roles</key>
<string>interceptor beyonderpolice"Name"</string>

<key>scanClass</key>
<string>CLASS_POLICE</string>

<key>name</key>
<string>GalCop Beyonder "Name" (Mk X+3)</string>

</dict>




<key>"playernamekey"-policecarrier</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercarrier</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>ai_type</key>
<string>route1patrolAI.plist</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.0025</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>0.97</real>

<key>has_military_jammer</key>
<real>0.03</real>

<key>has_military_scanner_filter</key>
<real>0.025</real>

<key>has_shield_booster</key>
<real>0.8</real>

<key>has_shield_enhancer</key>
<real>0.6</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>

<key>missile_role</key>
<string>EQ_NUKE_MISSILE</string>

<key>accuracy</key>
<integer>9</integer>

// If O4 < 5.000.001

<key>roles</key>
<string>police wingman policecarrier"Name"</string>

// If O4 > 5.000.000

<key>roles</key>
<string>interceptor policecarrier"Name"</string>

<key>scanClass</key>
<string>CLASS_POLICE</string>

<key>name</key>
<string>GalCop "Name" Carrier (Mk X+3)</string>

</dict>




<key>"playernamekey"-policecapitalship</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercapitalship</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>ai_type</key>
<string>route1patrolAI.plist</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.0035</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>0.97</real>

<key>has_military_jammer</key>
<real>0.03</real>

<key>has_military_scanner_filter</key>
<real>0.027</real>

<key>has_shield_booster</key>
<real>0.95</real>

<key>has_shield_enhancer</key>
<real>0.75</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>

<key>accuracy</key>
<integer>9</integer>

// If O4 < 5.000.001

<key>roles</key>
<string>police wingman policecapitalship"Name"</string>

// If O4 > 5.000.000

<key>roles</key>
<string>interceptor policecapitalship"Name"</string>

<key>scanClass</key>
<string>CLASS_POLICE</string>

<key>name</key>
<string>GalCop "Name" Capital Ship (Mk X+3)</string>

</dict>




<key>"playernamekey"-policedestroyer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playerdestroyer</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>ai_type</key>
<string>route1patrolAI.plist</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.0035</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>0.97</real>

<key>has_military_jammer</key>
<real>0.04</real>

<key>has_military_scanner_filter</key>
<real>0.025</real>

<key>has_shield_booster</key>
<real>0.95</real>

<key>has_shield_enhancer</key>
<real>0.75</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>

<key>accuracy</key>
<integer>9</integer>

// If O4 < 5.000.001

<key>roles</key>
<string>police wingman policedestroyer"Name"</string>

// If O4 > 5.000.000

<key>roles</key>
<string>interceptor policedestroyer"Name"</string>

<key>scanClass</key>
<string>CLASS_POLICE</string>

<key>name</key>
<string>GalCop "Name" Destroyer (Mk X+3)</string>

</dict>




<key>"playernamekey"-superpolice</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-superplayer</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>ai_type</key>
<string>route1patrolAI.plist</string>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.004</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.02</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.045</real>

<key>has_military_scanner_filter</key>
<real>0.03</real>

<key>has_shield_booster</key>
<real>0.99</real>

<key>has_shield_enhancer</key>
<real>0.85</real>

<key>has_scoop</key>
<real>1.0</real>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>

<key>accuracy</key>
<integer>10</integer>

// If O5 < 5.000.001

<key>roles</key>
<string>police wingman superpolice"Name"</string>

// If O5 > 5.000.000

<key>roles</key>
<string>interceptor superpolice"Name"</string>

<key>scanClass</key>
<string>CLASS_POLICE</string>

<key>name</key>
<string>GalCop Super "Name"</string>

</dict>
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

..

