DaddyHoggy wrote:
I think you should start in an escape pod.
Once docked, you're offered a job cleaning grease off docked ships, for 0.1Cr per hour (Real-time)*, then you can hire a Transporter fitted with a mining laser for 2Cr an hour (3 Cr per hour and each part thereof fine for late return) - you can't have an Adder because you might skips systems, if you're lucky you might earn enough from Asteroid smashing that after just 20 years you can lease a hyperspace capable ship of your very own.
You'd get a real sense of achievement then...
Just saying...
*
Keys:
W - degreaser spray up,
S - Degreaser spray down
A - Degreaser spray left
D - Degreaser spray right
SPACE - Next ship
Note: Until the "ship clean" light comes on - you cannot change ships, otherwise you will be fined for not doing a proper job...
I'm sure with BGS and CSOTB Dynamic HUDs we could OXP this.
Anybody remember Space Quest?
How about a start like that but there is an emergency and every able body is ordered to take any spare flyable ships and engage the attackers of the station because damage is severe and the police have been decimated and even the station ECM doesn't work. This is how you end up in a ship engaged in combat outside the mainstation. After you succeed in killing the remaining attackers and dock there is a ceremony and they let you keep the ship as a reward for saving the station. Before you go into combat you have a choice of different ships but each has a catch to it.
examples:(playtesting would fine tune this)
adder-military laser, shield boosters, fuel injection, ECM(extra valor points for this ship)
cobramk1-military laser, shield boosters, ECM hardened missile, ECM
moray-beam laser(frt & aft), shield boosters, ECM, fuel scoop
cobramk3-beam laser(frt), 2 ECM hardened missiles, fuel scoop
python-beam laser(frt & aft), extra energy unit, 2 ECM hardened missiles, fuel scoop(extra valor points for this ship)
While in combat you can rescue escape pods of friendly ships if you have a fuel scoop. These will give rewards over 1000 credits each and a few may have subsequent missions attached and extra reward possibilities from grateful survivors and relatives. Every attacker you destroy will result in 250 credits bounty.
How well you do in combat will also have a role in determining different career paths. Extreme valor will result in many offers, even from GalCop itself, as they want you immediately in the space navy or special forces. Good success will boost your reputation considerably for cargo contracts and passenger hauling. Surviving means the attackers are destroyed but all other defenders and pods are destroyed. This will be a neutral start game. Also you could simply hyperspace out and you will be a fugitive for a while( say 100 points against you) and will have to survive long enough to clear your name. And finally you could choose to help the attackers and destroy defenders and become part of a pirate network and there would be no turning back(there might be a loophole out however

). Pods captured would bring 10's of thousands in ransom each. This last one would be an interesting scripting challenge.
DH, I'll put the dynamic cleaning hud on my list.
