Re: Navigation Beacons MFD
Posted: Sun May 26, 2024 11:10 pm
Cholmondely wrote: ↑Sun May 26, 2024 7:37 am1) should this OXP be classified as a "cheat" for the moment?
Are we talking about the Nav Beacons MFD here? Because it doesn't have an extended option.cag wrote: ↑Sun May 26, 2024 9:46 pmGood question. Vanila Oolite has the ASC; this just makes it more legible. I don't think providing the distances is a cheat by itself; more info but not really actionable.
However, if you opt for the extended option, which gives you more entities than the compass, that's different.
In case we are talking about Nav Beacons MFD, here's my list of reasons as to why this OXP is not a cheat:
1. It is only listing things that have beacons (ie it is advertising itself to the system). If something doesn't have a beacon, it shouldn't appear in the Nav Beacons MFD. If it does, it's a bug, not a feature. Every item in the list should be selectable with the ASC.
2. Including the distance next to each beacon is only doing what any number of other HUD's are doing (for instance Vimana-X) whenever you select a navigation target with your ASC.
The defense rests its case.