Post by Lestradae »

And, finally, the navy, including OSE's Galactic Navy AddOn, that lets GN use OSE's military ships:

Code: Select all

  // IF "MILITARY" AN OPTION -> MAKE PROGRAM ASK FOR THE STRING "Scale": "Medium or Small?" -> Then insert into this part of the shipdata.plist


<key>"playernamekey"-navy</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"</string>

<key>ai_type</key>
<string>MilitaryAI.plist</string>

<key>escorts</key>
<integer>1</integer>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.005</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.08</real>

<key>has_military_scanner_filter</key>
<real>0.05</real>

<key>has_shield_booster</key>
<real>0.95</real>

<key>has_shield_enhancer</key>
<real>0.9</real>

<key>has_scoop</key>
<real>0.6</real>

<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>accuracy</key>
<integer>6</integer>

<key>roles</key>
<string>military military"Scale" military"Name"</string>

<key>scanClass</key>
<string>CLASS_MILITARY</string>

<key>name</key>
<string>Navy "Name" (Mk X)</string>

</dict>




 // If "Scale" = medium -> INSERT:

        <key>"playernamekey"-navy-reservelead</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleadAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navy</string>
                <key>roles</key>
                <string>reserve-lead</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navy-reserveleader</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleaderAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navy</string>
                <key>roles</key>
                <string>reserve-leader</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navy-reserveship</key>
        <dict>
                <key>ai_type</key>
                <string>reservefighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navy</string>
                <key>roles</key>
                <string>reserve-ship</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navy-navyfighter</key>
        <dict>
                <key>ai_type</key>
                <string>navyfighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navy</string>
                <key>roles</key>
                <string>navy-fighter</string>
        </dict>




 // If "Scale" = small -> INSERT:

        <key>"playernamekey"-navy-reservewingman</key>
        <dict>
                <key>ai_type</key>
                <string>reservewingmanAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navy</string>
                <key>roles</key>
                <string>reserve-wingman</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navy-picketreserve</key>
        <dict>
                <key>ai_type</key>
                <string>picket-reserveAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navy</string>
                <key>roles</key>
                <string>picket-reserve</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navy-reservetalker</key>
        <dict>
                <key>ai_type</key>
                <string>reserve-talkerAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navy</string>
                <key>roles</key>
                <string>reserve-talker</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>





<key>"playernamekey"-overtunednavy</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-overtunedplayer</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>ai_type</key>
<string>MilitaryAI.plist</string>

<key>escorts</key>
<integer>2</integer>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.005</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.08</real>

<key>has_military_scanner_filter</key>
<real>0.05</real>

<key>has_shield_booster</key>
<real>0.95</real>

<key>has_shield_enhancer</key>
<real>0.9</real>

<key>has_scoop</key>
<real>0.6</real>

<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>accuracy</key>
<integer>7</integer>

<key>roles</key>
<string>military military"Scale" overtunedmilitary"Name"</string>

<key>scanClass</key>
<string>CLASS_MILITARY</string>

<key>name</key>
<string>Navy Overtuned "Name" (Mk X+1)</string>

</dict>




 // If "Scale" = medium -> INSERT:

        <key>"playernamekey"-overtunednavy-reservelead</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleadAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-overtunednavy</string>
                <key>roles</key>
                <string>reserve-lead</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-overtunednavy-reserveleader</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleaderAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-overtunednavy</string>
                <key>roles</key>
                <string>reserve-leader</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-overtunednavy-reserveship</key>
        <dict>
                <key>ai_type</key>
                <string>reservefighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-overtunednavy</string>
                <key>roles</key>
                <string>reserve-ship</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-overtunednavy-navyfighter</key>
        <dict>
                <key>ai_type</key>
                <string>navyfighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-overtunednavy</string>
                <key>roles</key>
                <string>navy-fighter</string>
        </dict>




 // If "Scale" = small -> INSERT:

        <key>"playernamekey"-overtunednavy-reservewingman</key>
        <dict>
                <key>ai_type</key>
                <string>reservewingmanAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-overtunednavy</string>
                <key>roles</key>
                <string>reserve-wingman</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-overtunednavy-picketreserve</key>
        <dict>
                <key>ai_type</key>
                <string>picket-reserveAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-overtunednavy</string>
                <key>roles</key>
                <string>picket-reserve</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-overtunednavy-reservetalker</key>
        <dict>
                <key>ai_type</key>
                <string>reserve-talkerAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-overtunednavy</string>
                <key>roles</key>
                <string>reserve-talker</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>




