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Re: Griff's normalmapped ship remakes

Posted: Mon Jun 11, 2012 6:09 pm
by JD
Griff wrote:
Sorry about that, i made quite a few changes to the asteroids and forgot to update this oxp!
No problem at all.

Sorry to be the bearer of bad news once again, but now I'm seeing this in the log:

Code: Select all

18:52:06.727 [shipData.load.begin]: Loading ship data.
  18:52:06.982 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: griff_rock_chunk_2, griff_rock_chunk_3, griff_rock_chunk_4, griff_rock_chunk_5, griff_rock_chunk_6
I'm guessing they should be like_ship "griff_rock_chunk_1" or "splinter", but I'm not sure which. The naming suggests the former, but the role suggests the latter.

Re: Griff's normalmapped ship remakes

Posted: Mon Jun 11, 2012 6:33 pm
by Griff
well, i seem to be making a real pig's ear of this, no wonder this thread grew to 100 pages, there's about 2 pages of new oxp announcement and the rest are all bug reports :lol:
I've sorted out this problem with the like_ship references and i also noticed that the role for the rock chunks was wrong too, they had the same one as the splinter when they should have had their own unique role.
I've updated the oxp (it's back up at deep horizons see link in first post or on the wiki), the addition shipset had the same problem too, and probably the asteroids standalone oxp although i haven't checked that one yet

Re: Griff's normalmapped ship remakes

Posted: Mon Jun 11, 2012 8:02 pm
by JD
Thanks Griff, all seems sorted now.

Re: Griff's normalmapped ship remakes

Posted: Tue Jun 26, 2012 2:48 pm
by Cody
Griff wrote:
Asteroids - added some new large asteroid objects, some new boulder objects and some small burning rock chunks that hang around for a while...
The large 'roids are excellent, Griff - they are massive, look good and occasionly prevent me from hyperspacing out.

Re: Griff's normalmapped ship remakes

Posted: Sat Jun 30, 2012 3:11 pm
by cim
Minor bug with the replace shipset. For the Anaconda, there is:

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"escort-ship" = "griff_normalmapped_cobra_mk1_NPC";
but in the replace shipset this ship doesn't exist. Should be

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"escort-ship" = "cobramk1";
Also the "escorts" = 6; line appears to be missing from the Anaconda definition.

Re: Griff's normalmapped ship remakes

Posted: Sat Jun 30, 2012 3:25 pm
by Cody
cim wrote:
Minor bug with the replace shipset. For the Anaconda, there is:

Code: Select all

"escort-ship" = "griff_normalmapped_cobra_mk1_NPC";
but in the replace shipset this ship doesn't exist. Should be

Code: Select all

"escort-ship" = "cobramk1";
That probably explains why I've not seen any escorted Anacondas lately, yes?
cim wrote:
Also the [color=#BF0000]"[/color]escorts[color=#BF0000]"[/color] = 6;
Query: are those quotation marks necessary? I see shipdata.plists both with and without them for the same type of entry.

Re: Griff's normalmapped ship remakes

Posted: Sat Jun 30, 2012 3:29 pm
by cim
El Viejo wrote:
That probably explains why I've not seen any escorted Anacondas lately, yes?
Yes.
cim wrote:
Also the [color=#BF0000]"[/color]escorts[color=#BF0000]"[/color] = 6;
Query: are those quotation marks necessary? I see shipdata.plists both with and without them for the same entry.[/quote]
Generally they're not necessary, unless the key in the plist has weird characters in it (spaces, for instance), but it never causes problems to use them, so I try to remember to.

Re: Griff's normalmapped ship remakes

Posted: Sat Jun 30, 2012 3:39 pm
by Cody
<nods... wanders off to edit a plist>

Re: Griff's normalmapped ship remakes

Posted: Sat Jun 30, 2012 4:39 pm
by Griff
Thanks for the bugfix cim! i've added it into the oxp and re-uploaded (the replace oxp is now v1.32) :D

Re: Griff's normalmapped ship remakes

Posted: Sun Jul 08, 2012 6:52 pm
by Griff
I've added to my folder at box.net a ship based on one of the models designed for Elite 2, the 'Bug'
Sadly, I don't think Elite 2 ever got released so I've no idea what role Braben & Bell envisioned for the ship, i've made it a slowish trader, just a bit more expensive and with slightly better speed & cargo stats than a Cobra mk I
Image

I don't think i'll add this into the bundle oxp, i'm hoping to make it part of a small companion bundle of ships based on other versions of elite than the 8-bit ones

Re: Griff's normalmapped ship remakes

Posted: Sun Jul 08, 2012 7:02 pm
by Cody
Griff wrote:
... i'm hoping to make it part of a small companion bundle of ships based on other versions of elite
Interesting... would that include the Caiman, by any chance?

Re: Griff's normalmapped ship remakes

Posted: Sun Jul 08, 2012 7:03 pm
by BuggyBY
Griff wrote:
I've added to my folder at box.net a ship based on one of the models designed for Elite 2, the 'Bug'
Sadly, I don't think Elite 2 ever got released so I've no idea what role Braben & Bell envisioned for the ship, i've made it a slowish trader, just a bit more expensive and with slightly better speed & cargo stats than a Cobra mk I
Image

I don't think i'll add this into the bundle oxp, i'm hoping to make it part of a small companion bundle of ships based on other versions of elite than the 8-bit ones
Looks great, but where can I find that box.net folder? Haven't spotted any links to it so far.

Re: Griff's normalmapped ship remakes

Posted: Sun Jul 08, 2012 7:05 pm
by Cody
BuggyBY wrote:
... but where can I find that box.net folder? Haven't spotted any links to it so far.
First page/post of this thread, or at [EliteWiki] Griff Industries.

Re: Griff's normalmapped ship remakes

Posted: Sun Jul 08, 2012 7:06 pm
by Griff
Yeah i think so, from the manual it seems to hunt in packs so it might be a fun one to do, i'm definitely going to do the hognose and possibly the bushmaster from arcelite, (bushmaster because it's a mining guild only ship and it might be fun to have one of those), i also like the look of the gnat from Elite2, sounds like a small fast annoying ship and has some cool prongs that trail out behind in, sort of like a krait in reverse :D

@ BuggyBY - sorry, download link is http://www.box.com/shared/rpkms25cc9 - there's a bunch of stuff in there, the bug is griff_elite2_bug.zip - there's a button on the page to sort by date, so if you do that (with most recent at the top), it'll be the first one in the list :D

Re: Griff's normalmapped ship remakes

Posted: Sun Jul 08, 2012 7:16 pm
by Cody
Griff wrote:
Yeah i think so, from the manual it seems to hunt in packs so it might be a fun one to do
Oh good! You should put a link to Griff Industries in your sig, Griff.