Posted: Tue Nov 24, 2009 12:59 am
Next stage on the fdl - I am close to having something which I can send to griff for final tweaking.
Some of the colors are not right - I'll explain:
I'm trying to illustrate how I am thinking about panel layout.
The black wedges in the sides are supposed to be inset in the nmap a la lambourgini - I'd expect to have some sort of dull metal in there in the finished model.
The d.grey blocks over the top are to be raised in the nmap, and shiny with a colored reflection thingy - possibly use the same texture as the light parts of the engine nozzle.
The long grill along the top and the short ones (with flames) at the sides are to be recessed, but the fine detail I do not intend to nmap - that works better just using a false 3D effect in the diffuse map and letting the dark bits (behind the grill right?) go matt.
The black circle on the spine to be inset.
The brown-ish star-circles on the bottom to be inset - dish-style. The center of them sticks out though.
The speaker-grill alosn the bottom I have a normalmap for - do not know if I should use it or just set the background matt. I'll try both ways.
Now Griff would use far more raised panels - actually, he draws recessed lines to delineate the panel edges and I just happen to think differently ;)
I intend more too, and detail within the panels. FDL should be showy without being overdone... so I'm testing the waters at each idea stage.
The pic is larger than I'd normally provide so folk can print it and draw over it with modest artistic skill.
Right now I am loading trunk. Hmmm:
... something to investigate :/
The trunk branch gets further:
... grrrrr! Now to find out what I missed.
@Griff - speak up when I am at the stage you want to take over. I can provide psd files, but photoshop does not seem to have a "grain merge" mode which means that I can get some effects with GIMP that won't translate.
@Everyone - constructive critique please. The idea is that it should look like a griff ship and not merely "good". You like what I'm doing, say why please - what do your like about it? Same if there is a niggle. Crit along the lines of: it is just not griff because... will get fast action.
Some of the colors are not right - I'll explain:
I'm trying to illustrate how I am thinking about panel layout.
The black wedges in the sides are supposed to be inset in the nmap a la lambourgini - I'd expect to have some sort of dull metal in there in the finished model.
The d.grey blocks over the top are to be raised in the nmap, and shiny with a colored reflection thingy - possibly use the same texture as the light parts of the engine nozzle.
The long grill along the top and the short ones (with flames) at the sides are to be recessed, but the fine detail I do not intend to nmap - that works better just using a false 3D effect in the diffuse map and letting the dark bits (behind the grill right?) go matt.
The black circle on the spine to be inset.
The brown-ish star-circles on the bottom to be inset - dish-style. The center of them sticks out though.
The speaker-grill alosn the bottom I have a normalmap for - do not know if I should use it or just set the background matt. I'll try both ways.
Now Griff would use far more raised panels - actually, he draws recessed lines to delineate the panel edges and I just happen to think differently ;)
I intend more too, and detail within the panels. FDL should be showy without being overdone... so I'm testing the waters at each idea stage.
The pic is larger than I'd normally provide so folk can print it and draw over it with modest artistic skill.
Right now I am loading trunk. Hmmm:
Code: Select all
svn: REPORT of '/svnroot/repos/oolite-linux/!svn/vcc/default': Could not read response body: connection was closed by server (http://svn.berlios.de)
The trunk branch gets further:
Code: Select all
~/trunk$ make debug=no
GNUmakefile:1: /common.make: No such file or directory
GNUmakefile:347: /objc.make: No such file or directory
make: *** No rule to make target `/objc.make'. Stop.
@Griff - speak up when I am at the stage you want to take over. I can provide psd files, but photoshop does not seem to have a "grain merge" mode which means that I can get some effects with GIMP that won't translate.
@Everyone - constructive critique please. The idea is that it should look like a griff ship and not merely "good". You like what I'm doing, say why please - what do your like about it? Same if there is a niggle. Crit along the lines of: it is just not griff because... will get fast action.