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Re: Griff's normalmapped ship remakes

Posted: Wed Oct 17, 2012 5:09 pm
by superbatprime
Well that is pure win. :D
Image
Griff you are the man, I thank you sir.
I probably could have held out until the good Captain's Respray OXP but it's still cool to know these things.

edit: Hm... now I see it in a screenshot, she looks a little bit Commie lol.

Re: Griff's normalmapped ship remakes

Posted: Wed Oct 17, 2012 8:59 pm
by Cody
Looking good, SBP... have a custom external view from my Cobra III that should work fine in yours. Just slot this code snippet into the Custom Views section of the shipdata.plist, being careful with the brackets etc.

Code: Select all

{ 
				view_description = "Cinematic View"; 
				view_orientation = "0.1 0.35 1.0 0.05"; 
				view_position = "20.0 -10.0 350.0"; 
				weapon_facing = "FORWARD"; 
			}
The 350.0 is the distance from your ship... play around with that.

Re: Griff's normalmapped ship remakes

Posted: Wed Oct 17, 2012 9:19 pm
by Cody
Of course, if you upgraded to the Griff multi-decal player Cobra III, you could have a cool belly-decal of your choice (four decals in total) - like this:

Image

Re: Griff's normalmapped ship remakes

Posted: Thu Oct 18, 2012 11:46 am
by Shipbuilder
superbatprime wrote:
Well that is pure win. :D
Image
Griff you are the man, I thank you sir.
I probably could have held out until the good Captain's Respray OXP but it's still cool to know these things.

edit: Hm... now I see it in a screenshot, she looks a little bit Commie lol.
Great paint job SBP :wink:

Re: Griff's normalmapped ship remakes

Posted: Sat Nov 03, 2012 3:28 pm
by superbatprime
El Viejo wrote:
Of course, if you upgraded to the Griff multi-decal player Cobra III
I finally did about 20 minutes ago.
Because man am I ever sick of seeing my Cobra selling in the yard, shooting at me, buzzing around... every cobby 3 was my cobby 3.

I probably could have duplicated my normal griff cobra 3, stuck it in a folder, fenced it off as it's own OXP etc.

But no need when Griff has kindly done it already, with a neutral paintjob ready to be customized and 3 extra decals to boot. :D

I then changed the savefile ship_desc to the multi cobby.

I haven't had a chance to fully fly around and scrutinize other cobra 3s but it looks fine and the spinning cobra at the title screen is different from my save game cobra, so I'm hoping that it means my ship will now be properly unique.

Re: Griff's normalmapped ship remakes

Posted: Sat Nov 03, 2012 3:56 pm
by Griff
I've (finally) uploaded a remake of the Ico station to my box site! http://www.box.com/shared/rpkms25cc9
Image
griff_ico_normalmapped_fullsize_tex_v1.0 ( griff_ico_normalmapped_halfsize_tex_v1.0 for the lower res texture version)

Yay! All done! Image

Re: Griff's normalmapped ship remakes

Posted: Sat Nov 03, 2012 3:59 pm
by Cody
Griff wrote:
Yay! All done!
[twangin' guitars] Excellent!

Re: Griff's normalmapped ship remakes

Posted: Sat Nov 03, 2012 4:46 pm
by Tichy
Beautiful!
Will it be included with the dodo in the all-in-one package?

Re: Griff's normalmapped ship remakes

Posted: Sat Nov 03, 2012 5:57 pm
by Shipbuilder
Griff wrote:
I've (finally) uploaded a remake of the Ico station to my box site! http://www.box.com/shared/rpkms25cc9
Image
griff_ico_normalmapped_fullsize_tex_v1.0 ( griff_ico_normalmapped_halfsize_tex_v1.0 for the lower res texture version)

Yay! All done! :D
<Runs off to download>

Griff - Another example of your great work by the way. Thanks fior spending the time and effort putting this together.

Re: Griff's normalmapped ship remakes

Posted: Sat Nov 03, 2012 9:35 pm
by Cody
superbatprime wrote:
El Viejo wrote:
Of course, if you upgraded to the Griff multi-decal player Cobra III
I finally did about 20 minutes ago.
Good - did you go for the shiny model, or the scuffed model?

Re: Griff's normalmapped ship remakes

Posted: Sun Nov 04, 2012 2:13 pm
by Duggan
Griff wrote:
I've (finally) uploaded a remake of the Ico station to my box site! http://www.box.com/shared/rpkms25cc9
Image
griff_ico_normalmapped_fullsize_tex_v1.0 ( griff_ico_normalmapped_halfsize_tex_v1.0 for the lower res texture version)

Yay! All done! :D

It's like Christmas come early when you do a release for Oolite :D The new Ico looks fantastic. .

Re: Griff's normalmapped ship remakes

Posted: Sun Nov 04, 2012 3:49 pm
by superbatprime
El Viejo wrote:
superbatprime wrote:
El Viejo wrote:
Of course, if you upgraded to the Griff multi-decal player Cobra III
I finally did about 20 minutes ago.
Good - did you go for the shiny model, or the scuffed model?
Shiny, after flying around scuffed for a while, I like my ship to have a bit of bling to it.
It would be cool if you could somehow have both... like if the ship is in need of a maintenance overhaul, the texture switches to scuffed.


And huzzah for new Ico station, woot!
I've been using Z GrOovy system stations as a stand in, but now I get to have all the Griff variations at last.
It looks great.

Oh question edit!
If I install P.A Groove stations I will still see the core Griff shipset stations (including the new Ico installed as a separate oxp) right? I don't remember reading anywhere that they were complimentary for sure, but I seem to have this feeling they are?

Re: Griff's normalmapped ship remakes

Posted: Sun Nov 04, 2012 8:35 pm
by Cody
On the subject of Icos, where/how can I find which systems Oolite gives an Ico station to?
I want to ensure sure that my (already stripped-down) [wiki]Torus_station[/wiki] OXP isn't overriding them.

Re: Griff's normalmapped ship remakes

Posted: Sun Nov 04, 2012 9:04 pm
by Captain Beatnik
Griff wrote:
I've (finally) uploaded a remake of the Ico station to my box site! http://www.box.com/shared/rpkms25cc9
griff_ico_normalmapped_fullsize_tex_v1.0 ( griff_ico_normalmapped_halfsize_tex_v1.0 for the lower res texture version)
Yay! All done! :D
To say it with only one word: Marvelous.

Thank you for this station, Griff. :D

Re: Griff's normalmapped ship remakes

Posted: Sun Nov 04, 2012 9:28 pm
by cim
El Viejo wrote:
On the subject of Icos, where/how can I find which systems Oolite gives an Ico station to?
I want to ensure sure that my (already stripped-down) [wiki]Torus_station[/wiki] OXP isn't overriding them.
1 in 4 systems with a TL of 12 or higher, based on the system seed. If you put the following formula into cell AO5 of the galaxy spreadsheet and copy it down, you should be able to find them quickly enough.

Code: Select all

=IF(AG5>=12,IF(BITAND(E5,768)=0,"ico","dodec"),"coriolis")