More fun than finding this damned admiral.gorans wrote:You guys are getting pretty good in ROT13.
Galactic NavySpec ops...
Moderators: winston, another_commander
-
- Dangerous
- Posts: 84
- Joined: Sun Apr 26, 2009 10:24 pm
-
- Dangerous
- Posts: 84
- Joined: Sun Apr 26, 2009 10:24 pm
-
- Dangerous
- Posts: 84
- Joined: Sun Apr 26, 2009 10:24 pm
- Tivva
- ---- E L I T E ----
- Posts: 279
- Joined: Wed Sep 03, 2008 5:32 pm
- Location: Right behind you in a cloaked Thargoid Warship prototype
Finding him is not a problem, neither is the Navy fleet with him. Its getting him out that i can't manage.Capt. Slog wrote:Tivva,
Do you have any tips for finding the onfgneq then?
BTW It's probably cheating but looking at the text in the .oxp might help.
Without spoiling for others I'll pm you later my escapades to date....
Still trying to 'capture' the nfgneq
Tiv
-
- Dangerous
- Posts: 84
- Joined: Sun Apr 26, 2009 10:24 pm
I can't find th onfgneq otherwise I could test an idea I have. Poss solution follows.Tivva wrote:
Finding him is not a problem, neither is the Navy fleet with him. Its getting him out that i can't manage.
Without spoiling for others I'll pm you later my escapades to date....
Still trying to 'capture' the onfgneq
Tiv
Aryyvr rindhngrf jura ure raretl yriry trgf ybj. V'ir frra gung. V oryvrir gung gur astard rfpncrf va n fuhggyr. Nggnpx gur fuhggyr naq...
But if you can tell me where to find him, I would be grateful.
- Tivva
- ---- E L I T E ----
- Posts: 279
- Joined: Wed Sep 03, 2008 5:32 pm
- Location: Right behind you in a cloaked Thargoid Warship prototype
Cap'n SlogCapt. Slog wrote:I can't find th onfgneq otherwise I could test an idea I have. Poss solution follows.Tivva wrote:
Finding him is not a problem, neither is the Navy fleet with him. Its getting him out that i can't manage.
Without spoiling for others I'll pm you later my escapades to date....
Still trying to 'capture' the onfgneq
Tiv
Aryyvr rindhngrf jura ure raretl yriry trgf ybj. V'ir frra gung. V oryvrir gung gur astard rfpncrf va n fuhggyr. Nggnpx gur fuhggyr naq...
But if you can tell me where to find him, I would be grateful.
V'ir gevrq gung gnpgvp hzcgrra gvzrf, sbe zber guna unys na ubhe whfg cyvaxvat njnl xrrcvat ure oyrrqvat cynfzn...
Nyy v trg ner ivcref & nfcf pbzvat bhg.
Gb svaq Aryyvr, ynhapu & urnq gb gur fha, nvz whfg orybj gur pbeban (cynarg fvqr) nf lbh gbehf whzc lbh jvyy frr gur 2k Orurzbguf & gura nf lbh trg pybfre gur fhccbegvat Sybgvyyn bs sevtngrf, zvarfjrrcref, nfcf & ivcref.
V svaq na raretl obzo (abg gbb pybfr gb Aryyvr) znxrf fubeg jbex bs gur fhccbegvat irffryf & tvirf lbh cyragl bs fnyintr. whfg or pnershy lbhe fpbbc qbrfa'g oybj- erzrzore lbh arrq vg gb cvpx hc gur Nqzveny VS ur pbzrf bhg.
Nygubhtu V guvax vg'f jung lbhe'r fhccbfrq gb qb gb or fhpprffshy.
cf Nsgre nyy gung lbh pna fgvyy qbpx jvgu Aryyvr & ohl nabgure raretl obzo, shry, rgp....
Tivva
-
- Dangerous
- Posts: 84
- Joined: Sun Apr 26, 2009 10:24 pm
-
- Dangerous
- Posts: 84
- Joined: Sun Apr 26, 2009 10:24 pm
The mission part of this oxp has been fixed.
Curtesy of Eric Walsh all it takes is to replace your shipdata.plist with http://www.box.net/shared/pe8q4znq2z
and install this oxp http://www.box.net/shared/nq4tdg8pno
Eric warns that the latter could introduce anamolies. Try it at your own risk.
I have. I have captured Kurtz.
Curtesy of Eric Walsh all it takes is to replace your shipdata.plist with http://www.box.net/shared/pe8q4znq2z
and install this oxp http://www.box.net/shared/nq4tdg8pno
Eric warns that the latter could introduce anamolies. Try it at your own risk.
I have. I have captured Kurtz.
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
A quick explanation to the reason of the troubles. It all worked when Math wrote his oxp under Oolite 1.70. but:Capt. Slog wrote:Eric warns that the latter could introduce anamolies. Try it at your own risk.
I have. I have captured Kurtz.
1) He linked to the existing Behemoth.oxp. That oxp is updated in a way his links became useless. (The spacial scripts were not executed anymore) The new shipdata.plist makes sure the new Behemoth stuff is ignored for his mission ships and it works just like it did with 1.70.
2) Oolite 1.71 & 1.72 have a bug that can send far away ships (mainly escorts) to dock at the station that is closest to the player. Specially with carriers this is problematic as this will interfere with a carrier were the player is fighting against.
My new AI files contains a dockingAI that correct this by sending all docking ships to the closest station relative to its own position. However this could bug ships that deliberately try to dock at a station that is not the closest. It happens for example when an other station is close to the main-station. Till now I have seen no real problems with this behaviour and fixing the other bug was a real help. For 1.73 this bug is already fixed in the code itself.
For neighter bugs is Math to blame.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
I assume that the shipdata.plist fix will still be needed for 1.73, at least until such time as the oxp is updated?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Unfortunately, until matt shows up again, we don't have any idea of when the next update will be.Diziet Sma wrote:I assume that the shipdata.plist fix will still be needed for 1.73, at least until such time as the oxp is updated?
The best course of action at the moment would be to have the links to both parts of the fix, AI and shipdata.plist, on the OXP list and Galactic Navy's entry on the wiki.
Dream as if you'll live forever
Live as if you'll die tomorrow
Live as if you'll die tomorrow
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
I was thinking the same thing about Matt...
as for the Wiki, I can do it tomorrow unless someone beats me to it.. going to bed now.. it's gone midnight here..
as for the Wiki, I can do it tomorrow unless someone beats me to it.. going to bed now.. it's gone midnight here..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Tivva
- ---- E L I T E ----
- Posts: 279
- Joined: Wed Sep 03, 2008 5:32 pm
- Location: Right behind you in a cloaked Thargoid Warship prototype
BUGGER !!!!Capt. Slog wrote:The mission part of this oxp has been fixed.
Curtesy of Eric Walsh all it takes is to replace your shipdata.plist with http://www.box.net/shared/pe8q4znq2z
and install this oxp http://www.box.net/shared/nq4tdg8pno
Eric warns that the latter could introduce anamolies. Try it at your own risk.
I have. I have captured Kurtz.
After our last pm I decided to jump to Gal7 last night & do the assassins oxp missions & shortly after arriving I found a Caduceus for sale
(without cheating too...)
Now do I go back for kurtz & risk not finding the caddy again or stick with my new ship????