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Posted: Thu Jan 28, 2010 10:23 pm
by pagroove
Hey I saw one of your cruisers today, nice :D

Posted: Wed Feb 03, 2010 7:37 pm
by Zieman
Noticed a bug (copy/paster error / typo) in the Baakili shipdata, which prevents the ship's populator about 2 times out of 3.

Fixed this and also changed the populator script to javascript one.

Version 1.1 uploaded to my webspace and to Box.net, relevant links updated both here and in the Wiki.

Posted: Sun Feb 28, 2010 8:22 pm
by Zieman
Found about and finally got around a design fault in the OXP that caused the Baakili to use default commodities.plist instead of the custom one created for it.

Now the commodity market works as intended, no matter what script spawns the Baakili.

Version 1.2 uploaded to my webspace and to Box.net, relevant links updated both here and in the Wiki.

Posted: Sun Sep 19, 2010 7:00 pm
by Zieman
Updated both Far Arm ships and Baakili Far Trader to version 2.0

See the Wiki pages for info + download links:
http://wiki.alioth.net/index.php/Far_Arm_Ships
&
http://wiki.alioth.net/index.php/Baakili_Far_Trader

and the Screenshots -thread for screenies:

https://bb.oolite.space/viewtopic.php?t= ... start=2062
&
https://bb.oolite.space/viewtopic.php?t= ... start=2066

Posted: Tue Sep 28, 2010 1:51 am
by Switeck
The Baakili Far Trader sure has strange needs and wants. :lol:
The 4 commodities lists seem identical.
Was there plans to differentiate them?

Posted: Sat Oct 02, 2010 8:06 pm
by Zieman
Switeck wrote:
The 4 commodities lists seem identical.
Was there plans to differentiate them?
Nope.

Posted: Sat Oct 02, 2010 8:09 pm
by Zieman
Attention all who have downloaded Far Arm ships 2.0:

as Malcul kindly pointed out, the core package was missing a texture - I had accidentally dropped out FA_Cruiser_main_lightmap.png.

The missing file can be found here:
http://koti.mbnet.fi/jouniku/jemma/FA_C ... ghtmap.png

and I've updated the Box.net download to include it too.

Re: [UPDATE] Far Arm ships 2.0 and Baakili Far Trader 2.0

Posted: Thu Nov 24, 2011 3:01 pm
by JazHaz
Identified that Far Arm Ships has been causing CTD's on my computer. See this thread.

Also seen errors in my log (sorry didn't keep the logs) stating something like "Titan too big to launch from main station". It might have something to do with the small stations I use from Z-GrOovy Stations OXP, but it might need looking into.

Re: [UPDATE] Far Arm ships 3.0 beta4

Posted: Sat Mar 17, 2012 3:16 pm
by Zieman
Version 3 of Far Arm ships is about complete.

Thanks to the Hounourable Guild of Test Pilots, I fixed some issues and added functionality to the OXP.

As I want some more input from wider variety of Ooliteers, I release the 3.0 first as a public beta.
If you have an earlier version installed, you should remove it before installing this version.

I'm most interested in any errors in latest.log, and do the Titans & Cruisers patrolling the spacelanes appear too often or not often enough.

Thanks.

Oh, download link:
http://www.box.com/s/6267502ca3639711841f

Yes, one of the improvements initiated by the Hounourable Guild of Test Pilots is that the whole OXP is again a single download, even @ Box.com.