RELEASE: Isis Interstellar

Discussion and information relevant to creating special missions, new ships, skins etc.

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hiran
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Re: RELEASE: Isis Interstellar

Post by hiran »

phkb wrote: Thu Jan 04, 2024 3:33 am
Oh, and *man* that thing is big!
It is a station inside a station. Cool concept. :-)

Unfortunately this is completely ignored by the docking computer. Or the ILS?
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Killer Wolf
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Re: RELEASE: Isis Interstellar

Post by Killer Wolf »

Yeah, as mentioned in my initial post i found the autodock was about to go catastrophically wrong and had to quickly abort - i don't know how it works, i think the lore was that you had to fly to the buoy to make the approach, is it looking for something like that? it should be no real prob to manually dock though, it's a standard size dock and it doesn't rotate :-D
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Re: RELEASE: Isis Interstellar

Post by hiran »

Killer Wolf wrote: Sat Jan 06, 2024 4:45 pm
Yeah, as mentioned in my initial post i found the autodock was about to go catastrophically wrong and had to quickly abort - i don't know how it works, i think the lore was that you had to fly to the buoy to make the approach, is it looking for something like that? it should be no real prob to manually dock though, it's a standard size dock and it doesn't rotate :-D
Seems we need to understand the docking computer's algorithm. I have seen it twist and turn many times, always from the pilot's seat that I feel completely dizzy.

Would be nice to see the approach from the station or a third spot in space.

Where is the docking computer code to be found anyway?
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hiran
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Re: RELEASE: Isis Interstellar

Post by hiran »

hiran wrote: Sun Jan 07, 2024 7:31 pm
Where is the docking computer code to be found anyway?
I tried to find some code but actually got lost. Here is what I found:
https://bb.oolite.space/viewtopic.php?f= ... 09#p293209
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hiran
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Re: RELEASE: Isis Interstellar

Post by hiran »

@KW: Is it possible to help the docking computer to simply have an extremely long docking tunnel? Your station just needs a straight line that starts further out than on usual stations. And it has been asked previously:

https://bb.oolite.space/viewtopic.php?f=4&t=21444

by, ummmm, yourself... Is this in any way connected to your Isis project?
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Re: RELEASE: Isis Interstellar

Post by Cholmondely »

Killer Wolf wrote: Fri Dec 29, 2023 11:35 am
Hopefully this works!
Thy eminence!

Just poking around in the entrails of this OXP.

I notice that the planetinfo.plist features Zaonce (0,129) rather than Cebior (1,195)!

Code: Select all

{
    "0 129" = {
           "script_actions" = (
                "checkForShips: KWii", 					
                {
                     conditions = ("shipsFound_number lessthan 1");
                     do = ( "addSystemShips: KWii 1 1.0" );
                }
          ); 
     }; //added semicolon
}
Does this need updating?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: RELEASE: Isis Interstellar

Post by Cholmondely »

hiran wrote: Sun Jan 07, 2024 10:36 pm
Is this in any way connected to your Isis project?
KW's station OXP is the HQ of Isis Interstellar which builds all the Isis Interstellar ships & stations (the older OXPs).

Scorpius OXP
Image
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Killer Wolf
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Re: RELEASE: Isis Interstellar

Post by Killer Wolf »

Cholmondely wrote: Wed Jun 05, 2024 7:03 am
Killer Wolf wrote: Fri Dec 29, 2023 11:35 am
Hopefully this works!
Thy eminence!

Just poking around in the entrails of this OXP.

I notice that the planetinfo.plist features Zaonce (0,129) rather than Cebior (1,195)!

Code: Select all

{
    "0 129" = {
           "script_actions" = (
                "checkForShips: KWii", 					
                {
                     conditions = ("shipsFound_number lessthan 1");
                     do = ( "addSystemShips: KWii 1 1.0" );
                }
          ); 
     }; //added semicolon
}
Does this need updating?
tch! well spotted, i obviously missed that during my testing and was tryng to spawn at a specific place. i should change it, but i'm guessing it's immaterial since the other scripty things in the oxp make it work? or has anyone found glitches?
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