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Re: Griff's normalmapped ship remakes

Posted: Thu Sep 06, 2012 5:09 pm
by Rese249er
commanderxairon wrote:
Image you should make a ferdelance with this kind of design
A Ferdie redesign that is not; however, tis an interesting ship in its own right. I'd be interested in seeing that in my Ooniverse; not abandoning Sic Vita Est to fly it though!

Re: Griff's normalmapped ship remakes

Posted: Thu Sep 06, 2012 9:02 pm
by Disembodied
Griff wrote:
Thanks guys , i think i will weed these ships out of the bundle and have them just as optional addins, i'll see if i can do a better fer-de-lance first though as i'm not too keen on both attempts i've had at it so far :D I'm thinking of looking at posh speedboats as a reference, it seems to be shaped along those lines, a luxury yacht or something
I think that, however you design it, it should ideally follow the same lines as your other models, i.e. follow the same essential hull plan of the original. Maybe though the unsatisfactory element is the almost flat underside, and the sharp 90° angles between the top and the sides? If they were smoothed out a bit, made sleeker and more speedboaty ... ?

Re: Griff's normalmapped ship remakes

Posted: Thu Sep 06, 2012 11:33 pm
by commanderxairon
Rese249er wrote:
commanderxairon wrote:
Image you should make a ferdelance with this kind of design
A Ferdie redesign that is not; however, tis an interesting ship in its own right. I'd be interested in seeing that in my Ooniverse; not abandoning Sic Vita Est to fly it though!
you should wait then for my new shipset since i will put the same design lines... of course id not add as much detail because of the polycount would be too high... if you want to play with those designs play Space Conflict, also his designs can be found in black prophecy and in freelancer discovery mod, mainly in fighters and in some heavyweight ships

Re: Griff's normalmapped ship remakes

Posted: Thu Sep 06, 2012 11:36 pm
by Rese249er
-_- Ain't got the time to get stuck in with another game. I'll stick with Oolite, thanks.

Re: Griff's normalmapped ship remakes

Posted: Sat Sep 08, 2012 9:43 am
by Griff
@commanderxairon - Wow karanak's ship concept art is amazing!
I haven't got a picture of a speedboat to post, but i always thought that hand held vacuum cleaners also look a bit fer-de-lance ish :lol:
Image

Re: Griff's normalmapped ship remakes

Posted: Sat Sep 08, 2012 2:54 pm
by commanderxairon
Griff wrote:
@commanderxairon - Wow karanak's ship concept art is amazing!
I haven't got a picture of a speedboat to post, but i always thought that hand held vacuum cleaners also look a bit fer-de-lance ish :lol:
Image
XDD they really do o.o specially the ones where you can see the fan rotating in the inside... uhm ive got some ideas...

Re: Griff's normalmapped ship remakes

Posted: Sat Sep 08, 2012 5:03 pm
by Smivs
And a 'vacuun cleaner' ship would be useful to the bounty hunters - it would help them clean up the spacelanes :wink:

Re: Griff's normalmapped ship remakes

Posted: Sat Sep 08, 2012 5:06 pm
by Cody
Smivs wrote:
And a 'vacuun cleaner' ship would be useful to the bounty hunters - it would help them clean up the spacelanes

Code: Select all

17:27:10.765 [xxxxxx-ship-script]: Xxxxxx found some scum. Attacking a Rolling Thunder with a bounty of 32.
Ha! He paid dearly for that!

Re: Griff's normalmapped ship remakes

Posted: Sat Sep 08, 2012 5:55 pm
by Smivs
<Smivs chuckles>

Re: Griff's normalmapped ship remakes

Posted: Sat Sep 08, 2012 11:20 pm
by CaptSolo
<Solo chuckles too>

Re: Griff's normalmapped ship remakes

Posted: Fri Oct 12, 2012 12:10 am
by Tricky
Just noticed a typo in Griff_Shipset_Addition_v1.22.oxp

griff_normalmapped_moray_eng_NPC and griff_normalmapped_moray_eng_Player

Name is set as 'Moary'

Re: Griff's normalmapped ship remakes

Posted: Fri Oct 12, 2012 8:35 am
by Griff
:lol: Oops, i'll sort that out this evening when i can get to a PC that lets me have FTP access!

Re: Griff's normalmapped ship remakes

Posted: Fri Oct 12, 2012 12:37 pm
by phonebook
Hello

I hope I'm posting this in the right place. I've added :

Griff_Shipset_Replace_v1.34.oxp

and

Griff_Shipset_Resources_v1.2.25.oxp

and all looks wonderful apart from the dodecahedron space stations. I've tried downloading and putting the file in individually, but it adds a new dodec rather than replacing the original.

I probably haven't expressed myself very well, but it can be tricky finding the right question, especially when reading through past posts

I'm sure replacing the default dodec with the Griff one ought to be easy, but I don't know how to do it.

Thanks

Re: Griff's normalmapped ship remakes

Posted: Fri Oct 12, 2012 1:02 pm
by Cody
I use the same Griff replace/resources OXPs, and I have the griff_dodo_normalmapped_fullsize_tex_v2.0.oxp as a separate OXP in my AddOns folder. It replaces the core Dodos, no problem... so it should work. What does the AddOns section of your Latest.log show?

Re: Griff's normalmapped ship remakes

Posted: Fri Oct 12, 2012 2:00 pm
by phonebook
thanks

what ought it to show?