This one is more of a remixed version of the original ship rather than a mk2 or whatever, hmm i'm not sure what to do about the naming of my other 'krait' oxp really, if i get a few more of the original ships done in this chunky style i'll probably bundle them all into an oxp ship pack and leave the original 'griffkrait' and the 'griffboa' models out, it seems a shame to rename the original griffkrait though as LB and Gareth3377 wrote a great backstory that explains how it got its name, so i don't really know what to do about that one *shrugs*
On another note, i noticed that the krait doesn't seem to be a player-flyable ship but i've added in a player-flyable version in the oxp above, simply because it's quite cool flying around in a normal mapped ship oggling 'teh grafix' in the external views, so i'm a bit stumped on info for its shipyard.plist file - ie, how much the krait should cost and what equipment it can and can not fit.
From what i gather by looking at the npc version in the shipdata.plist...
Code: Select all
forward_weapon_type = "WEAPON_BEAM_LASER";
has_fuel_injection = 0.65;
has_scoop = 0.95;
has_shield_booster = 0.5;
has_shield_enhancer = 0.25;
...it comes with a front mounted beam laser, and it can fit fuel injectors, a scoop and 2 types of shield boosters, it doesn't look like extra energy units & ECM's can be fitted, should this be the case for the player version as well as the npc version?