hyperradio

Discussion and information relevant to creating special missions, new ships, skins etc.

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cim
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Re: hyperradio

Post by cim »

Yes. That one's harder to fix, since the jump takes place within a single very long frame.
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Diziet Sma
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Re: hyperradio

Post by Diziet Sma »

Understood..

Incidentally, I've noticed the music stopping mid-play a lot more in-game, lately.. it gets (much) worse close to a busy Station, I've noticed, but even elsewhere in the system, it happens more frequently than before..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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MCO
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Re: hyperradio

Post by MCO »

hey everyone!
i hope this is not considered necroposting, but hyperradio is still being used, and i really feel like sharing this. i just wanted to show you a way to display the current songs name along with the "Connection established" message, maybe this will help someone who is even worse at js than me :wink: no responiblity is taken etc etc, you know the drill.

find you addons folder and open the hyperradio oxp/oxz. go to the scripts folder and open the file "hyperradio.js". pretty far down, you will see this line:
player.consoleMessage("Connection to "+this.stationDesc[this.stationSelect]+" established. Days left: "+(this.hyperradioDuration-clock.days));
change it to this:
player.consoleMessage("Connection to "+this.stationDesc[this.stationSelect]+" established. Days left: "+(this.hyperradioDuration-clock.days)+". Now Playing: "+this.next.substr(0, (this.next.length-4)));

and that's it. hope this will help someone someday. thanks for the awesome OXP!
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Cholmondely
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Re: hyperradio

Post by Cholmondely »

We have some 8 Hyperradio OXZs in the in-game Expansions Manager.


There is a note on the wiki page saying that they need Library.oxp rather than Hyperradio.oxp

But when added in, they unload if Hyperradio is not there.


Do the music oxps actually work with Library.oxp? Or do they need tweaking? Or is even that not enough?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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phkb
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Re: hyperradio

Post by phkb »

It looks like I did some conversion work on these, but never finished converting the actual radio side of things. I just tested, and I see all the channels set up in the Library Music config, and I can turn on which ones will play. But that seems a bit immersion breaking. I'll have to look at Hyperradio itself and see what needs to be done there.
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Re: hyperradio

Post by Cholmondely »

phkb wrote: Sat Jul 26, 2025 2:59 am
I'll have to look at Hyperradio itself and see what needs to be done there.
I was only asking. Mere curiosity!

No expectation of your overhauling yet another OXP!

Nobody seems to have encountered the problem - or if they did they felt no need to complain.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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