Posted: Thu Jul 03, 2008 10:16 am
Surely every Elite player would strive to own a station of his own with a hanger full of a choice of ships that he could take for a spin on a whim...
For information and discussion about Oolite.
https://bb.oolite.space/
Downside is of cause that maintenance raises also with your asset value. Hope your income is high enough to keep things in working order. I think even yearly repainting will be expensive as to keep your status, you can't just use any paint but have to use that very special paint that is mentioned in your ships manual. Oh, you lost your manual. In that case better order a duplicate for the bargain prise of 100 000 cr. And UPS will deliver it to you for only an additional 49 998 cr. (including galactic taxes)TGHC wrote:Cheers Eric, works a treat, plus I've gained a million credits in asset value.
Isn't a drug-trafficker, a drug-runner or a slave-trader just three variations of a trader who would almost certainly become a fugitive?Eric Walsh wrote:fugitive trader doesn't make sense to me
Yes, that makes sense. I'll restore the 100 cr bounty and give it a Narcotics load. Has the player a good reason for attacking him. According to the Wiki it is more a pirate ship, but that is in contradiction with the internal behaviour file: Not attacking other ships unless provoked and going straight to the planet and than dock at the station. That's trader behaviour.DaddyHoggy wrote:Isn't a drug-trafficker, a drug-runner or a slave-trader just three variations of a trader who would almost certainly become a fugitive?
Done, version 1.2 (Only NPC ship changed). It has narcotics or firearms on board. (When Cargo_wreck_Teaser is installed there are also several of his cargopods ejected. Apparently all cargo becomes narcotics when ejected except scripted cargo).Eric Walch wrote:Yes, that makes sense. I'll restore the 100 cr bounty and give it a Narcotics load.
I found the author. It is "8-Bit Apocalypse". I also looked in some other of his player ships. Greek, Ixian. They also miss these positions and probably behave just as bad.McLane wrote:the original SuperCobra has neither viewpoints nor weapon positions defined. This means that both default to a dead center position relative to the ship. It is like you are looking exactly through the barrel of your gun, and this for all directions. ..... (The designer of the SuperCobra for some reasons skipped that part, producing the result you have seen, as both values default to 0. Probably in 1.65 one of the values defaulted to something else than 0? That would explain why nobody noticed the problem back then.)
This is probably also the cause that lasers started to behave wrong with the supercobra and it is not because of a changed default value. I just did a quick test. Moved the laserposition out of centre and started it with several Oolite versions. 1.65/1.68/1.69 worked as expected (laser coming from the side). Starting with 1.70 it started to go wrong. Laser always coming from the ships centre. When moving view points, this did work. (laser coming from side of viewer)the definition of the weapon positions is broken at least since 1.71. .... So while the laser has become visible by lifting the view position above the plane, the weapon position is actually still somewhere dead center, and not at the position defined in shipdata.
If you wish to combine "Realistic Shipyards" with the new "SuperCobra" oxp, just rename the SuperCobra oxp into "ZzzzzSuperCobra" - then its data will overwrite the Realistic Shipyards data and you get RS plus the new SuperCobra.On a more mundane note, now that I can use the newer Oolite version and take my pick of OXPs, am I to presume I should avoid "Realistic Shipyards" at the moment as the SuperCobra in there will clash with the newly modified one?
Probably one will overwrite the other. It won't crash. In the worst case you must rename the cobra file "zzzzzSuperCobra" so it loads after RS.Thargoid wrote:
On a more mundane note, now that I can use the newer Oolite version and take my pick of OXPs, am I to presume I should avoid "Realistic Shipyards" at the moment as the SuperCobra in there will clash with the newly modified one?