Re: Griff's normalmapped ship remakes
Posted: Mon Aug 27, 2012 4:32 pm
Griff - That looks fantastic.
Excellent work - I'm off to download and install it now.
Excellent work - I'm off to download and install it now.
For information and discussion about Oolite.
https://bb.oolite.space/
It looks very good (as do your other ships - amazing work)!Griff wrote:Added an alternative cobra Mk1 model as a standalone oxp at box.net
I'll have a go at merging it into the all-in-one bundle a bit later one. This standalone should work alongside the original cobra Mk 1 without messing things up unlike my recent Anaconda update!
Intentional (I think/hope) - the normal Python and the rustbucket Python (I love the rustbucket) - also, there are two Fer-de-Lance varieties and two Sidewinder varieties.From The Internet wrote:I've just noticed that both of your Python models appear in the game when using your Core Shipset Replacement.
Griff wrote:i quite fancy removing some of the 'first attempt' ships from the bundle and just keeping the alt ones, so these would go...
this early sidewinder texture attempt
this python with the crap texture and weird engine layout
and this cobra mk 1
and maybe the organic thargoids?
...worth doing? the above would still all be available as stand alones
Man, you have exacting standards! I think there's nothing wrong with variety, even in terms of engine layouts. If you want to make the download a bit smaller I suppose though you could split them out into a "variant models" pack or something, and vary the chances of them appearing ... I can foresee the development of a shipspotting craze: small figures in pressure suits with notepads, standing at the edges of the docking bays writing down serial numbers and models.Griff wrote:i quite fancy removing some of the 'first attempt' ships from the bundle and just keeping the alt ones
...worth doing? the above would still all be available as stand alones
I second that! And I like - i.e would like to keep, at least as optional adds-ons, all the ships proposed for deletion.Disembodied wrote:There's even something to be said for coming across a jazzy-looking Thargoid now and then: perhaps it's mating season, or their birthday, or something?
No, the standalones mix-in with the all-in-one OXP fine... for example, I have the alt Cobra III with sub-ent missiles installed (along with several other standalones), and I get a nice mix of the various Griff Cobra IIIs in-game.Shipbuilder wrote:would the individual oxps be overidden if the ship bundle is also installed ?
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22:37:01.016 [shipData.load.begin]: Loading ship data.
22:37:02.115 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: cobra3-player
22:37:04.162 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "cobra3-player" does not have a corresponding shipdata.plist entry, ignoring.
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"cobra3-player" = {
"aft_eject_position" = "0.0 -17.0 -40.0";
"custom_views" = (
{
"view_description" = "Rear View";
"view_orientation" = "1.0 0.0 0.0 0.0";
"view_position" = "0.0 15.0 -350.0";
"weapon_facing" = FORWARD;
},
{
"view_description" = "Rear Right View";
"view_orientation" = "0.9239 0.0 0.3827 0.0";
"view_position" = "247.4874 15.0 -247.4874";
"weapon_facing" = FORWARD;
},
{
"view_description" = "Right View";
"view_orientation" = "0.7071 0.0 0.7071 0.0";
