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Posted: Wed Oct 28, 2009 12:08 pm
by CheeseRedux
Griff wrote:
...now you've just made me wish we could risk running the laser further into some sort of temperature danger zone, risking damaging it somehow for just a few more shots :D
Half-formed ideas bubbling...
Laser OC as purchasable item, perhaps at low-tech worlds only?
(No self-respecting shipyard would do this, of course. So, if it sneaks into core game: Low-tech worlds only. OXP dependent: Rock hermits, FTZ, other shady locations; either replacing or supplementing the low-tech main stations.)

Effects: Heat warning remains, but the cut-out is, er, cut out.
Each shot fired after warning has a chance to damage (destroy?) the laser.
Advanced version: Heat indicator is tweaked so it will show the temp rising above the safe zone. The higher it goes above safe level, the higher the risk of damage. Instead of a per-shot risk there is a per-time-unit risk while temperature stays above safe level.

Posted: Wed Oct 28, 2009 1:05 pm
by Screet
CheeseRedux wrote:
Effects: Heat warning remains, but the cut-out is, er, cut out.
Each shot fired after warning has a chance to damage (destroy?) the laser.
Advanced version: Heat indicator is tweaked so it will show the temp rising above the safe zone. The higher it goes above safe level, the higher the risk of damage. Instead of a per-shot risk there is a per-time-unit risk while temperature stays above safe level.
Well, that might stop people from asking for a cooler :twisted:

I still recommend to install multiple lasers and learn to shoot with aft and side lasers...then the heat is not a problem anymore ;)

Screet

Posted: Wed Oct 28, 2009 1:09 pm
by Cody
Screet wrote:

I still recommend to install multiple lasers and learn to shoot with aft and side lasers...then the heat is not a problem anymore

Screet
I can't argue with that. A good skill to learn.