While I was waiting, I reworked that mamba...
... its a bit snub-nosed, but the point at the end is so thin anyway, and this has fewer polys. Doubling the engines gives the meatier look but increases the poly count mightily. However, I dispair not as I have seen griffs moray.
Each engine has 203 polys - before tesselation.
The body has 134, again, before tesselation.
Total count is 584 incl the gun... after tesselating, this comes to 1072 triangles all up. Is this a worry: the mamba is one of the ships we see a fair bit of?
I also cobbled together some decals for people to use...
(click to enlarge)
The skull comes from the jolly-roger that seems to be everywhere - the one with the swords wot decorates the python blackdog. The circle with the arrows you'll recognise as the stormbringer symbol. More of a literary reference for the cerebral pirates. A cadeucus, because you cannot have too many. And the dove thing is arabic calligraphy for peace and love.
Don't worry those who replied, I have read them:
I hear you over the lack of fine detail - I have to keep visiting the screenshots to remind myself what I'm aiming for. However, my thought was to block in the bigger bits and let griff use his set of tools to do the fiddly stuff. Hopefully I can shave hours or even days off the production time.
Its tricky figuring what it is if you cannot see the normalmapped shot.
The neolite FDL was originally intended to be a fdl-ng, with a std spec with only one engine appearing in neolite core. But it was noticed that the higher spec version balances nicely and makes the ship worth having ... even with the strongly curtailed view. Nobody has complained that the specs are not standard so I kept it as is.
The griff-ferdelance is quite nice, especially the non-scuffed version. Perhaps griff can be pursuaded to keep it as a seperate oxp, a-la the original krait and boa. Boost its speed for a sports-craft?
This one - I've finally installed the trunk build via dpkg. Initial tests show I can run it with full shaders on my low-spec lappy (celeron-mobile, 1gig, i965 gfx, ubuntu 9.10) - which is actually better than 1.72 did.
Downloading griffs ships now, which should give me a nice set of examples.
The upshot is that I'll get the requested maps so some sort of think happens in this system then get them to griff for the final cutting.
I don't know if I should do those flames as decals or what?