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Re: Griff's normalmapped ship remakes
Posted: Mon Nov 25, 2013 9:20 am
by Griff
@Duggan
Yeah, i like the new clean look too, and there might be a way using the shader to add in some dirt and grime buildup depending on the ships current mainenance level using some new shader bindings available in the next few versions of Oolite (there a small bit about this a few pages back in this thread i believe - an animated gif of a elite2 'gnat' getting more worn out over time)
edit: ah here we are, it's back on page 126:
By the way have you seen dertien's amazing new shipset that he's working on here:
https://bb.oolite.space/viewtopic.php?f=4&t=15835 looks really great and has a nice clean and crisp texture style!
Re: Griff's normalmapped ship remakes
Posted: Mon Nov 25, 2013 5:43 pm
by Duggan
By the way have you seen dertien's amazing new shipset that he's working on here: viewtopic.php?f=4&t=15835 looks really great and has a nice clean and crisp texture style!
Griff, Not only, have I seen it ,The Eagle regularly appears for sale in the Shipyards I visit.
Re: Griff's normalmapped ship remakes
Posted: Mon Nov 25, 2013 11:06 pm
by ZygoUgo
Thr new Griffin looks spectacular, please leave a chance of it appearing white as is
Re: Griff's normalmapped ship remakes
Posted: Wed Nov 27, 2013 5:18 pm
by spara
Griff. If you're still pondering about the stats of the Griffin and no one comes forward with the 'official' ones, how about positioning it between Adder and Cobra I like you have done with the Gnat. That's where I feel the game needs some options. Especially when starting the game with an Adder
.
Re: Griff's normalmapped ship remakes
Posted: Fri Nov 29, 2013 10:54 pm
by Griff
Great idea spara! I've amended the stats for the ship, fixed the Y direction in the normal map and re-uploaded the oxp (now at v1.01)
Re: Griff's normalmapped ship remakes
Posted: Sun Dec 08, 2013 3:28 pm
by Redspear
Yes, nice idea Spara. It's taking me an age to trade up from my second-hand adder
I'm also a fan of the new clean look and would love to see that 'dirt' shader effect linked to maintainence. Here's hoping...
The original Griffin polygon was pretty uninspiring to me but I love what you've done with it Griff. Nice one
Re: Griff's normalmapped ship remakes
Posted: Wed Dec 11, 2013 11:13 pm
by dertien
Griff, that Griffin is .... well ....
the dogs bollocks if I may say so.
Very nice indeed, and yeah, don't stop doing what you do.
Re: Griff's normalmapped ship remakes
Posted: Wed Dec 11, 2013 11:32 pm
by Cody
dertien wrote:.... the dogs bollocks if I may say so.
Ah yes, I remember it well... a fine beer, was that!
Re: Griff's normalmapped ship remakes
Posted: Thu Dec 12, 2013 12:29 am
by Tricky
6.5%?!?
Does your local put up camper beds?
Re: Griff's normalmapped ship remakes
Posted: Thu Dec 12, 2013 1:40 am
by Cody
Ha! No, we used to buy it by the crate from a friendly local wholesaler, and drink it at home.
Most of the Wychwood brews are high-quality beers - dangerously drinkable indeed!
Re: Griff's normalmapped ship remakes
Posted: Thu Dec 12, 2013 3:08 am
by dertien
Cody wrote:dertien wrote:.... the dogs bollocks if I may say so.
Ah yes, I remember it well... a fine beer, was that!
Hahaha, that would look nice as a ship decal too, I didn't know it was a beer, I just know the expression. 6.5% ? sounds like good fun !
Re: Griff's normalmapped ship remakes
Posted: Thu Dec 12, 2013 6:25 pm
by pagroove
Hi Griff,
Just here report to a lithe miss-link. When you click on the picture of the Ophidian on this page:
http://wiki.alioth.net/index.php/Griff_Industries
Then you land on the Viper page.
Jost thought to report it.
Re: Griff's normalmapped ship remakes
Posted: Fri Dec 13, 2013 9:05 pm
by Griff
I've modified the Gnat's stats to weaken it a bit - it's a small ship about the same size as the sidewinder so it's stats reflect that now (although unlike the sidewinder it can hyperspace jump) whilst I was there, I've changed the 'paintmap' texture slightly so the alternative paint scheme version (where most of the ships hull was repainted instead of just limiting the effect to just a few strips) doesn't come up with such dreadful looking ships
Thanks for the tip off about the broken Ophidyan link PAG, I've fixed that too
Re: Griff's normalmapped ship remakes
Posted: Sat Dec 14, 2013 1:45 pm
by Griff
I've made a tiny change to some of the 'hull plate lines' on my Wolf oxp to fix some dodgy looking bits and re-exported the ship this time with smoothing groups and a new fragment shader based on the one I'm using in my gnat and ophidian OXPs. the Texture still looks too 'busy' though I think, thes ship could do with a much simpler one
Re: Griff's normalmapped ship remakes
Posted: Mon Dec 16, 2013 5:36 am
by Wolfwood
Love to see you giving more attention to the old Wolf, Griff! Looking great to me!