hyperradio
Moderators: winston, another_commander
Re: hyperradio
Yes. That one's harder to fix, since the jump takes place within a single very long frame.
- Diziet Sma
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Re: hyperradio
Understood..
Incidentally, I've noticed the music stopping mid-play a lot more in-game, lately.. it gets (much) worse close to a busy Station, I've noticed, but even elsewhere in the system, it happens more frequently than before..
Incidentally, I've noticed the music stopping mid-play a lot more in-game, lately.. it gets (much) worse close to a busy Station, I've noticed, but even elsewhere in the system, it happens more frequently than before..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: hyperradio
hey everyone!
i hope this is not considered necroposting, but hyperradio is still being used, and i really feel like sharing this. i just wanted to show you a way to display the current songs name along with the "Connection established" message, maybe this will help someone who is even worse at js than me
no responiblity is taken etc etc, you know the drill.
find you addons folder and open the hyperradio oxp/oxz. go to the scripts folder and open the file "hyperradio.js". pretty far down, you will see this line:
change it to this:
and that's it. hope this will help someone someday. thanks for the awesome OXP!
i hope this is not considered necroposting, but hyperradio is still being used, and i really feel like sharing this. i just wanted to show you a way to display the current songs name along with the "Connection established" message, maybe this will help someone who is even worse at js than me

find you addons folder and open the hyperradio oxp/oxz. go to the scripts folder and open the file "hyperradio.js". pretty far down, you will see this line:
player.consoleMessage("Connection to "+this.stationDesc[this.stationSelect]+" established. Days left: "+(this.hyperradioDuration-clock.days));
change it to this:
player.consoleMessage("Connection to "+this.stationDesc[this.stationSelect]+" established. Days left: "+(this.hyperradioDuration-clock.days)+". Now Playing: "+this.next.substr(0, (this.next.length-4)));
and that's it. hope this will help someone someday. thanks for the awesome OXP!
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- Cholmondely
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Re: hyperradio
We have some 8 Hyperradio OXZs in the in-game Expansions Manager.
There is a note on the wiki page saying that they need Library.oxp rather than Hyperradio.oxp
But when added in, they unload if Hyperradio is not there.
Do the music oxps actually work with Library.oxp? Or do they need tweaking? Or is even that not enough?
There is a note on the wiki page saying that they need Library.oxp rather than Hyperradio.oxp
But when added in, they unload if Hyperradio is not there.
Do the music oxps actually work with Library.oxp? Or do they need tweaking? Or is even that not enough?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
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Re: hyperradio
It looks like I did some conversion work on these, but never finished converting the actual radio side of things. I just tested, and I see all the channels set up in the Library Music config, and I can turn on which ones will play. But that seems a bit immersion breaking. I'll have to look at Hyperradio itself and see what needs to be done there.
- Cholmondely
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Re: hyperradio
I was only asking. Mere curiosity!
No expectation of your overhauling yet another OXP!
Nobody seems to have encountered the problem - or if they did they felt no need to complain.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?