"view_position" = "350.0 15.0 0.0";
"weapon_facing" = FORWARD;
},
{
"view_description" = "Front Right View";
"view_orientation" = "0.3827 0.0 0.9239 0.0";
"view_position" = "247.4874 15.0 247.4874";
"weapon_facing" = FORWARD;
},
{
"view_description" = "Front View";
"view_orientation" = "0.0 0.0 1.0 0.0";
"view_position" = "0.0 15.0 350.0";
"weapon_facing" = FORWARD;
},
{
"view_description" = "Front Left View";
"view_orientation" = "0.3827 0.0 -0.9239 0.0";
"view_position" = "-247.4874 15.0 247.4874";
"weapon_facing" = FORWARD;
},
{
"view_description" = "Left View";
"view_orientation" = "0.7071 0.0 -0.7071 0.0";
"view_position" = "-350.0 15.0 0.0";
"weapon_facing" = FORWARD;
},
{
"view_description" = "Rear Left View";
"view_orientation" = "0.9239 0.0 -0.3827 0.0";
"view_position" = "-247.4874 15.0 -247.4874";
"weapon_facing" = FORWARD;
},
{
"view_description" = "Top View";
"view_orientation" = "-0.7071 0.7071 0.0 0.0";
"view_position" = "0.0 370.0 0.0";
"weapon_facing" = FORWARD;
},
{
"view_description" = "Bottom View";
"view_orientation" = "0.0 0.0 0.7071 0.7071";
"view_position" = "0.0 -370.0 0.0";
"weapon_facing" = FORWARD;
}
);
"energy_recharge_rate" = 4;
exhaust = (
"10.7601 6.3008 -31.8587 6.3 5.6 9.0",
"-10.7601 6.3008 -31.8587 6.3 5.6 9.0"
);
"forward_weapon_type" = "WEAPON_PULSE_LASER";
frangible = 0;
"laser_color" = redColor;
materials = {
"griff_cobra_mk3_mainhull_diffuse_spec.png" = {
"diffuse_map" = "griff_cobra_mk3_mainhull_diffuse_spec.png";
"emission_map" = {
"extract_channel" = a;
name = "griff_cobra_mk3_mainhull_normal.png";
};
"emission_modulate_color" = (
"0.9926",
"0.9686",
"0.7325"
);
shininess = 5;
"specular_color" = (
"0.2",
"0.2",
"0.2"
);
};
};
"max_cargo" = 20;
"max_energy" = 256;
"max_flight_pitch" = 1;
"max_flight_roll" = 2;
"max_flight_speed" = 350;
"max_missiles" = 4;
"missile_launch_position" = "0.0 -13.7 21.06";
missiles = 3;
model = "griff_cobra_mk3_mainhull.dat";
name = "Cobra Mark III";
roles = player;
"scoop_position" = "0.0 -9.57 7.66";
shaders = {
"griff_cobra_mk3_mainhull_diffuse_spec.png" = {
"fragment_shader" = "griff_cobra_mk3_player.fragment";
textures = (
"griff_cobra_mk3_mainhull_diffuse_spec.png",
"griff_cobra_mk3_mainhull_normal.png",
"griff_cobra_mk3_mainhull_effects.png",
"griff_player_decal.png"
);
uniforms = {
"Decal1_Rotation" = {
type = float;
value = "-0.73840";
};
"Decal1_Scale_and_Position" = {
type = vector;
value = "0.59 0.2 9.6";
};
PaintColor1 = {
scale = "0.17";
type = randomUnitVector;
};
PaintColor2 = {
scale = "0.17";
type = randomUnitVector;
};
alertlevel = alertCondition;
"damage_amount" = damage;
"engine_power" = speedFactor;
"hull_heat_level" = hullHeatLevel;
uColorMap = {
type = texture;
value = 0;
};
uDecalMap = {
type = texture;
value = 3;
};
uEffectsMap = {
type = texture;
value = 2;
};
uNormalMap = {
type = texture;
value = 1;
};
uTime = universalTime;
};
"vertex_shader" = "griff_normalmap_ships.vertex";
};
};
smooth = 0;
subentities = (
"griff_normalmapped_cobra_mkIII_front_gun_player 0 0 0 1 0 0 0"
);
thrust = 32;
"view_position_aft" = "0.0 7.5 -32.5";
"view_position_forward" = "0.0 7.25 31.0";
"view_position_port" = "-33.5 5.85 0.0";
"view_position_starboard" = "33.5 5.85 0.0";
"weapon_position_aft" = "0.0 0.0 -32.5";
"weapon_position_forward" = "-0.0961 0.9367 43.4655";
"weapon_position_port" = "-40.0 2.17 -4.33";
"weapon_position_starboard" = "40.0 2.17 -4.33";
};