<key>"playernamekey"-navycourier</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercourier</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>ai_type</key>
<string>MilitaryAI.plist</string>

<key>escorts</key>
<integer>2</integer>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.005</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.08</real>

<key>has_military_scanner_filter</key>
<real>0.05</real>

<key>has_shield_booster</key>
<real>0.95</real>

<key>has_shield_enhancer</key>
<real>0.9</real>

<key>has_scoop</key>
<real>0.6</real>

<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>accuracy</key>
<integer>7</integer>

<key>roles</key>
<string>military military"Scale" militarycourier"Name"</string>

<key>scanClass</key>
<string>CLASS_MILITARY</string>

<key>name</key>
<string>Navy "Name" Courier (Mk X+1)</string>

</dict>




 // If "Scale" = medium -> INSERT:

        <key>"playernamekey"-navycourier-reservelead</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleadAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycourier</string>
                <key>roles</key>
                <string>reserve-lead</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navycourier-reserveleader</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleaderAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycourier</string>
                <key>roles</key>
                <string>reserve-leader</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navycourier-reserveship</key>
        <dict>
                <key>ai_type</key>
                <string>reservefighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycourier</string>
                <key>roles</key>
                <string>reserve-ship</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycourier-navyfighter</key>
        <dict>
                <key>ai_type</key>
                <string>navyfighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycourier</string>
                <key>roles</key>
                <string>navy-fighter</string>
        </dict>




 // If "Scale" = small -> INSERT:

        <key>"playernamekey"-navycourier-reservewingman</key>
        <dict>
                <key>ai_type</key>
                <string>reservewingmanAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycourier</string>
                <key>roles</key>
                <string>reserve-wingman</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycourier-picketreserve</key>
        <dict>
                <key>ai_type</key>
                <string>picket-reserveAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycourier</string>
                <key>roles</key>
                <string>picket-reserve</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycourier-reservetalker</key>
        <dict>
                <key>ai_type</key>
                <string>reserve-talkerAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycourier</string>
                <key>roles</key>
                <string>reserve-talker</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>




<key>"playernamekey"-navygunship</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playergunship</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>ai_type</key>
<string>MilitaryAI.plist</string>

<key>escorts</key>
<integer>2</integer>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.006</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.015</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.09</real>

<key>has_military_scanner_filter</key>
<real>0.06</real>

<key>has_shield_booster</key>
<real>0.99</real>

<key>has_shield_enhancer</key>
<real>0.95</real>

<key>has_scoop</key>
<real>0.9</real>

<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>accuracy</key>
<integer>7</integer>

<key>roles</key>
<string>military military"Scale" militarygunship"Name"</string>

<key>scanClass</key>
<string>CLASS_MILITARY</string>

<key>name</key>
<string>Navy "Name" Gunship (Mk X+1)</string>

</dict>




 // If "Scale" = medium -> INSERT:

        <key>"playernamekey"-navygunship-reservelead</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleadAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navygunship</string>
                <key>roles</key>
                <string>reserve-lead</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navygunship-reserveleader</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleaderAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navygunship</string>
                <key>roles</key>
                <string>reserve-leader</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navygunship-reserveship</key>
        <dict>
                <key>ai_type</key>
                <string>reservefighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navygunship</string>
                <key>roles</key>
                <string>reserve-ship</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navygunship-navyfighter</key>
        <dict>
                <key>ai_type</key>
                <string>navyfighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navygunship</string>
                <key>roles</key>
                <string>navy-fighter</string>
        </dict>




 // If "Scale" = small -> INSERT:

        <key>"playernamekey"-navygunship-reservewingman</key>
        <dict>
                <key>ai_type</key>
                <string>reservewingmanAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navygunship</string>
                <key>roles</key>
                <string>reserve-wingman</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navygunship-picketreserve</key>
        <dict>
                <key>ai_type</key>
                <string>picket-reserveAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navygunship</string>
                <key>roles</key>
                <string>picket-reserve</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navygunship-reservetalker</key>
        <dict>
                <key>ai_type</key>
                <string>reserve-talkerAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navygunship</string>
                <key>roles</key>
                <string>reserve-talker</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>




<key>"playernamekey"-navyexplorer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playerexplorer</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>ai_type</key>
<string>MilitaryAI.plist</string>

<key>escorts</key>
<integer>3</integer>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.008</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.017</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.09</real>

<key>has_military_scanner_filter</key>
<real>0.07</real>

<key>has_shield_booster</key>
<real>0.95</real>

<key>has_shield_enhancer</key>
<real>0.95</real>

<key>has_scoop</key>
<real>1.0</real>

<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>accuracy</key>
<integer>8</integer>

<key>roles</key>
<string>military military"Scale" militaryexplorer"Name"</string>

<key>scanClass</key>
<string>CLASS_MILITARY</string>

<key>name</key>
<string>Navy "Name" Explorer (Mk X+2)</string>

</dict>




 // If "Scale" = medium -> INSERT:

        <key>"playernamekey"-navyexplorer-reservelead</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleadAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navyexplorer</string>
                <key>roles</key>
                <string>reserve-lead</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navyexplorer-reserveleader</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleaderAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navyexplorer</string>
                <key>roles</key>
                <string>reserve-leader</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navyexplorer-reserveship</key>
        <dict>
                <key>ai_type</key>
                <string>reservefighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navyexplorer</string>
                <key>roles</key>
                <string>reserve-ship</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navyexplorer-navyfighter</key>
        <dict>
                <key>ai_type</key>
                <string>navyfighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navyexplorer</string>
                <key>roles</key>
                <string>navy-fighter</string>
        </dict>




 // If "Scale" = small -> INSERT:

        <key>"playernamekey"-navyexplorer-reservewingman</key>
        <dict>
                <key>ai_type</key>
                <string>reservewingmanAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navyexplorer</string>
                <key>roles</key>
                <string>reserve-wingman</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navyexplorer-picketreserve</key>
        <dict>
                <key>ai_type</key>
                <string>picket-reserveAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navyexplorer</string>
                <key>roles</key>
                <string>picket-reserve</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navyexplorer-reservetalker</key>
        <dict>
                <key>ai_type</key>
                <string>reserve-talkerAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navyexplorer</string>
                <key>roles</key>
                <string>reserve-talker</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>




<key>"playernamekey"-navycruiser</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercruiser</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>ai_type</key>
<string>MilitaryAI.plist</string>

<key>escorts</key>
<integer>3</integer>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.006</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.017</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.08</real>

<key>has_military_scanner_filter</key>
<real>0.05</real>

<key>has_shield_booster</key>
<real>0.95</real>

<key>has_shield_enhancer</key>
<real>0.95</real>

<key>has_scoop</key>
<real>0.65</real>

<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>accuracy</key>
<integer>8</integer>

<key>roles</key>
<string>military military"Scale" militarycruiser"Name"</string>

<key>scanClass</key>
<string>CLASS_MILITARY</string>

<key>name</key>
<string>Navy "Name" Cruiser (Mk X+2)</string>

</dict>




 // If "Scale" = medium -> INSERT:

        <key>"playernamekey"-navycruiser-reservelead</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleadAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycruiser</string>
                <key>roles</key>
                <string>reserve-lead</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navycruiser-reserveleader</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleaderAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycruiser</string>
                <key>roles</key>
                <string>reserve-leader</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navycruiser-reserveship</key>
        <dict>
                <key>ai_type</key>
                <string>reservefighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycruiser</string>
                <key>roles</key>
                <string>reserve-ship</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycruiser-navyfighter</key>
        <dict>
                <key>ai_type</key>
                <string>navyfighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycruiser</string>
                <key>roles</key>
                <string>navy-fighter</string>
        </dict>




 // If "Scale" = small -> INSERT:

