Posted: Thu Apr 23, 2009 8:59 pm
Now that, Commander, is both stylish and intimidating! Must be bloody hard to pick out against the stars, too ...Cmdr Wyvern wrote:Why not show off my ride, a Dragon M:
For information and discussion about Oolite.
https://bb.oolite.space/
Now that, Commander, is both stylish and intimidating! Must be bloody hard to pick out against the stars, too ...Cmdr Wyvern wrote:Why not show off my ride, a Dragon M:
Now heres a question what affect does mass have on handling and thrust requirements when operating in a gravity free vacuum of space? I have no idea of What it does.Disembodied wrote:Without having to worry about how big the drive is, or the power plants or fuel tanks, it can be done any way you like, right enough: but in the abstract sense of game design (as opposed the the practical sense of making the game the way you want it) personally I feel there's always got to be a plus and a minus to any serious in-game decision. Choosing what ship to fly is one of those decisions. Price balance is one way to work it, but – since money in Oolite is just a matter of time, really – it shouldn't be the only factor. If a ship gets better in one direction, then ideally it should suffer in at least one other. More cargo space should mean lower speed or acceleration or handling, or (actually, probably and) presenting a bigger target. Smaller, faster and more nimble should mean less cargo space, and/or poorer shields or energy. If an option is always right – if there's no cons to weigh against the pros – then there's no fun in making the decisions, because they're obviously the right thing to do.
Which of course is not to say that you shouldn't do whatever you like, or that people shouldn't make tiny speedy nimble ships that can carry canisters bigger than they are. After all, nobody has to download an OXP they don't want. And anything anyone makes can be easily hacked to conform to how you want it anyway. If you make a "fat" Cobra III that can take 65 tons without losing any combat capabilities, I can always alter it in my own system to suit my own tastes!
I think he means that if you play with RS then you get all the ships availble, even if they were intended to be NPC only.Azathoth wrote:Could you please explain. A quick look at the wiki says that it is available to the player. So have I just been unlucky to not see one for sale, or is the wiki incorrect?Lestradae wrote:You will, in timeAzathoth wrote:If only I could get my hands on a Black Monk’s Gunship!
No different than anywhere else (not that space is truly gravity-free or a vacuum): it always requires the same amount of energy to accelerate a constant mass by a certain amount.Davidtq wrote:Now here's a question: what effect does mass have on handling and thrust requirements when operating in a gravity free vacuum of space? I have no idea of what it does.
The greater the mass of an object, the greater its inertia – so it takes more thrust, or the same amount of thrust over more time, to change velocities. An astronaut with an aerosol can could push himself about in space with a few squirts here and there. If he's leaning out the window of his ship, and squirting the same aerosol, he can eventually move his ship around too, but it'll take a whole lot more spraying.Davidtq wrote:Now heres a question what affect does mass have on handling and thrust requirements when operating in a gravity free vacuum of space? I have no idea of What it does.
See, this to me is a good reason not to go overboard on the überness. If there was a really splendid all-round ship out there, almost everyone would be flying one. The only possible reason why not would be if the ship was spectacularly expensive. If Ford invents a transit van that can do 100 miles to the gallon and can lug 5 tons of gear around at the same time, that sells for somewhere near the normal transit van price (or even twice or three times the stndard amount), all the other van makers will either go bust or they'll start producing knockoffs of the new model. And in a game like Oolite, where making money is just a matter of time, it just becomes a matter of time until everyone inevitably upgrades to this brilliant ship. By "everyone" I mean "everyone in your own private ooniverse", of course, but if it was to make sense you should see loads of the new überships and only old, clunky models of everything else.Davidtq wrote:I think for me "storyline" or "fluff" "reality" are very important, I like something that "makes sense" that "fits in" or has a sense of character to it. I like a good reason for something to be the way it is.
