Progress report
Things are progressing really well, and final release plans are coming together now.
The OXP will be released as two parts, a main ship set and a supplimentary set.
There will be two editions of the main shipset, a Standard Definition edition using 512x512px textures suitable for all computers, and a High Definition edition (2048x2048px textures) for gamers with high-end graphics cards.
This set, known as Smivs' Shipset, will include all the principle ships:-
Adder
Asp Mk II
Anaconda
Boa
Boa Class Cruiser
Cobra Mk I (Standard, Miner and Pirate versions)
Cobra Mk III (Standard, Alternative and Pirate versions)
Ferdelance (Standard and Pirate versions)
Gecko
Krait
Mamba (Two versions)
Moray (Starboat and Medical Boat)
Python (Standard, Trader and Pirate versions)
Sidewinder
Thargoids (Robot Fighter and Warship)
Viper (Viper and Viper Interceptor versions)
The supplement, known as Smivs' Shipset Suppliment will be available in Standard Definition only, and will feature the minor ships and accessories:-
Constrictor
Orbital Shuttle
Transporter (Transporter and Mining Transporter versions)
Worm (Worm and Worm Miner)
Coriolis Station
Dodecahedron Station
Icosahedron Station
Escape Capsule
Cargo Pod
Missile
Q-bomb
Metal Fragment
Asteroid (plus boulder and splinter)
The thinking behind all this has been influenced by file sizes, and user choice.
The HD edition of the Shipset weighs in at a hefty 29.5Mb unzipped, and a 'full' version containing everything would be too big to contemplate. By splitting the Shipset from the Supplementals, the files are much more manageable, and leaves users the option of just using the Shipset alone, which still adds a lot to the game.
So I think that this arrangement, although a bit complex, is the best. Users can download just what they want, either just the main Shipset in either Standard or High Definition, or the Shipset plus Supplement to get the whole package.
The whole thing is currently under testing, and JazHaz and Zbond-Zbond are kindly checking the SD and HD editions on their computers to check the situation with graphics cards as both have reported problems with 2048 textures in the past. I'm hoping they will confirm the need for both SD and HD editions.
There's still a bit to do before release. I am still working on the textures for the Stations, and will need to prepare screenshots of everything for the Wiki entries (lots of 'Custom Paintjobs'). I plan to do lots of in-game testing over the next week or so, which I'm looking forward to as I haven't actually played much recently, and I'm within 100 of being 'Deadly', too!
Also I have a holiday coming up in about a week's time.
I've therefore set a provisional release date of Friday 21st May. Fingers Crossed!