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Posted: Sun Feb 14, 2010 1:17 pm
by Ramirez
another_commander wrote:
Agreed and it has been inserted in the code in revision 3016. The handler is called
shipAcquiredTarget, takes as parameter the entity that has been targeted and works both for player and NPCs. Example of usage:
Code: Select all
this.shipAcquiredTarget = function (target)
{
if (!target.isMissile) log("shipAcquiredTarget", "Player has acquired target " + target);
else log("shipAcquiredTarget", "Player has targeted incoming missile " + target);
}
That sounds great. The idea I had was to do some kind of auto missile selection, where the ship's on-board computer chooses a missile based on the target's stats. Instead of having multiple missile pylons, you just have one slot that's served by a rotary launcher, rather like the one
here.
I'd probably build it into a specific ship (the one in my avatar) rather than making it available as a normal piece of equipment. Like the Missiles and Bombs OXP it would really just be an experiment to see what can be done.
Re: On energy bombs
Posted: Mon Jan 23, 2012 11:31 am
by snork
just as reminder - in 1.76 and trunk from tonight the energy bomb is still opt-out, not opt-in.
{
strict_mode_only = false;
}
Does someone have an idea why this topic is not found when I do a search for
energy bombs (search for all terms, all forums, in topic titles only) ?
Re: On energy bombs
Posted: Mon Jan 23, 2012 11:34 am
by DaddyHoggy
snork wrote:just as reminder - in 1.76 and trunk from tonight the energy bomb is still opt-out, not opt-in.
{
strict_mode_only = false;
}
Does someone have an idea why this topic is not found when I do a search for
energy bombs (search for all terms, all forums, in topic titles only) ?
Because the forum's own search engine is utterly, utterly useless....
Re: On energy bombs
Posted: Mon Jan 23, 2012 11:38 am
by Cody
DaddyHoggy wrote:Because the forum's own search engine is utterly, utterly useless....
Heh, yeah... it ain't the best. Use Diziet Sma's search
plug-in... that works a treat!
Re: On energy bombs
Posted: Mon Jan 23, 2012 12:49 pm
by DaddyHoggy
El Viejo wrote:DaddyHoggy wrote:Because the forum's own search engine is utterly, utterly useless....
Heh, yeah... it ain't the best. Use Diziet Sma's search
plug-in... that works a treat!
I wanted to say that too - but forgot to use the plugin to search for the thread discussing the plugin... (how ironic!)
Re: On energy bombs
Posted: Wed Feb 01, 2012 8:27 am
by Eric Walch
Ahruman wrote:m4r35n357 wrote:Is this subject to debate
No. We’ve had the debate, at length, and the decision reached was to make this change after the next stable release (i.e., 1.76).
The debate was here in this topic. Looking up the first page, it started exactly 2 years ago and was planed originally for 1.74.
In my opinion was the q-bomb always mend as a more logical replacement for the e-bomb. I also think aegidian planed it that way because he already put an 'energybomb' role on the q-mine. And also the 'has_energy_bomb' key in shipdata has awarded an npc ship with a q-bomb since 1.65. He just never came to removing the e-bomb from the player code. npc never had it in the first place.
Gimi wrote:Is the Q-bomb installed internally, and available on the tab-key? If so, it could actually become a key I can use in Oolite. My current Commander has never used an Energy Bomb.
Idem. Maybe in the very beginning, but after that never.