Posted: Wed Jun 16, 2010 9:50 pm
If you don't want to edit the shipdata.plist in your main Oolite folder (which gets overwritten the next time you update Oolite), use the "-overrides" plists:
Make an OXP, eg "myOverrides.oxp"
Inside that, make a "Config" folder.
Inside that, add a "shipdata-overrides.plist" and a "shipyard-overrides.plist".
So it should look something like:
Inside the "shipdata-overrides.plist" add the following:
And inside the "shipyard-overrides.plist" add this:
Make an OXP, eg "myOverrides.oxp"
Inside that, make a "Config" folder.
Inside that, add a "shipdata-overrides.plist" and a "shipyard-overrides.plist".
So it should look something like:
Code: Select all
myOverrides.oxp
|- Config
|- shipdata-overrides.plist
|- shipyard-overrides.plist
Code: Select all
{
"adder-player" =
{
extra_cargo = 3;
};
}
Code: Select all
{
"adder-player" =
{
"optional_equipment" =
(
"EQ_CARGO_BAY",
"EQ_ECM",
"EQ_FUEL_SCOOPS",
"EQ_ESCAPE_POD",
"EQ_ENERGY_BOMB",
"EQ_ENERGY_UNIT",
"EQ_NAVAL_ENERGY_UNIT",
"EQ_DOCK_COMP",
"EQ_WEAPON_PULSE_LASER",
"EQ_WEAPON_BEAM_LASER",
"EQ_WEAPON_MINING_LASER",
"EQ_WEAPON_MILITARY_LASER",
"EQ_FUEL_INJECTION",
"EQ_SCANNER_SHOW_MISSILE_TARGET",
"EQ_MULTI_TARGET",
"EQ_GAL_DRIVE",
"EQ_SHIELD_BOOSTER"
);
};
}