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Re: Griff's normalmapped ship remakes

Posted: Sun Feb 17, 2013 3:00 pm
by Griff
An alternate texture map and shader for my cobraIII oxp- this shader doesn't support decals as the texture that would have stored them is instead being used to store different paint map designs. I don't know if it's possible to share a randomvec shader uniform from teh shipdata.plist between a ship and it's subentities, at the moment the ship and it's gun are generating different ones so the hull colours and the gun colours don't match. It might be worth me hard coding a set of ships with nice paint colours in the shipdata.plist and just letting the paint design be picked randomly to do away with all hideous the purple and lime green ships that get spawned. to be honest this ship looks best with shaders switched off :lol:
Image
Griff_CobraIII_newshader_test.zip Download link: https://www.box.com/s/bqzikki7kqsxnbywkutk

Re: Griff's normalmapped ship remakes

Posted: Sun Feb 17, 2013 11:21 pm
by Diziet Sma
:shock:

Wow.. those look incredible.. 8)

Re: Griff's normalmapped ship remakes

Posted: Mon Feb 18, 2013 12:51 am
by Cody
Crikey, Griff... definitely colourful, are those! Erm... I've forgotten how to do something really basic. At game start-up, I get the spinning Griff Cobra III from the Replace shipset. I'd like to replace that with the Griff alt Cobra III that I fly these days... any clues?

Re: Griff's normalmapped ship remakes

Posted: Mon Feb 18, 2013 10:17 am
by Griff
I can't quite remember, but i think you have to rename the "cobra3-player" ship in the 'addition shipset' to something different like "cobra3-player-don't_use" or something like that, then in the 'griff cobraIII alt' oxp, find the ship that's the player version and name it "cobra3-player". It's the ship with the title key "cobra3-player" that Oolite puts up on the title screen

I'm pretty sure someone posted how to do this with a small oxp that just had a shipdata.plist file in it with say

Code: Select all

"cobra3-player" =
{
like_ship ="griff_alt cobra_III_player_version"   }
I'll have a bit of a search on the boards, it's probably just a few pages back in this thread, and if i can't find it'll i'll test the theory this evening in oolite and report back :D

Re: Griff's normalmapped ship remakes

Posted: Mon Feb 18, 2013 12:06 pm
by DGill
A method that works for me is to create oxp :

c:\oolite\addons\my_cobra.oxp\config\shipdata.plist

with the plist containing:

{
// ++++++ COBRA III Player ++++++

"cobra3-player" =
{
like_ship = "griff_normalmapped_alt_cobra_mkIII_Multidecal_PLAYER";
}
}

Re: Griff's normalmapped ship remakes

Posted: Mon Feb 18, 2013 12:16 pm
by Cody
Thanks... that works for me too.

Re: Griff's normalmapped ship remakes

Posted: Tue Apr 23, 2013 10:42 pm
by Alextended
These don't work in 1.77 yet? Game doesn't start for me with the replace and resources add ons inserted.

Re: Griff's normalmapped ship remakes

Posted: Wed Apr 24, 2013 8:17 am
by Diziet Sma
They certainly do work with 1.77.

I'm using Griff_Shipset_Replace_v1.34.oxp and Griff_Shipset_Resources_v1.2.25.oxp with no problems..

You say it's not starting, as in, at all? Could you post the contents of your Latest.log here (inside 'Code' tags, please) so we can perhaps figure out what's gone wrong?

(Oh, and welcome aboard, btw! 8) )

Re: Griff's normalmapped ship remakes

Posted: Fri Apr 26, 2013 9:59 am
by Alextended
Yeah, thanks, I'm re-downloading them to reinstall and retry cos I deleted the logs. Edit: Nevermind, I figured out what I did wrong before, I placed the folders as they were so I had D:\Program Files\Oolite\AddOns\Griff_Shipset_Resources_v1.2.25\Griff_Shipset_Resources_v1.2.25.oxp instead of D:\Program Files\Oolite\AddOns\Griff_Shipset_Resources_v1.2.25.oxp etc.

The game seems to stutter a little with these, just enough to be annoying, despite having an i7 3770K, 16GB Ram and a 3GB Radeon HD 7970. It does it even in the start screen as it brings up each new model.

Re: Griff's normalmapped ship remakes

Posted: Fri Apr 26, 2013 10:53 am
by Cody
Alextended wrote:
... I placed the folders as they were so I had D:\Program Files\Oolite\AddOns...
Installing Oolite in Program Files is not always advisable - it can cause problems.

As for the stutter, try disabling the Catalyst AI in the gfx card's control panel.

Re: Griff's normalmapped ship remakes

Posted: Fri Apr 26, 2013 11:26 am
by Alextended
It's not the default program files folder, hence the lack of (x86) and that it's D:\.

I don't see any such option in the CCC.

Re: Griff's normalmapped ship remakes

Posted: Fri Apr 26, 2013 11:31 am
by Cody
Alextended wrote:
I don't see any such option in the CCC.
It's been a couple of years since I used ATI - you might find it in the profiles section (or google for it).

Re: Griff's normalmapped ship remakes

Posted: Thu May 30, 2013 8:17 pm
by Griff
I've added the 'Hognose' from ArcElite to my box.net download site
Image
It's a bit of a strange ship, it transmits some religious sounding hails when it's shot at in Archimedies Elite, i haven't got around to adding this behavior into this oxp so the ship just appears as a trader and i've let it have a pulse laser and a missile despite what it says in the ship spec card above

Re: Griff's normalmapped ship remakes

Posted: Thu May 30, 2013 9:30 pm
by Cody
Cool ship, Griff - we want religious hails! <goes huntin' Hognose>

Re: Griff's normalmapped ship remakes

Posted: Thu May 30, 2013 10:28 pm
by Smivs
Griff wrote:
It's a bit of a strange ship, it transmits some religious sounding hails...
Ha, sounds a bit like one of these!