Re: RELEASE: Isis Interstellar
Posted: Thu Jan 04, 2024 4:10 pm
For information and discussion about Oolite.
https://bb.oolite.space/
Seems we need to understand the docking computer's algorithm. I have seen it twist and turn many times, always from the pilot's seat that I feel completely dizzy.Killer Wolf wrote: ↑Sat Jan 06, 2024 4:45 pmYeah, as mentioned in my initial post i found the autodock was about to go catastrophically wrong and had to quickly abort - i don't know how it works, i think the lore was that you had to fly to the buoy to make the approach, is it looking for something like that? it should be no real prob to manually dock though, it's a standard size dock and it doesn't rotate
I tried to find some code but actually got lost. Here is what I found:
Thy eminence!
Code: Select all
{
"0 129" = {
"script_actions" = (
"checkForShips: KWii",
{
conditions = ("shipsFound_number lessthan 1");
do = ( "addSystemShips: KWii 1 1.0" );
}
);
}; //added semicolon
}
KW's station OXP is the HQ of Isis Interstellar which builds all the Isis Interstellar ships & stations (the older OXPs).
tch! well spotted, i obviously missed that during my testing and was tryng to spawn at a specific place. i should change it, but i'm guessing it's immaterial since the other scripty things in the oxp make it work? or has anyone found glitches?Cholmondely wrote: ↑Wed Jun 05, 2024 7:03 amThy eminence!
Just poking around in the entrails of this OXP.
I notice that the planetinfo.plist features Zaonce (0,129) rather than Cebior (1,195)!
Does this need updating?Code: Select all
{ "0 129" = { "script_actions" = ( "checkForShips: KWii", { conditions = ("shipsFound_number lessthan 1"); do = ( "addSystemShips: KWii 1 1.0" ); } ); }; //added semicolon }