        <key>"playernamekey"-navycruiser-reservewingman</key>
        <dict>
                <key>ai_type</key>
                <string>reservewingmanAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycruiser</string>
                <key>roles</key>
                <string>reserve-wingman</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycruiser-picketreserve</key>
        <dict>
                <key>ai_type</key>
                <string>picket-reserveAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycruiser</string>
                <key>roles</key>
                <string>picket-reserve</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycruiser-reservetalker</key>
        <dict>
                <key>ai_type</key>
                <string>reserve-talkerAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycruiser</string>
                <key>roles</key>
                <string>reserve-talker</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>




<key>"playernamekey"-navycorvette</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercorvette</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>ai_type</key>
<string>MilitaryAI.plist</string>

<key>escorts</key>
<integer>3</integer>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.005</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.1</real>

<key>has_military_scanner_filter</key>
<real>0.07</real>

<key>has_shield_booster</key>
<real>0.98</real>

<key>has_shield_enhancer</key>
<real>0.95</real>

<key>has_scoop</key>
<real>0.8</real>

<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>accuracy</key>
<integer>8</integer>

<key>roles</key>
<string>military military"Scale" militarycorvette"Name"</string>

<key>scanClass</key>
<string>CLASS_MILITARY</string>

<key>name</key>
<string>Navy "Name" Corvette (Mk X+2)</string>

</dict>




 // If "Scale" = medium -> INSERT:

        <key>"playernamekey"-navycorvette-reservelead</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleadAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycorvette</string>
                <key>roles</key>
                <string>reserve-lead</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navycorvette-reserveleader</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleaderAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycorvette</string>
                <key>roles</key>
                <string>reserve-leader</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navycorvette-reserveship</key>
        <dict>
                <key>ai_type</key>
                <string>reservefighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycorvette</string>
                <key>roles</key>
                <string>reserve-ship</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycorvette-navyfighter</key>
        <dict>
                <key>ai_type</key>
                <string>navyfighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycorvette</string>
                <key>roles</key>
                <string>navy-fighter</string>
        </dict>




 // If "Scale" = small -> INSERT:

        <key>"playernamekey"-navycorvette-reservewingman</key>
        <dict>
                <key>ai_type</key>
                <string>reservewingmanAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycorvette</string>
                <key>roles</key>
                <string>reserve-wingman</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycorvette-picketreserve</key>
        <dict>
                <key>ai_type</key>
                <string>picket-reserveAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycorvette</string>
                <key>roles</key>
                <string>picket-reserve</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycorvette-reservetalker</key>
        <dict>
                <key>ai_type</key>
                <string>reserve-talkerAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycorvette</string>
                <key>roles</key>
                <string>reserve-talker</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>




<key>"playernamekey"-beyondernavy</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-beyonderplayer</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>ai_type</key>
<string>MilitaryAI.plist</string>

<key>escorts</key>
<integer>1</integer>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.011</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.01</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.1</real>

<key>has_military_scanner_filter</key>
<real>0.08</real>

<key>has_shield_booster</key>
<real>0.99</real>

<key>has_shield_enhancer</key>
<real>0.95</real>

<key>has_scoop</key>
<real>1.0</real>

<key>missile_role</key>
<string>EQ_RMB_OVERRIDE_MISSILE</string>

<key>forward_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_THARGOID_LASER</string>

<key>accuracy</key>
<integer>9</integer>

<key>roles</key>
<string>military military"Scale" beyondermilitary"Name"</string>

<key>scanClass</key>
<string>CLASS_MILITARY</string>

<key>name</key>
<string>Navy Beyonder "Name" (Mk X+3)</string>

</dict>




 // If "Scale" = medium -> INSERT:

        <key>"playernamekey"-beyondernavy-reservelead</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleadAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-beyondernavy</string>
                <key>roles</key>
                <string>reserve-lead</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-beyondernavy-reserveleader</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleaderAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-beyondernavy</string>
                <key>roles</key>
                <string>reserve-leader</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-beyondernavy-reserveship</key>
        <dict>
                <key>ai_type</key>
                <string>reservefighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-beyondernavy</string>
                <key>roles</key>
                <string>reserve-ship</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-beyondernavy-navyfighter</key>
        <dict>
                <key>ai_type</key>
                <string>navyfighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-beyondernavy</string>
                <key>roles</key>
                <string>navy-fighter</string>
        </dict>




 // If "Scale" = small -> INSERT:

        <key>"playernamekey"-beyondernavy-reservewingman</key>
        <dict>
                <key>ai_type</key>
                <string>reservewingmanAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-beyondernavy</string>
                <key>roles</key>
                <string>reserve-wingman</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-beyondernavy-picketreserve</key>
        <dict>
                <key>ai_type</key>
                <string>picket-reserveAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-beyondernavy</string>
                <key>roles</key>
                <string>picket-reserve</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-beyondernavy-reservetalker</key>
        <dict>
                <key>ai_type</key>
                <string>reserve-talkerAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-beyondernavy</string>
                <key>roles</key>
                <string>reserve-talker</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>




<key>"playernamekey"-navycarrier</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercarrier</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>ai_type</key>
<string>MilitaryAI.plist</string>

<key>escorts</key>
<integer>5</integer>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.006</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.015</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.08</real>

<key>has_military_scanner_filter</key>
<real>0.05</real>

<key>has_shield_booster</key>
<real>0.95</real>

<key>has_shield_enhancer</key>
<real>0.95</real>

<key>has_scoop</key>
<real>0.8</real>

<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>accuracy</key>
<integer>9</integer>

<key>roles</key>
<string>military military"Scale" militarycarrier"Name"</string>

<key>scanClass</key>
<string>CLASS_MILITARY</string>

<key>name</key>
<string>Navy "Name" Carrier (Mk X+3)</string>

</dict>




 // If "Scale" = medium -> INSERT:

        <key>"playernamekey"-navycarrier-reservelead</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleadAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycarrier</string>
                <key>roles</key>
                <string>reserve-lead</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navycarrier-reserveleader</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleaderAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycarrier</string>
                <key>roles</key>
                <string>reserve-leader</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navycarrier-reserveship</key>
        <dict>
                <key>ai_type</key>
                <string>reservefighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycarrier</string>
                <key>roles</key>
                <string>reserve-ship</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycarrier-navyfighter</key>
        <dict>
                <key>ai_type</key>
                <string>navyfighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycarrier</string>
                <key>roles</key>
                <string>navy-fighter</string>
        </dict>




 // If "Scale" = small -> INSERT:

        <key>"playernamekey"-navycarrier-reservewingman</key>
        <dict>
                <key>ai_type</key>
                <string>reservewingmanAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycarrier</string>
                <key>roles</key>
                <string>reserve-wingman</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycarrier-picketreserve</key>
        <dict>
                <key>ai_type</key>
                <string>picket-reserveAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycarrier</string>
                <key>roles</key>
                <string>picket-reserve</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycarrier-reservetalker</key>
        <dict>
                <key>ai_type</key>
                <string>reserve-talkerAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycarrier</string>
                <key>roles</key>
                <string>reserve-talker</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>




<key>"playernamekey"-navycapitalship</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playercapitalship</string>

<key>max_energy</key>
<real>„Anpc“</real>

<key>energy_recharge_rate</key>
<real>„Bnpc“</real>

<key>ai_type</key>
<string>MilitaryAI.plist</string>

<key>escorts</key>
<integer>5</integer>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.008</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.016</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.09</real>

<key>has_military_scanner_filter</key>
<real>0.07</real>

<key>has_shield_booster</key>
<real>0.99</real>

<key>has_shield_enhancer</key>
<real>0.95</real>

<key>has_scoop</key>
<real>0.6</real>

<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>accuracy</key>
<integer>9</integer>

<key>roles</key>
<string>military military"Scale" militarycapitalship"Name"</string>

