Hi!
Personally, I believe it would be more efficient to have a magnification, so that it's not "very short burst" - firing to check whether a military laser hits before one does shoot to kill. A sniper weapon that cannot be fired often would need such a maginification anyway in order to make it usable...and with maginification, the existing lasers should do their job well enough.
Where's the special of this? Have you ever encountered the Cougar on C64 Elite? Single shot to "energy low" and a second one would kill you. Got it though, and as noone did believe me, I actually had to take the old saved game and replay until I encountered it again, then call a friend so that he would immediately catch a bus and visit me in order to be witness
Anyway...I wonder if something's wrong, because the pirates typically are so peaceful. It's very rare that a whole group of them shoots at me. It's far more common that a single ship attempts this, while the others (even if they switch to red on the HUD) just fly around without firing.
Furthermore, there's a bug in the AI, I'd say. If I pursue an enemy ship, that typically does a LOT of direction changes in order to get out of the lasers sights. However, if I am fast enough or hit the injectors just a little bit in order to get closer, then the fleeing ship stops its escape attempts and flies on a straight line, waiting to be shot down. Only if the distance grows again, the pursued ship will re-attempt to get out of my sights.
Another thing where the AI is very vulnerable: It's very easy to lure a pirate into hitting the injectors. One way is to very briefly hit my own injectors and wait, the other is a very brief burst with the military laser without causing the ship to permanently flee (fer de lance are prone to flee). Examples:
1) When the screen flashes with multiple yellow lights...I don't check whether they are pirates or not by targeting them, but briefly hit the injectors. True pirates will then use up ALL their fuel to fly around my ship. When they stop, they very soon deliver their cargo to me
2) As I installed the game shortly ago, I had the constrictor mission today. I wonder why such a whimp counts like about 250 kills...I had common Asps give me a better fight. I hit the constrictor very briefly with the laser, and then the constrictor used up all fuel in the injectors in order to make rapid approaches towards me (without firing), then turn and come back for another approach. It did not fire. So when the fuel was used up, I just pursued it with my Boa Cruiser and shot it down. It didn't even try to evasives.
So...why better fighting help for the players when the computer enemy has so much trouble?
Concerning the game: WOW! Very big THANK YOU to all those involved. This game does feel much much better than the original, which did cost me so much time of my youth, back then.
Screet who likes to ram enemy ships to death with his cruiser