Speaking personally, I'd say yes. If you want to make lots of money hauling big cargoes, and scooping up everything that comes your way, then buy a big hefty freighter. If you want to be a hotshot combateer, buy something small and swift, and pick your cargo canisters carefully. If you want to be a bit of both, mixing a bit of bounty-hunting with a bit of fast-and-loose trading and smuggling, buy a mid-size jack-of-all-trades like the Cobra III. Which isn't to say you can't go bounty-hunting in a Boa, just that it's going to be harder because you're a big target and not so handy in the turns. The upside is, as you say, you don't have to hum and haw about whether to buy some of those cheap computers, only to "find" plenty floating about in space on your way to the destination. But there's still a tradeoff involved, and a decision to be made.Davidtq wrote:The difference in cargo hold size only makes a difference to time it takes to earn money. It frees up time ditching all those food and textiles that may only add up to a hundred credits or so at most per run, Is it a game balance thing when it just cuts down on house keeping work, and you have to pay extra to get that facility?
I don't know. Half the fun of this game is popping the hood. The fact that this game can be Kobayashi Maru'd acts as a big hook for me.Azathoth wrote:All I can say is that there’s a lot quicker ways to find the easy setting in this game than to look for an “uber” boat.
After taking your comments into account I am doing a version 2 which should look more bio. I have a working theory for a working shield, camo sub-entity too. But it's being a bit of a bitch to model at the moment. The turrets are being slightly outrigged to give a better field of fire and the "lard ass" has beed extensively remodelled. She's also currently undergoing wing redesign, profile reduction (to make landing and shot avoidance easier), 3d cargo checks to get a more accurate cargo count and a laser realignment.Screet wrote:I really can't imagine to switch to any other ship...
If it's only the looks, the neolite fer-de-lance!
I also like the model of the Merlin/Kestrel very much, but it's too tiny, much like cheating...
Screet
What is a "hard" setting in the standard game? I think youd have to go overboard to get something "hard". Perhaps ECM'less pirateing in a anaconda with a single puls laser? Even equipping the starter ship with a ECM and witch fuel injectors makes the game easy. Money making is nothing challengeing theres a very limited range of products to buy and sell and you can normally find a cargo ferrying route which makes money both ways, rinse and repeat. Docking isnt a challenge, not after over 2 decades of playing elite. If I do it manually I generally go in with injectors on full, to force concentration and add a thrill of "danger" to the manouvre.Azathoth wrote:All I can say is that there’s a lot quicker ways to find the easy setting in this game than to look for an “uber” boat.
Not necesarily if the splendid allroundness was the work of a unique customisation. Rather than a "mass marketed" production model. Proflex suspension is "uber" for cars but its hardly used by anyone outside motorsport, why? it can be setup to give comfort of standard suspension with far better handling. 90% of car drivers have never even heard of proflex, and 99.9% wouldnt be worried enough about handling quality to spend the extra money. I would also think that the standard CObra for much of the ihabitants of the galaxy would be a "splendid" allrounder, Judging by the level of challenge I find in regular pilots they cant possible be gathering as much carge as I do in a run . Just as most people in our world find a production "GTI" or "sports" model plenty good enough. When competing in motorsport a "production" model of any type is "junk" its just not up to the job. Would things be any different in oolite? wouldnt the majority pick "production" machines and even though "uberness" is remortgage away. It comes naturally to me to equate elite ships and cars, as part of the reason I got into rallying was that it gave part of the challenge you imagine would come from space combat. Just mostly in 2d rather than 3d (rolling isn't a good tactic):DDiesembodied wrote:See, this to me is a good reason not to go overboard on the überness. If there was a really splendid all-round ship out there, almost everyone would be flying one. The only possible reason why not would be if the ship was spectacularly expensive. If Ford invents a transit van that can do 100 miles to the gallon and can lug 5 tons of gear around at the same time, that sells for somewhere near the normal transit van price (or even twice or three times the stndard amount), all the other van makers will either go bust or they'll start producing knockoffs of the new model. And in a game like Oolite, where making money is just a matter of time, it just becomes a matter of time until everyone inevitably upgrades to this brilliant ship. By "everyone" I mean "everyone in your own private ooniverse", of course, but if it was to make sense you should see loads of the new überships and only old, clunky models of everything else.
