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Posted: Fri Aug 21, 2009 3:06 pm
by Sendraks
Commander McLane wrote:I would suspect your main problem is the the Ferdy is actually not a very good ship.
The standard Oolite version isn't very good, the neolite version is a very different animal.
Posted: Fri Aug 21, 2009 3:11 pm
by Disembodied
Commander Learner wrote:How is the "Galactic Navy" oxp mission triggered??
You have to be at least Competent, and docked in a Navy SecCom station – then you can volunteer for the Navy Reserves.
There's information on pretty much all the missions – OXP and built-in – on the wiki,
here. The page does contain some spoilers though.
Posted: Sat Aug 22, 2009 12:28 pm
by Commander McLane
Commander Learner wrote:2.Have any of you tried modifying the plist in the equipments part under "resources" ie:altering an equipment's price,availability etc? I tried it, it worked sometimes and sometimes it did not. Eventually, it reached a stage where the game could not read the plist anymore. So I re-installed and fixed the problem.
We generally discourage altering the plists inside Oolite.app.
Better you c&p it wholesale into the "Config" folder within your "AddOns" folder. If there is no "Config" folder inside your "AddOns" folder, create it first. This works pretty much the same as a "Config" folder inside an OXP, except you don't need to create a whole OXP for it. Any changes made to a plist inside this folder will override the original plist inside Oolite. And if you mess it up, you don't need to re-install Oolite, but just throw it away and c&p the original again.
Posted: Sun Aug 23, 2009 1:58 am
by Zbond-Zbond
..fly if you want to be an Iron Ass?
the excellent advice (above) will be in every case improved upon the purchase of a Boa Class Cruiser
Posted: Sun Aug 23, 2009 2:00 am
by wackyman465
Or, even better, the GRIFF BOA!!!
Posted: Sun Aug 23, 2009 2:39 am
by Zbond-Zbond
I will see if I can steal one...................
Posted: Sun Aug 23, 2009 3:13 am
by wackyman465
Steal a ship? Is that even possible?
Posted: Sun Aug 23, 2009 7:48 am
by Zbond-Zbond
well it might be if I knew where to look
I've downloaded griff_arcelite_ships.oxp
..is it in there?
Posted: Sun Aug 23, 2009 7:54 am
by wackyman465
Ehh no there's a dl link in the ruining the classics thread somewhere.
Posted: Thu Oct 22, 2009 4:17 am
by SubV
Yes, some NPCs are too strong, especially the ships with three-coloured front laser. I've just been attacked by Cobra Mk.3, which managed to destroy my fully upgraded ship in no time. Also, the E.C.M. system is pretty useless against red missiles fired by such ships.
Adding such powerful opponents with overpowered shields was a big mistake, in my opinion -- that completely ruins the balance of the game.
Posted: Thu Oct 22, 2009 4:49 am
by Chrisfs
You can have a great ship and still be in trouble. If you're new, you may want to do some practice. I'm not a great fighter and have leaned on the occasional energy bomb to get my current Above Average rating.
A good pilot knows how to avoid fights in the first place.
fuel Injectors are your friend.
Also if you want to avoid a fight, stay out of the main space lane.
When you enter a system, find the planet, then move up or down until it's just on the edge of your compass, Jump drive for abit (I count to 20), then center the planet again and you'll usually be fine for the rest of the trip.
Of course for people for whom fighting is a big part, practice makes perfect as they say, so save often.
My regular ship was a Moray Star Boat, nice ship though it only had two missles. Good for beginners because you can sell your standard issue Cobra MK III and get a fully tricked out Moray for it (without hacking the save file or anything). Recently though, I made enough to buy back a Cobra MKIII just as fully tricked out. A few cross galaxy passenger flights supplmented by lots of gold/platnium.gem trading will do wonders for the bank account.
I do have a 'garage' of 'fun ships' and have occasionally taken a Cadeus out to an anarchy world just to see what it is like. The scariest ships are the Black Monk gunships. I swear one of them shot my ecm hardened missle out of the sky.
Posted: Thu Oct 22, 2009 6:05 am
by Rustybolts
Npc ships are not that hard. Try to attack ships from behind not many of the ships use rear lasers on you. When they fire missiles if ecm does not work injectors are your friend and can easily outrun a missile until its fuel runs out, then circle round and move in for the kill.
Posted: Thu Oct 22, 2009 6:46 am
by SubV
Thank you for advice. I have no problem gunning down a Black Monks gunship (or even cruiser)... but those Cobras with multi-coloured lasers and are incredibly strong.
I've already found the OXP where such ships are coming from -- this is Renegades 3.0 OXP.
Posted: Thu Oct 22, 2009 7:17 am
by Eric Walch
SubV wrote:Yes, some NPCs are too strong, especially the ships with three-coloured front laser. I've just been attacked by Cobra Mk.3, which managed to destroy my fully upgraded ship in no time. Also, the E.C.M. system is pretty useless against red missiles fired by such ships.
Its mainly your own mistake. Just add the ships you like and don't add ships like the regenerades.oxp if you don't want them, it is as easy as that. regenerades.oxp was just written for those that can't find a challenge in the normal ships.
..
Posted: Thu Oct 22, 2009 7:26 am
by Lestradae
The ships are as good as never too strong - the viewpoint is too rigid
You can escape nearly any combat situation in any oxp - if you have a witchspace injector and two fuel tanks as reserve onboard. Costs for that are in the region of 2000Cr investment or so. So you have that after around five hours of beginner gameplay.
When in a situation like the one you describe, RUN and do the evasive maneuvers, and switch to "J" torus drive as soon as possible.
Hope that helps
L