<key>scanClass</key>
<string>CLASS_MILITARY</string>

<key>name</key>
<string>Navy "Name" Capital Ship (Mk X+3)</string>

</dict>




 // If "Scale" = medium -> INSERT:

        <key>"playernamekey"-navycapitalship-reservelead</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleadAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycapitalship</string>
                <key>roles</key>
                <string>reserve-lead</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navycapitalship-reserveleader</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleaderAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycapitalship</string>
                <key>roles</key>
                <string>reserve-leader</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navycapitalship-reserveship</key>
        <dict>
                <key>ai_type</key>
                <string>reservefighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycapitalship</string>
                <key>roles</key>
                <string>reserve-ship</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycapitalship-navyfighter</key>
        <dict>
                <key>ai_type</key>
                <string>navyfighterAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycapitalship</string>
                <key>roles</key>
                <string>navy-fighter</string>
        </dict>




 // If "Scale" = small -> INSERT:

        <key>"playernamekey"-navycapitalship-reservewingman</key>
        <dict>
                <key>ai_type</key>
                <string>reservewingmanAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycapitalship</string>
                <key>roles</key>
                <string>reserve-wingman</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycapitalship-picketreserve</key>
        <dict>
                <key>ai_type</key>
                <string>picket-reserveAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycapitalship</string>
                <key>roles</key>
                <string>picket-reserve</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>

        <key>"playernamekey"-navycapitalship-reservetalker</key>
        <dict>
                <key>ai_type</key>
                <string>reserve-talkerAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navycapitalship</string>
                <key>roles</key>
                <string>reserve-talker</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>




<key>"playernamekey"-navydestroyer</key>
<dict>

<key>like_ship</key>
<string>"playernamekey"-playerdestroyer</string>

<key>max_energy</key>
<real>„Anpcovertuned“</real>

<key>energy_recharge_rate</key>
<real>„Bnpcovertuned“</real>

<key>ai_type</key>
<string>MilitaryAI.plist</string>

<key>escorts</key>
<integer>2</integer>

<key>has_fuel_injection</key>
<real>1.0</real>

<key>has_cloaking_device</key>
<real>0.009</real>

<key>has_ecm</key>
<real>1.0</real>

<key>has_energy_bomb</key>
<real>0.018</real>

<key>has_escape_pod</key>
<real>1.0</real>

<key>has_military_jammer</key>
<real>0.1</real>

<key>has_military_scanner_filter</key>
<real>0.08</real>

<key>has_shield_booster</key>
<real>0.99</real>

<key>has_shield_enhancer</key>
<real>0.99</real>

<key>has_scoop</key>
<real>0.6</real>

<key>missile_role</key>
<string>EQ_MILITARY_MISSILE</string>

<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>

<key>accuracy</key>
<integer>10</integer>

<key>roles</key>
<string>military military"Scale" militarydestroyer"Name"</string>

<key>scanClass</key>
<string>CLASS_MILITARY</string>

<key>name</key>
<string>Navy "Name" Destroyer (Mk X+3)</string>

</dict>




 // If "Scale" = medium -> INSERT:

        <key>"playernamekey"-navydestroyer-reservelead</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleadAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navydestroyer</string>
                <key>roles</key>
                <string>reserve-lead</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict> 

        <key>"playernamekey"-navydestroyer-reserveleader</key>
        <dict>
                <key>ai_type</key>
                <string>reserveleaderAI.plist</string>
                <key>like_ship</key>
                <string>"playernamekey"-navydestroyer</string>
                <key>roles</key>
                <string>reserve-leader</string>
                <key>script</key>
                <string>galNavyReserves-Ships.js</string>
        </dict>
Last edited by Lestradae on Tue Aug 25, 2009 7:38 am, edited 1 time in total.
User avatar
Lestradae
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Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

..

Post by Lestradae »

The navy template is so long that it doesn't even completely fit into one posting, but you get the idea behind it from what is visible.

People interested in the whole template series have a look at this posting here:

https://bb.oolite.space/viewtopic.ph ... &start=203

... where it starts.

Cheers

L
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