I dont buy cargo then top up with scooping. I ONLY trade in what I scoop, the extra cargo space isnt about making high profits its about not having to do "boring" house keeping to get rid of "worthless" low value containers. A bit like docking computers I CAN dock manually as easy as can be - (Ive been playing elite variants for well over 20 years) but I buy docking computers to skip repeating the manouvre over and over. I do it manually from time to time, generally with injectors on full, I also manually dock at space bars rock hermits and those express stores, as automated docking is the slower method on these. I "skip" the more routine boring tasks wherever possible. I would happily pay 5x the credits on fuel to not have to go through the routine of "filling up" every time I dock. Call me lazy but filling up is "good story line" but repetetive game play Its not a big hasle but I would happily sacrifice profit margin for the convenience of it being automated Looking at the standard game a 15 ton "large cargo bay" increases your cargo space by 75% with the only trade off being a measly 400credits.Diesembodied wrote:Speaking personally, I'd say yes. If you want to make lots of money hauling big cargoes, and scooping up everything that comes your way, then buy a big hefty freighter. If you want to be a hotshot combateer, buy something small and swift, and pick your cargo canisters carefully. If you want to be a bit of both, mixing a bit of bounty-hunting with a bit of fast-and-loose trading and smuggling, buy a mid-size jack-of-all-trades like the Cobra III. Which isn't to say you can't go bounty-hunting in a Boa, just that it's going to be harder because you're a big target and not so handy in the turns. The upside is, as you say, you don't have to hum and haw about whether to buy some of those cheap computers, only to "find" plenty floating about in space on your way to the destination. But there's still a tradeoff involved, and a decision to be made.
Actually that is VERY VERY true I do love poking around, trying to come up with my own storylined new ship designs, etc etc. Even just giving your ship your own paint job makes it "feel" better.ClymAngus wrote:I don't know. Half the fun of this game is popping the hood. The fact that this game can be Kobayashi Maru'd acts as a big hook for me.Azathoth wrote:All I can say is that there’s a lot quicker ways to find the easy setting in this game than to look for an “uber” boat.
True, but almost everyone in motorsport will use proflex suspension, because it's vital for their profession. So assuming that almost everyone with a Cobra III is flying it as a job, not just to get from A to B, then if there's an adaptation that makes the Cobra III into a much better trader, with no downside, I think everyone would take it. It's a business decision, not a lifestyle one. It's like the cargo bay expansion: it's a no-brainer. Everyone takes it. There's absolutely no reason not to have it, as soon as you can afford it. It's stupid not to fit one. If there's a way of essentially giving a Cobra III an even bigger cargo bay expansion, with nothing to worry about except the money, then again, everyone who uses the cargo bay for their livelihood would do it.Davidtq wrote:Not necesarily if the splendid allroundness was the work of a unique customisation. Rather than a "mass marketed" production model. Proflex suspension is "uber" for cars but its hardly used by anyone outside motorsport, why? it can be setup to give comfort of standard suspension with far better handling. 90% of car drivers have never even heard of proflex, and 99.9% wouldnt be worried enough about handling quality to spend the extra money.
I agree that Oolite can be an easy game. But only easy if you reload the last save game when you die. Then, its just a question of time before you become Elite and have the money to buy any ship you want. But that’s only because you are effectively invincible.Davidtq wrote:What is a "hard" setting in the standard game? I think youd have to go overboard to get something "hard". Perhaps ECM'less pirateing in a anaconda with a single puls laser? Even equipping the starter ship with a ECM and witch fuel injectors makes the game easy. Money making is nothing challengeing theres a very limited range of products to buy and sell and you can normally find a cargo ferrying route which makes money both ways, rinse and repeat. Docking isnt a challenge, not after over 2 decades of playing elite. If I do it manually I generally go in with injectors on full, to force concentration and add a thrill of "danger" to the manouvre.Azathoth wrote:All I can say is that there’s a lot quicker ways to find the easy setting in this game than to look for an “uber” boat.